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authorThom Johansen <thomj@rockbox.org>2006-08-18 16:12:29 +0000
committerThom Johansen <thomj@rockbox.org>2006-08-18 16:12:29 +0000
commit89e411b34ce434f4f0906d1e3c575e79107157ab (patch)
treed887c43170a6da6b55cd6b54e96099844b61ab91
parentf83f9202b74ab4188ccb7b9f079101205cee5129 (diff)
downloadrockbox-89e411b34ce434f4f0906d1e3c575e79107157ab.tar.gz
rockbox-89e411b34ce434f4f0906d1e3c575e79107157ab.zip
Slightly rewrote volume, channels and crossfeed settings.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10648 a1c6a512-1295-4272-9138-f99709370657
-rwxr-xr-xmanual/configure_rockbox/sound_settings.tex68
1 files changed, 33 insertions, 35 deletions
diff --git a/manual/configure_rockbox/sound_settings.tex b/manual/configure_rockbox/sound_settings.tex
index e9b3e2f121..9410787883 100755
--- a/manual/configure_rockbox/sound_settings.tex
+++ b/manual/configure_rockbox/sound_settings.tex
@@ -5,13 +5,17 @@ The Sound Settings menu offers a selection of sound properties you may
5change to customize your listening experience. 5change to customize your listening experience.
6 6
7\section{Volume} 7\section{Volume}
8 This control adjusts the volume of your music. Like most professional 8 This setting adjusts the volume of your music. Like most professional
9audio gear and many consumer audio products, Rockbox uses a decibel scale 9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10where 0 dB is a reference that indicates the maximum volume that the \dap\ 10 where 0 dB is a reference that indicates the maximum volume that the \dap\
11can produce without distortion (clipping). Because the volume control 11 can produce without possible distortion (clipping). All values lower than this
12is basically a comparison of the volume level you set to a reference 12 reference will be negative and yield a progressively softer volume.
13maximum volume of 0 dB, the usable range of the volume setting is shown 13 \opt{player, recorder, recorderv2fm, ondio, ipodnano, ipodvideo}{
14as a negative number. Volume can be adjusted from a 14 Values higher than 0 dB are available and can be used to raise the
15 volume more than would otherwise be possible. These volume levels will
16 ordinarily lead to distorted sound, but might work nicely for music that has
17 an otherwise low volume level.}
18 The volume can be adjusted from a
15 \opt{player}{minimum of -78 dB to a maximum of +18 dB.} 19 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}
16 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.} 20 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}
17 \opt{h1xx,h300}{minimum of -84 dB to a maximum of 0 dB.} 21 \opt{h1xx,h300}{minimum of -84 dB to a maximum of 0 dB.}
@@ -53,11 +57,9 @@ as a negative number. Volume can be adjusted from a
53 to the left. 57 to the left.
54 58
55\section{Channels} 59\section{Channels}
56 A stereo audio signal consists of two channels, left and right. The channels 60 A stereo audio signal consists of two channels, left and right. The
57 function controls how much of the left channel signal is mixed into the 61 \setting{Channels} setting controls if these channels are to be combined in
58 right channel signal, and vice versa. 62 any way, and if so, in what manner they will be combined.
