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Diffstat (limited to 'src/p_saveg.h')
-rw-r--r-- | src/p_saveg.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/p_saveg.h b/src/p_saveg.h new file mode 100644 index 0000000..dd986cf --- /dev/null +++ b/src/p_saveg.h | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * Savegame I/O, archiving, persistence. | ||
31 | * | ||
32 | *-----------------------------------------------------------------------------*/ | ||
33 | |||
34 | #ifndef __P_SAVEG__ | ||
35 | #define __P_SAVEG__ | ||
36 | |||
37 | #ifdef __GNUG__ | ||
38 | #pragma interface | ||
39 | #endif | ||
40 | |||
41 | /* Persistent storage/archiving. | ||
42 | * These are the load / save game routines. */ | ||
43 | void P_ArchivePlayers(void); | ||
44 | void P_UnArchivePlayers(void); | ||
45 | void P_ArchiveWorld(void); | ||
46 | void P_UnArchiveWorld(void); | ||
47 | void P_ArchiveThinkers(void); | ||
48 | void P_UnArchiveThinkers(void); | ||
49 | void P_ArchiveSpecials(void); | ||
50 | void P_UnArchiveSpecials(void); | ||
51 | void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */ | ||
52 | void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */ | ||
53 | |||
54 | /* 1/18/98 killough: add RNG info to savegame */ | ||
55 | void P_ArchiveRNG(void); | ||
56 | void P_UnArchiveRNG(void); | ||
57 | |||
58 | /* 2/21/98 killough: add automap info to savegame */ | ||
59 | void P_ArchiveMap(void); | ||
60 | void P_UnArchiveMap(void); | ||
61 | |||
62 | extern byte *save_p; | ||
63 | void CheckSaveGame(size_t,const char*, int); /* killough */ | ||
64 | #define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__) | ||
65 | |||
66 | #endif | ||