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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: Heads-up displays | ||
30 | * | ||
31 | *----------------------------------------------------------------------------- | ||
32 | */ | ||
33 | |||
34 | // killough 5/3/98: remove unnecessary headers | ||
35 | |||
36 | #include "doomstat.h" | ||
37 | #include "hu_stuff.h" | ||
38 | #include "hu_lib.h" | ||
39 | #include "st_stuff.h" /* jff 2/16/98 need loc of status bar */ | ||
40 | #include "w_wad.h" | ||
41 | #include "s_sound.h" | ||
42 | #include "dstrings.h" | ||
43 | #include "sounds.h" | ||
44 | #include "d_deh.h" /* Ty 03/27/98 - externalization of mapnamesx arrays */ | ||
45 | #include "g_game.h" | ||
46 | #include "r_main.h" | ||
47 | |||
48 | // global heads up display controls | ||
49 | |||
50 | int hud_active; //jff 2/17/98 controls heads-up display mode | ||
51 | int hud_displayed; //jff 2/23/98 turns heads-up display on/off | ||
52 | int hud_nosecrets; //jff 2/18/98 allows secrets line to be disabled in HUD | ||
53 | int hud_distributed; //jff 3/4/98 display HUD in different places on screen | ||
54 | int hud_graph_keys=1; //jff 3/7/98 display HUD keys as graphics | ||
55 | |||
56 | // | ||
57 | // Locally used constants, shortcuts. | ||
58 | // | ||
59 | // Ty 03/28/98 - | ||
60 | // These four shortcuts modifed to reflect char ** of mapnamesx[] | ||
61 | #define HU_TITLE (*mapnames[(gameepisode-1)*9+gamemap-1]) | ||
62 | #define HU_TITLE2 (*mapnames2[gamemap-1]) | ||
63 | #define HU_TITLEP (*mapnamesp[gamemap-1]) | ||
64 | #define HU_TITLET (*mapnamest[gamemap-1]) | ||
65 | #define HU_TITLEHEIGHT 1 | ||
66 | #define HU_TITLEX 0 | ||
67 | //jff 2/16/98 change 167 to ST_Y-1 | ||
68 | // CPhipps - changed to ST_TY | ||
69 | // proff - changed to 200-ST_HEIGHT for stretching | ||
70 | #define HU_TITLEY ((200-ST_HEIGHT) - 1 - hu_font[0].height) | ||
71 | |||
72 | //jff 2/16/98 add coord text widget coordinates | ||
73 | // proff - changed to SCREENWIDTH to 320 for stretching | ||
74 | #define HU_COORDX (320 - 13*hu_font2['A'-HU_FONTSTART].width) | ||
75 | //jff 3/3/98 split coord widget into three lines in upper right of screen | ||
76 | #define HU_COORDX_Y (1 + 0*hu_font['A'-HU_FONTSTART].height) | ||
77 | #define HU_COORDY_Y (2 + 1*hu_font['A'-HU_FONTSTART].height) | ||
78 | #define HU_COORDZ_Y (3 + 2*hu_font['A'-HU_FONTSTART].height) | ||
79 | |||
80 | //jff 2/16/98 add ammo, health, armor widgets, 2/22/98 less gap | ||
81 | #define HU_GAPY 8 | ||
82 | #define HU_HUDHEIGHT (6*HU_GAPY) | ||
83 | #define HU_HUDX 2 | ||
84 | #define HU_HUDY (200-HU_HUDHEIGHT-1) | ||
85 | #define HU_MONSECX (HU_HUDX) | ||
86 | #define HU_MONSECY (HU_HUDY+0*HU_GAPY) | ||
87 | #define HU_KEYSX (HU_HUDX) | ||
88 | //jff 3/7/98 add offset for graphic key widget | ||
89 | #define HU_KEYSGX (HU_HUDX+4*hu_font2['A'-HU_FONTSTART].width) | ||