59 \opt{MASCODEC}{This option controls the on{}-board mixing facilities of the \dap.}
60 \opt{SWCODEC}{This option controls the mixing facilities of the \dap.}
61 Available options are: 63 Available options are:
62 % 64 %
63 \begin{table} 65 \begin{table}
@@ -65,11 +67,11 @@ as a negative number. Volume can be adjusted from a
65 \begin{tabularx}{\textwidth}{lX}\toprule 67 \begin{tabularx}{\textwidth}{lX}\toprule
66 \textbf{Setting} & \textbf{Description} \\\midrule 68 \textbf{Setting} & \textbf{Description} \\\midrule
67 Stereo 69 Stereo
68 & Do not mix the signal. \\ 70 & Leave the audio signal unmodified. \\
69 % 71 %
70 Mono 72 Mono
71 & Mix both channels down to mono and send the mixed signal back to 73 & Combine both channels and send the resulting signal to both stereo
72 both. \\ 74 channels, resulting in a monophonic output. \\
73 % 75 %
74 Custom 76 Custom
75 & Allows you to manually specify a stereo width with the 77 & Allows you to manually specify a stereo width with the
@@ -83,21 +85,21 @@ as a negative number. Volume can be adjusted from a
83 % 85 %
84 Karaoke 86 Karaoke
85 & Removes all sound that is the same in both channels. Since most 87 & Removes all sound that is the same in both channels. Since most
86 vocals are recorded in this way to make the artist sound central, 88 music is recorded with vocals being equally present in both channels
87 this often (but not always) has the effect of removing the voice 89 to make the singer sound centrally placed, this often (but not always)
88 track from a song. This setting also very often has other undesirable 90 has the effect of removing the voice track from a song. This setting
89 effects on the sound. \\ 91 also very often has other undesirable effects on the sound. \\
90 \bottomrule 92 \bottomrule
91 \end{tabularx} 93 \end{tabularx}
92 \end{center} 94 \end{center}
93 \end{table} 95 \end{table}
94 96
95\section{Stereo Width} 97\section{Stereo Width}
96 Stereo width will allow you to manually specify the effect that is applied 98 Stereo width allows you to manually specify the effect that is applied
97 when the \setting{Channels} setting is set to \setting{Custom}. 99 when the \setting{Channels} setting is set to \setting{Custom}.
98 All values below 100\% will progressively mix the contents of one channel into 100 All values below 100\% will progressively mix the contents of one channel into
99 the other. This has the effect of gradually centering the stereo image, until 101 the other. This has the effect of gradually centering the stereo image, until
100 you have mono sound at 0\%. Values above 100\% will progressively remove 102 you have monophonic sound at 0\%. Values above 100\% will progressively remove
101 components in one channel that is also present in the other. This has the 103 components in one channel that is also present in the other. This has the
102 effect of widening the stereo field. A value of 100\% will leave the stereo 104 effect of widening the stereo field. A value of 100\% will leave the stereo
103 field unaltered. 105 field unaltered.
@@ -193,23 +195,19 @@ as a negative number. Volume can be adjusted from a
193\opt{SWCODEC}{ 195\opt{SWCODEC}{
194\section{Crossfeed} 196\section{Crossfeed}
195 Crossfeed attempts to make the experience of listening to music on 197 Crossfeed attempts to make the experience of listening to music on
196 headphones more similar to listening to stereo speakers. When you listen 198 headphones more similar to listening to music with stereo speakers. When you
197 to music through speakers, your right ear hears sound from the left speaker 199 listen to music through speakers, each ear will hear sound originating from
198 and vice versa. However, the sound from the left speaker reaches your left 200 both speakers. However, the sound from the left speaker reaches your right
199 ear slightly later than the sound from your right ear, and vice versa. 201 ear slightly later than it does your left ear, and vice versa.
200 Moreover, when listening to speakers, you hear the direct sound from the
201 speakers, but you also hear reflections of that sound as the sound waves
202 bounce off of walls, floors, ceilings, etc. These reflections reach your
203 ears slightly after the direct sound.
204 202
205 The human ear and brain are very good at interpreting the timing differences 203 The human ear and brain together are very good at interpreting the timing
206 between direct sounds and reflected sounds and using that information to 204 differences between direct sounds and reflected sounds and using that
207 identify the direction that the sound is coming from. On the other hand, 205 information to identify the direction that the sound is coming from. On the
208 when listening to headphones, your ear hears only the direct sounds, and 206 other hand, when listening to headphones, each ear hears only the stereo
209 not reflections. Moreover, your left ear hears only the left channel and 207 channel corresponding to it. The left ear hears only the left channel and
210 the right ear hears only the right channel. The result is that sound from 208 the right ear hears only the right channel. The result is that sound from
211 headphones does not provide the same spatial cues to your ear and brain as 209 headphones does not provide the same spatial cues to your ear and brain as
212 speakers. 210 speakers, and might for that reason sound unnatural to some listeners.
213 211
214 The crossfeed function uses an algorithm to feed a delayed and filtered 212 The crossfeed function uses an algorithm to feed a delayed and filtered
215 portion of the signal from the right channel into the left channel and vice 213 portion of the signal from the right channel into the left channel and vice