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author | Daniel Stenberg <daniel@haxx.se> | 2003-12-15 13:14:23 +0000 |
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committer | Daniel Stenberg <daniel@haxx.se> | 2003-12-15 13:14:23 +0000 |
commit | 42ea60e459cfd61568df1a256e6f081b61932d60 (patch) | |
tree | 5d378a4cbcb0ed06b4c5ab6a004eb7685c22de32 | |
parent | 2b89b9d571889365d723e2a030310a51fa256b30 (diff) | |
download | rockbox-42ea60e459cfd61568df1a256e6f081b61932d60.tar.gz rockbox-42ea60e459cfd61568df1a256e6f081b61932d60.zip |
Without having a clue about the actual platform, I hereby announce that the
Neo players' "select" button works as the "ON" button does on the Archos
players. I thus #define BUTTON_ON to the select one, to make the code all
over automaticly adjust to this fact.
If the select key turns out to be a bad choice, it should be easy to change
here to a more suitable key.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4157 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | firmware/export/button.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/firmware/export/button.h b/firmware/export/button.h index d6503d93b7..8500adaeb8 100644 --- a/firmware/export/button.h +++ b/firmware/export/button.h | |||
@@ -40,6 +40,9 @@ int button_get_w_tmo(int ticks); | |||
40 | #define BUTTON_RIGHT 0x0002 | 40 | #define BUTTON_RIGHT 0x0002 |
41 | 41 | ||
42 | #define BUTTON_SELECT 0x0040 | 42 | #define BUTTON_SELECT 0x0040 |
43 | |||
44 | #define BUTTON_ON BUTTON_SELECT | ||
45 | |||
43 | #define BUTTON_PROGRAM 0x0020 | 46 | #define BUTTON_PROGRAM 0x0020 |
44 | #define BUTTON_MENU 0x0004 | 47 | #define BUTTON_MENU 0x0004 |
45 | #define BUTTON_PLAY 0x0008 | 48 | #define BUTTON_PLAY 0x0008 |