90 | #define HU_KEYSY (HU_HUDY+1*HU_GAPY) | ||
91 | #define HU_WEAPX (HU_HUDX) | ||
92 | #define HU_WEAPY (HU_HUDY+2*HU_GAPY) | ||
93 | #define HU_AMMOX (HU_HUDX) | ||
94 | #define HU_AMMOY (HU_HUDY+3*HU_GAPY) | ||
95 | #define HU_HEALTHX (HU_HUDX) | ||
96 | #define HU_HEALTHY (HU_HUDY+4*HU_GAPY) | ||
97 | #define HU_ARMORX (HU_HUDX) | ||
98 | #define HU_ARMORY (HU_HUDY+5*HU_GAPY) | ||
99 | |||
100 | //jff 3/4/98 distributed HUD positions | ||
101 | #define HU_HUDX_LL 2 | ||
102 | #define HU_HUDY_LL (200-2*HU_GAPY-1) | ||
103 | // proff/nicolas 09/20/98: Changed for high-res | ||
104 | #define HU_HUDX_LR (320-120) | ||
105 | #define HU_HUDY_LR (200-2*HU_GAPY-1) | ||
106 | // proff/nicolas 09/20/98: Changed for high-res | ||
107 | #define HU_HUDX_UR (320-96) | ||
108 | #define HU_HUDY_UR 2 | ||
109 | #define HU_MONSECX_D (HU_HUDX_LL) | ||
110 | #define HU_MONSECY_D (HU_HUDY_LL+0*HU_GAPY) | ||
111 | #define HU_KEYSX_D (HU_HUDX_LL) | ||
112 | #define HU_KEYSGX_D (HU_HUDX_LL+4*hu_font2['A'-HU_FONTSTART].width) | ||
113 | #define HU_KEYSY_D (HU_HUDY_LL+1*HU_GAPY) | ||
114 | #define HU_WEAPX_D (HU_HUDX_LR) | ||
115 | #define HU_WEAPY_D (HU_HUDY_LR+0*HU_GAPY) | ||
116 | #define HU_AMMOX_D (HU_HUDX_LR) | ||
117 | #define HU_AMMOY_D (HU_HUDY_LR+1*HU_GAPY) | ||
118 | #define HU_HEALTHX_D (HU_HUDX_UR) | ||
119 | #define HU_HEALTHY_D (HU_HUDY_UR+0*HU_GAPY) | ||
120 | #define HU_ARMORX_D (HU_HUDX_UR) | ||
121 | #define HU_ARMORY_D (HU_HUDY_UR+1*HU_GAPY) | ||
122 | |||
123 | //#define HU_INPUTTOGGLE 't' // not used // phares | ||
124 | #define HU_INPUTX HU_MSGX | ||
125 | #define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(hu_font[0].height) +1) | ||
126 | #define HU_INPUTWIDTH 64 | ||
127 | #define HU_INPUTHEIGHT 1 | ||
128 | |||
129 | #define key_alt KEYD_RALT | ||
130 | #define key_shift KEYD_RSHIFT | ||
131 | |||
132 | const char* chat_macros[] = | ||
133 | // Ty 03/27/98 - *not* externalized | ||
134 | // CPhipps - const char* | ||
135 | { | ||
136 | HUSTR_CHATMACRO0, | ||
137 | HUSTR_CHATMACRO1, | ||
138 | HUSTR_CHATMACRO2, | ||
139 | HUSTR_CHATMACRO3, | ||
140 | HUSTR_CHATMACRO4, | ||
141 | HUSTR_CHATMACRO5, | ||
142 | HUSTR_CHATMACRO6, | ||
143 | HUSTR_CHATMACRO7, | ||
144 | HUSTR_CHATMACRO8, | ||
145 | HUSTR_CHATMACRO9 | ||
146 | }; | ||
147 | |||
148 | const char* player_names[] = | ||
149 | // Ty 03/27/98 - *not* externalized | ||
150 | // CPhipps - const char* | ||
151 | { | ||
152 | HUSTR_PLRGREEN, | ||
153 | HUSTR_PLRINDIGO, | ||
154 | HUSTR_PLRBROWN, | ||
155 | HUSTR_PLRRED | ||
156 | }; | ||
157 | |||
158 | //jff 3/17/98 translate player colmap to text color ranges | ||
159 | int plyrcoltran[MAXPLAYERS]={CR_GREEN,CR_GRAY,CR_BROWN,CR_RED}; | ||
160 | |||
161 | char chat_char; // remove later. | ||
162 | static player_t* plr; | ||
163 | |||
164 | // font sets | ||
165 | patchnum_t hu_font[HU_FONTSIZE]; | ||
