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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
commit881746789a489fad85aae8317555f73dbe261556 (patch)
treecec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/src/html/loopy.html
parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
downloadrockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz
rockbox-881746789a489fad85aae8317555f73dbe261556.zip
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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1Loopy
2<p>
3Form a single closed loop out of the grid edges, in such a way that
4every numbered square has exactly that many of its edges included in
5the loop.
6<p>
7Click on a grid edge to mark it as part of the loop (black), and
8again to return to marking it as undecided (yellow). Right-click on
9a grid edge to mark it as definitely not part of the loop (faint
10grey), and again to mark it as undecided again.
11<p>
12When you have mastered the square grid, look in the Type menu for
13many other types of tiling!