aboutsummaryrefslogtreecommitdiff
path: root/src/st_stuff.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/st_stuff.h')
-rw-r--r--src/st_stuff.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/st_stuff.h b/src/st_stuff.h
new file mode 100644
index 0000000..83ba51e
--- /dev/null
+++ b/src/st_stuff.h
@@ -0,0 +1,102 @@
1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Status bar code.
31 * Does the face/direction indicator animatin.
32 * Does palette indicators as well (red pain/berserk, bright pickup)
33 *
34 *-----------------------------------------------------------------------------*/
35
36#ifndef __STSTUFF_H__
37#define __STSTUFF_H__
38
39#include "doomtype.h"
40#include "d_event.h"
41
42// Size of statusbar.
43// Now sensitive for scaling.
44
45// proff 08/18/98: Changed for high-res
46#define ST_HEIGHT 32
47#define ST_WIDTH 320
48#define ST_Y (200 - ST_HEIGHT)
49#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
50#define ST_SCALED_WIDTH SCREENWIDTH
51#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
52
53//
54// STATUS BAR
55//
56
57// Called by main loop.
58boolean ST_Responder(event_t* ev);
59
60// Called by main loop.
61void ST_Ticker(void);
62
63// Called by main loop.
64void ST_Drawer(boolean st_statusbaron, boolean refresh);
65
66// Called when the console player is spawned on each level.
67void ST_Start(void);
68
69// Called by startup code.
70void ST_Init(void);
71
72// States for status bar code.
73typedef enum
74{
75 AutomapState,
76 FirstPersonState
77} st_stateenum_t;
78
79// States for the chat code.
80typedef enum
81{
82 StartChatState,
83 WaitDestState,
84 GetChatState
85} st_chatstateenum_t;
86
87// killough 5/2/98: moved from m_misc.c:
88
89extern int health_red; // health amount less than which status is red
90extern int health_yellow; // health amount less than which status is yellow
91extern int health_green; // health amount above is blue, below is green
92extern int armor_red; // armor amount less than which status is red
93extern int armor_yellow; // armor amount less than which status is yellow
94extern int armor_green; // armor amount above is blue, below is green
95extern int ammo_red; // ammo percent less than which status is red
96extern int ammo_yellow; // ammo percent less is yellow more green
97extern int sts_always_red;// status numbers do not change colors
98extern int sts_pct_always_gray;// status percents do not change colors
99extern int sts_traditional_keys; // display keys the traditional way
100
101extern int st_palette; // cph 2006/04/06 - make palette visible
102#endif