166 | patchnum_t hu_font2[HU_FONTSIZE]; | ||
167 | patchnum_t hu_fontk[HU_FONTSIZE];//jff 3/7/98 added for graphic key indicators | ||
168 | patchnum_t hu_msgbg[9]; //jff 2/26/98 add patches for message background | ||
169 | |||
170 | // widgets | ||
171 | static hu_textline_t w_title; | ||
172 | static hu_stext_t w_message; | ||
173 | static hu_itext_t w_chat; | ||
174 | static hu_itext_t w_inputbuffer[MAXPLAYERS]; | ||
175 | static hu_textline_t w_coordx; //jff 2/16/98 new coord widget for automap | ||
176 | static hu_textline_t w_coordy; //jff 3/3/98 split coord widgets automap | ||
177 | static hu_textline_t w_coordz; //jff 3/3/98 split coord widgets automap | ||
178 | static hu_textline_t w_ammo; //jff 2/16/98 new ammo widget for hud | ||
179 | static hu_textline_t w_health; //jff 2/16/98 new health widget for hud | ||
180 | static hu_textline_t w_armor; //jff 2/16/98 new armor widget for hud | ||
181 | static hu_textline_t w_weapon; //jff 2/16/98 new weapon widget for hud | ||
182 | static hu_textline_t w_keys; //jff 2/16/98 new keys widget for hud | ||
183 | static hu_textline_t w_gkeys; //jff 3/7/98 graphic keys widget for hud | ||
184 | static hu_textline_t w_monsec; //jff 2/16/98 new kill/secret widget for hud | ||
185 | static hu_mtext_t w_rtext; //jff 2/26/98 text message refresh widget | ||
186 | |||
187 | static boolean always_off = false; | ||
188 | static char chat_dest[MAXPLAYERS]; | ||
189 | boolean chat_on; | ||
190 | static boolean message_on; | ||
191 | static boolean message_list; //2/26/98 enable showing list of messages | ||
192 | boolean message_dontfuckwithme; | ||
193 | static boolean message_nottobefuckedwith; | ||
194 | static int message_counter; | ||
195 | extern int showMessages; | ||
196 | extern boolean automapactive; | ||
197 | static boolean headsupactive = false; | ||
198 | |||
199 | //jff 2/16/98 hud supported automap colors added | ||
200 | int hudcolor_titl; // color range of automap level title | ||
201 | int hudcolor_xyco; // color range of new coords on automap | ||
202 | //jff 2/16/98 hud text colors, controls added | ||
203 | int hudcolor_mesg; // color range of scrolling messages | ||
204 | int hudcolor_chat; // color range of chat lines | ||
205 | int hud_msg_lines; // number of message lines in window | ||
206 | //jff 2/26/98 hud text colors, controls added | ||
207 | int hudcolor_list; // list of messages color | ||
208 | int hud_list_bgon; // enable for solid window background for message list | ||
209 | |||
210 | //jff 2/16/98 initialization strings for ammo, health, armor widgets | ||
211 | static char hud_coordstrx[32]; | ||
212 | static char hud_coordstry[32]; | ||
213 | static char hud_coordstrz[32]; | ||
214 | static char hud_ammostr[80]; | ||
215 | static char hud_healthstr[80]; | ||
216 | static char hud_armorstr[80]; | ||
217 | static char hud_weapstr[80]; | ||
