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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * The not so system specific sound interface.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __S_SOUND__
35#define __S_SOUND__
36
37#ifdef __GNUG__
38#pragma interface
39#endif
40
41//
42// Initializes sound stuff, including volume
43// Sets channels, SFX and music volume,
44// allocates channel buffer, sets S_sfx lookup.
45//
46void S_Init(int sfxVolume, int musicVolume);
47
48// Kills all sounds
49void S_Stop(void);
50
51//
52// Per level startup code.
53// Kills playing sounds at start of level,
54// determines music if any, changes music.
55//
56void S_Start(void);
57
58//
59// Start sound for thing at <origin>
60// using <sound_id> from sounds.h
61//
62void S_StartSound(void *origin, int sound_id);
63
64// Will start a sound at a given volume.
65void S_StartSoundAtVolume(void *origin, int sound_id, int volume);
66
67// killough 4/25/98: mask used to indicate sound origin is player item pickup
68#define PICKUP_SOUND (0x8000)
69
70// Stop sound for thing at <origin>
71void S_StopSound(void* origin);
72
73// Start music using <music_id> from sounds.h
74void S_StartMusic(int music_id);
75
76// Start music using <music_id> from sounds.h, and set whether looping
77void S_ChangeMusic(int music_id, int looping);
78
79// Stops the music fer sure.
80void S_StopMusic(void);
81
82// Stop and resume music, during game PAUSE.
83void S_PauseSound(void);
84void S_ResumeSound(void);
85
86//
87// Updates music & sounds
88//
89void S_UpdateSounds(void* listener);
90void S_SetMusicVolume(int volume);
91void S_SetSfxVolume(int volume);
92
93// machine-independent sound params
94extern int default_numChannels;
95extern int numChannels;
96
97//jff 3/17/98 holds last IDMUS number, or -1
98extern int idmusnum;
99
100#endif