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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Savegame I/O, archiving, persistence.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __P_SAVEG__
35#define __P_SAVEG__
36
37#ifdef __GNUG__
38#pragma interface
39#endif
40
41/* Persistent storage/archiving.
42 * These are the load / save game routines. */
43void P_ArchivePlayers(void);
44void P_UnArchivePlayers(void);
45void P_ArchiveWorld(void);
46void P_UnArchiveWorld(void);
47void P_ArchiveThinkers(void);
48void P_UnArchiveThinkers(void);
49void P_ArchiveSpecials(void);
50void P_UnArchiveSpecials(void);
51void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
52void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
53
54/* 1/18/98 killough: add RNG info to savegame */
55void P_ArchiveRNG(void);
56void P_UnArchiveRNG(void);
57
58/* 2/21/98 killough: add automap info to savegame */
59void P_ArchiveMap(void);
60void P_UnArchiveMap(void);
61
62extern byte *save_p;
63void CheckSaveGame(size_t,const char*, int); /* killough */
64#define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__)
65
66#endif