218 | static char hud_keysstr[80]; | ||
219 | static char hud_gkeysstr[80]; //jff 3/7/98 add support for graphic key display | ||
220 | static char hud_monsecstr[80]; | ||
221 | |||
222 | // | ||
223 | // Builtin map names. | ||
224 | // The actual names can be found in DStrings.h. | ||
225 | // | ||
226 | // Ty 03/27/98 - externalized map name arrays - now in d_deh.c | ||
227 | // and converted to arrays of pointers to char * | ||
228 | // See modified HUTITLEx macros | ||
229 | extern char **mapnames[]; | ||
230 | extern char **mapnames2[]; | ||
231 | extern char **mapnamesp[]; | ||
232 | extern char **mapnamest[]; | ||
233 | |||
234 | extern int map_point_coordinates; | ||
235 | |||
236 | // key tables | ||
237 | // jff 5/10/98 french support removed, | ||
238 | // as it was not being used and couldn't be easily tested | ||
239 | // | ||
240 | const char* shiftxform; | ||
241 | |||
242 | const char english_shiftxform[] = | ||
243 | { | ||
244 | 0, | ||
245 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, | ||
246 | 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, | ||
247 | 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, | ||
248 | 31, | ||
249 | ' ', '!', '"', '#', '$', '%', '&', | ||
250 | '"', // shift-' | ||
251 | '(', ')', '*', '+', | ||
252 | '<', // shift-, | ||
253 | '_', // shift-- | ||
254 | '>', // shift-. | ||
255 | '?', // shift-/ | ||
256 | ')', // shift-0 | ||
257 | '!', // shift-1 | ||
258 | '@', // shift-2 | ||
259 | '#', // shift-3 | ||
260 | '$', // shift-4 | ||
261 | '%', // shift-5 | ||
262 | '^', // shift-6 | ||
263 | '&', // shift-7 | ||
264 | '*', // shift-8 | ||
265 | '(', // shift-9 | ||
266 | ':', | ||
267 | ':', // shift-; | ||
268 | '<', | ||
269 | '+', // shift-= | ||
270 | '>', '?', '@', | ||
271 | 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', | ||
272 | 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', | ||
273 | '[', // shift-[ | ||
274 | '!', // shift-backslash - OH MY GOD DOES WATCOM SUCK | ||
275 | ']', // shift-] | ||
276 | '"', '_', | ||
277 | '\'', // shift-` | ||
278 | 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', | ||
279 | 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', | ||
280 | '{', '|', '}', '~', 127 | ||
281 | }; | ||
282 | |||
283 | // | ||
284 | // HU_Init() | ||
285 | // | ||
286 | // Initialize the heads-up display, text that overwrites the primary display | ||
287 | // | ||
288 | // Passed nothing, returns nothing | ||
289 | // | ||
290 | void HU_Init(void) | ||
291 | { | ||
292 | |||
293 | int i; | ||
294 | int j; | ||
295 | char buffer[9]; | ||
296 | |||
297 | shiftxform = english_shiftxform; | ||
298 | |||
299 | // load the heads-up font | ||
300 | j = HU_FONTSTART; | ||
301 | for (i=0;i<HU_FONTSIZE;i++,j++) | ||
302 | { | ||
303 | if ('0'<=j && j<='9') | ||
304 | { | ||
305 | sprintf(buffer, "DIG%.1d",j-48); | ||
