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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Doom Network protocol packet definitions.
31 *-----------------------------------------------------------------------------*/
32
33#include "doomtype.h"
34#include "d_ticcmd.h"
35#include "m_swap.h"
36
37enum packet_type_e {
38 PKT_INIT, // initial packet to server
39 PKT_SETUP, // game information packet
40 PKT_GO, // game has started
41 PKT_TICC, // tics from client
42 PKT_TICS, // tics from server
43 PKT_RETRANS, // Request for retransmission
44 PKT_EXTRA, // Extra info packet
45 PKT_QUIT, // Player quit game
46 PKT_DOWN, // Server downed
47 PKT_WAD, // Wad file request
48 PKT_BACKOFF, // Request for client back-off
49};
50
51typedef struct {
52 byte checksum; // Simple checksum of the entire packet
53 byte type; /* Type of packet */
54 byte reserved[2]; /* Was random in prboom <=2.2.4, now 0 */
55 unsigned tic; // Timestamp
56} PACKEDATTR packet_header_t;
57
58static inline void packet_set(packet_header_t* p, enum packet_type_e t, unsigned long tic)
59{ p->tic = doom_htonl(tic); p->type = t; p->reserved[0] = 0; p->reserved[1] = 0; }
60
61#ifndef GAME_OPTIONS_SIZE
62// From g_game.h
63#define GAME_OPTIONS_SIZE 64
64#endif
65
66struct setup_packet_s {
67 byte players, yourplayer, skill, episode, level, deathmatch, complevel, ticdup, extratic;
68 byte game_options[GAME_OPTIONS_SIZE];
69 byte numwads;
70 byte wadnames[1]; // Actually longer
71};
72
73/* cph - convert network byte stream to usable ticcmd_t and visa-versa
74 * - the functions are functionally identical apart from parameters
75 * - the void* param can be unaligned. By using void* as the parameter
76 * it means gcc won't assume alignment so won't make false assumptions
77 * when optimising. So I'm told.
78 */
79inline static void RawToTic(ticcmd_t* dst, const void* src)
80{
81 memcpy(dst,src,sizeof *dst);
82 dst->angleturn = doom_ntohs(dst->angleturn);
83 dst->consistancy = doom_ntohs(dst->consistancy);
84}
85
86inline static void TicToRaw(void* dst, const ticcmd_t* src)
87{
88 /* We have to make a copy of the source struct, then do byte swaps,
89 * and fnially copy to the destination (can't do the swaps in the
90 * destination, because it might not be aligned).
91 */
92 ticcmd_t tmp = *src;
93 tmp.angleturn = doom_ntohs(tmp.angleturn);
94 tmp.consistancy = doom_ntohs(tmp.consistancy);
95 memcpy(dst,&tmp,sizeof tmp);
96}