306 | R_SetPatchNum(&hu_font2[i], buffer); | ||
307 | sprintf(buffer, "STCFN%.3d",j); | ||
308 | R_SetPatchNum(&hu_font[i], buffer); | ||
309 | } | ||
310 | else if ('A'<=j && j<='Z') | ||
311 | { | ||
312 | sprintf(buffer, "DIG%c",j); | ||
313 | R_SetPatchNum(&hu_font2[i], buffer); | ||
314 | sprintf(buffer, "STCFN%.3d",j); | ||
315 | R_SetPatchNum(&hu_font[i], buffer); | ||
316 | } | ||
317 | else if (j=='-') | ||
318 | { | ||
319 | R_SetPatchNum(&hu_font2[i], "DIG45"); | ||
320 | R_SetPatchNum(&hu_font[i], "STCFN045"); | ||
321 | } | ||
322 | else if (j=='/') | ||
323 | { | ||
324 | R_SetPatchNum(&hu_font2[i], "DIG47"); | ||
325 | R_SetPatchNum(&hu_font[i], "STCFN047"); | ||
326 | } | ||
327 | else if (j==':') | ||
328 | { | ||
329 | R_SetPatchNum(&hu_font2[i], "DIG58"); | ||
330 | R_SetPatchNum(&hu_font[i], "STCFN058"); | ||
331 | } | ||
332 | else if (j=='[') | ||
333 | { | ||
334 | R_SetPatchNum(&hu_font2[i], "DIG91"); | ||
335 | R_SetPatchNum(&hu_font[i], "STCFN091"); | ||
336 | } | ||
337 | else if (j==']') | ||
338 | { | ||
339 | R_SetPatchNum(&hu_font2[i], "DIG93"); | ||
340 | R_SetPatchNum(&hu_font[i], "STCFN093"); | ||
341 | } | ||
342 | else if (j<97) | ||
343 | { | ||
344 | sprintf(buffer, "STCFN%.3d",j); | ||
345 | R_SetPatchNum(&hu_font2[i], buffer); | ||
346 | R_SetPatchNum(&hu_font[i], buffer); | ||
347 | //jff 2/23/98 make all font chars defined, useful or not | ||
348 | } | ||
349 | else if (j>122) | ||
350 | { | ||
351 | sprintf(buffer, "STBR%.3d",j); | ||
352 | R_SetPatchNum(&hu_font2[i], buffer); | ||
353 | R_SetPatchNum(&hu_font[i], buffer); | ||
354 | } | ||
355 | else | ||
356 | hu_font[i] = hu_font[0]; //jff 2/16/98 account for gap | ||
357 | } | ||
358 | |||
359 | // CPhipps - load patches for message background | ||
360 | for (i=0; i<9; i++) { | ||
361 | sprintf(buffer, "BOX%c%c", "UCL"[i/3], "LCR"[i%3]); | ||
362 | R_SetPatchNum(&hu_msgbg[i], buffer); | ||
363 | } | ||
364 | |||
365 | // CPhipps - load patches for keys and double keys | ||
366 | for (i=0; i<6; i++) { | ||
367 | sprintf(buffer, "STKEYS%d", i); | ||
368 | R_SetPatchNum(&hu_fontk[i], buffer); | ||
369 | } | ||
370 | } | ||
371 | |||
372 | // | ||
373 | // HU_Stop() | ||
374 | // | ||
375 | // Make the heads-up displays inactive | ||
376 | // | ||
377 | // Passed nothing, returns nothing | ||
378 | // | ||
379 | static void HU_Stop(void) | ||
380 | { | ||
381 | headsupactive = false; | ||
382 | } | ||
383 | |||
384 | // | ||
385 | // HU_Start(void) | ||
386 | // | ||
387 | // Create and initialize the heads-up widgets, software machines to | ||
388 | // maintain, update, and display information over the primary display | ||
389 | // | ||
390 | // This routine must be called after any change to the heads up configuration | ||
391 | // in order for the changes to take effect in the actual displays | ||
392 | // | ||
393 | // Passed nothing, returns nothing | ||
394 | // | ||
395 | void HU_Start(void) | ||
396 | { | ||
397 | |||
398 | int i; | ||
399 | const char* s; /* cph - const */ | ||
400 | |||
401 | if (headsupactive) // stop before starting | ||
402 | HU_Stop(); | ||
403 | |||
404 | plr = &players[displayplayer]; // killough 3/7/98 | ||
405 | message_on = false; | ||
406 | message_dontfuckwithme = false; | ||
407 | message_nottobefuckedwith = false; | ||
408 | chat_on = false; | ||
409 | |||
410 | // create the message widget | ||
411 | // messages to player in upper-left of screen | ||
412 | HUlib_initSText | ||
413 | ( | ||
414 | &w_message, | ||
415 | HU_MSGX, | ||
416 | HU_MSGY, | ||
417 | HU_MSGHEIGHT, | ||
418 | hu_font, | ||
419 | HU_FONTSTART, | ||
420 | hudcolor_mesg, | ||
421 | &message_on | ||
422 | ); | ||
423 | |||
424 | //jff 2/16/98 added some HUD widgets | ||
425 | // create the map title widget - map title display in lower left of automap | ||
426 | HUlib_initTextLine | ||
427 | ( | ||
428 | &w_title, | ||
429 | HU_TITLEX, | ||
430 | HU_TITLEY, | ||
431 | hu_font, | ||
432 | HU_FONTSTART, | ||
433 | hudcolor_titl | ||
434 | ); | ||
435 | |||
436 | // create the hud health widget | ||
437 | // bargraph and number for amount of health, | ||
438 | // lower left or upper right of screen | ||
439 | HUlib_initTextLine | ||
440 | ( | ||
441 | &w_health, | ||
442 | hud_distributed? HU_HEALTHX_D : HU_HEALTHX, //3/4/98 distribute | ||
443 | hud_distributed? HU_HEALTHY_D : HU_HEALTHY, | ||
444 | hu_font2, | ||
445 | HU_FONTSTART, | ||
446 | CR_GREEN | ||
447 | ); | ||
448 | |||
449 | // create the hud armor widget | ||
450 | // bargraph and number for amount of armor, | ||
451 | // lower left or upper right of screen | ||
452 | HUlib_initTextLine | ||
453 | ( | ||
454 | &w_armor, | ||
455 | hud_distributed? HU_ARMORX_D : HU_ARMORX, //3/4/98 distribute | ||
456 | hud_distributed? HU_ARMORY_D : HU_ARMORY, | ||
457 | hu_font2, | ||
458 | HU_FONTSTART, | ||
459 | CR_GREEN | ||
460 | ); | ||
461 | |||
462 | // create the hud ammo widget | ||
463 | // bargraph and number for amount of ammo for current weapon, | ||
464 | // lower left or lower right of screen | ||
465 | HUlib_initTextLine | ||
466 | ( | ||
467 | &w_ammo, | ||
468 | hud_distributed? HU_AMMOX_D : HU_AMMOX, //3/4/98 distribute | ||
469 | hud_distributed? HU_AMMOY_D : HU_AMMOY, | ||
470 | hu_font2, | ||
471 | HU_FONTSTART, | ||
472 | CR_GOLD | ||
473 | ); | ||
474 | |||
475 | // create the hud weapons widget | ||
476 | // list of numbers of weapons possessed | ||
477 | // lower left or lower right of screen | ||
478 | HUlib_initTextLine | ||
479 | ( | ||
480 | &w_weapon, | ||
481 | hud_distributed? HU_WEAPX_D : HU_WEAPX, //3/4/98 distribute | ||
482 | hud_distributed? HU_WEAPY_D : HU_WEAPY, | ||
483 | hu_font2, | ||
484 | HU_FONTSTART, | ||
485 | CR_GRAY | ||
486 | ); | ||
487 | |||
488 | // create the hud keys widget | ||
489 | // display of key letters possessed | ||
490 | // lower left of screen | ||
491 | HUlib_initTextLine | ||
492 | ( | ||
493 | &w_keys, | ||
494 | hud_distributed? HU_KEYSX_D : HU_KEYSX, //3/4/98 distribute | ||
495 | hud_distributed? HU_KEYSY_D : HU_KEYSY, | ||
496 | hu_font2, | ||
497 | HU_FONTSTART, | ||
498 | CR_GRAY | ||
499 | ); | ||
500 | |||
501 | // create the hud graphic keys widget | ||
502 | // display of key graphics possessed | ||
503 | // lower left of screen | ||
504 | HUlib_initTextLine | ||
505 | ( | ||
506 | &w_gkeys, | ||
507 | hud_distributed? HU_KEYSGX_D : HU_KEYSGX, //3/4/98 distribute | ||
508 | hud_distributed? HU_KEYSY_D : HU_KEYSY, | ||
509 | hu_fontk, | ||
510 | HU_FONTSTART, | ||
511 | CR_RED | ||
512 | ); | ||
513 | |||
514 | // create the hud monster/secret widget | ||
515 | // totals and current values for kills, items, secrets | ||
516 | // lower left of screen | ||
517 | HUlib_initTextLine | ||
518 | ( | ||
519 | &w_monsec, | ||
520 | hud_distributed? HU_MONSECX_D : HU_MONSECX, //3/4/98 distribute | ||
521 | hud_distributed? HU_MONSECY_D : HU_MONSECY, | ||
522 | hu_font2, | ||
523 | HU_FONTSTART, | ||
524 | CR_GRAY | ||
525 | ); | ||
526 | |||
527 | // create the hud text refresh widget | ||
528 | // scrolling display of last hud_msg_lines messages received | ||
529 | if (hud_msg_lines>HU_MAXMESSAGES) | ||
530 | hud_msg_lines=HU_MAXMESSAGES; | ||
531 | //jff 4/21/98 if setup has disabled message list while active, turn it off | ||
532 | message_list = hud_msg_lines > 1; //jff 8/8/98 initialize both ways | ||
533 | //jff 2/26/98 add the text refresh widget initialization | ||
534 | HUlib_initMText | ||
535 | ( | ||
536 | &w_rtext, | ||
537 | 0, | ||
538 | 0, | ||
539 | 320, | ||
540 | // SCREENWIDTH, | ||
541 | (hud_msg_lines+2)*HU_REFRESHSPACING, | ||
542 | hu_font, | ||
543 | HU_FONTSTART, | ||
544 | hudcolor_list, | ||
545 | hu_msgbg, | ||
546 | &message_list | ||
547 | ); | ||
548 | |||
549 | // initialize the automap's level title widget | ||
550 | if (gamestate == GS_LEVEL) /* cph - stop SEGV here when not in level */ | ||
551 | switch (gamemode) | ||
552 | { | ||
553 | case shareware: | ||
554 | case registered: | ||
555 | case retail: | ||
556 | s = HU_TITLE; | ||
557 | break; | ||
558 | |||
559 | case commercial: | ||
560 | default: // Ty 08/27/98 - modified to check mission for TNT/Plutonia | ||
561 | s = (gamemission==pack_tnt) ? HU_TITLET : | ||
562 | (gamemission==pack_plut) ? HU_TITLEP : HU_TITLE2; | ||
563 | break; | ||
564 | } else s = ""; | ||
565 | while (*s) | ||
566 | HUlib_addCharToTextLine(&w_title, *(s++)); | ||
567 | |||
568 | // create the automaps coordinate widget | ||
569 | // jff 3/3/98 split coord widget into three lines: x,y,z | ||
570 | // jff 2/16/98 added | ||
571 | HUlib_initTextLine | ||
572 | ( | ||
573 | &w_coordx, | ||
574 | HU_COORDX, | ||
575 | HU_COORDX_Y, | ||
576 | hu_font, | ||
577 | HU_FONTSTART, | ||
578 | hudcolor_xyco | ||
579 | ); | ||
580 | HUlib_initTextLine | ||
581 | ( | ||
582 | &w_coordy, | ||
583 | HU_COORDX, | ||
584 | HU_COORDY_Y, | ||
585 | hu_font, | ||
586 | HU_FONTSTART, | ||
587 | hudcolor_xyco | ||
588 | ); | ||
589 | HUlib_initTextLine | ||
590 | ( | ||
591 | &w_coordz, | ||
592 | HU_COORDX, | ||
593 | HU_COORDZ_Y, | ||
594 | hu_font, | ||
595 | HU_FONTSTART, | ||
596 | hudcolor_xyco | ||
597 | ); | ||
598 | |||
599 | // initialize the automaps coordinate widget | ||
600 | //jff 3/3/98 split coordstr widget into 3 parts | ||
601 | if (map_point_coordinates) | ||
602 | { | ||
603 | sprintf(hud_coordstrx,"X: %-5d",0); //jff 2/22/98 added z | ||
604 | s = hud_coordstrx; | ||
605 | while (*s) | ||
606 | HUlib_addCharToTextLine(&w_coordx, *(s++)); | ||
607 | sprintf(hud_coordstry,"Y: %-5d",0); //jff 3/3/98 split x,y,z | ||
608 | s = hud_coordstry; | ||
609 | while (*s) | ||
610 | HUlib_addCharToTextLine(&w_coordy, *(s++)); | ||
611 | sprintf(hud_coordstrz,"Z: %-5d",0); //jff 3/3/98 split x,y,z | ||
612 | s = hud_coordstrz; | ||
613 | while (*s) | ||
614 | HUlib_addCharToTextLine(&w_coordz, *(s++)); | ||
615 | } | ||
616 | |||
617 | //jff 2/16/98 initialize ammo widget | ||
618 | strcpy(hud_ammostr,"AMM "); | ||
619 | s = hud_ammostr; | ||
620 | while (*s) | ||
621 | HUlib_addCharToTextLine(&w_ammo, *(s++)); | ||
622 | |||
623 | //jff 2/16/98 initialize health widget | ||
624 | strcpy(hud_healthstr,"HEL "); | ||
625 | s = hud_healthstr; | ||
626 | while (*s) | ||
627 | HUlib_addCharToTextLine(&w_health, *(s++)); | ||
628 | |||
629 | //jff 2/16/98 initialize armor widget | ||
630 | strcpy(hud_armorstr,"ARM "); | ||
631 | s = hud_armorstr; | ||
632 | while (*s) | ||
633 | HUlib_addCharToTextLine(&w_armor, *(s++)); | ||
634 | |||
635 | //jff 2/17/98 initialize weapons widget | ||
636 | strcpy(hud_weapstr,"WEA "); | ||
637 | s = hud_weapstr; | ||
638 | while (*s) | ||
639 | HUlib_addCharToTextLine(&w_weapon, *(s++)); | ||
640 | |||
641 | //jff 2/17/98 initialize keys widget | ||
642 | if (!deathmatch) //jff 3/17/98 show frags in deathmatch mode | ||
643 | strcpy(hud_keysstr,"KEY "); | ||
644 | else | ||
645 | strcpy(hud_keysstr,"FRG "); | ||
646 | s = hud_keysstr; | ||
647 | while (*s) | ||
648 | HUlib_addCharToTextLine(&w_keys, *(s++)); | ||
649 | |||
650 | //jff 2/17/98 initialize graphic keys widget | ||
651 | strcpy(hud_gkeysstr," "); | ||
652 | s = hud_gkeysstr; | ||
653 | while (*s) | ||
654 | HUlib_addCharToTextLine(&w_gkeys, *(s++)); | ||
655 | |||
656 | //jff 2/17/98 initialize kills/items/secret widget | ||
657 | strcpy(hud_monsecstr,"STS "); | ||
658 | s = hud_monsecstr; | ||
659 | while (*s) | ||
660 | HUlib_addCharToTextLine(&w_monsec, *(s++)); | ||
661 | |||
662 | // create the chat widget | ||
663 | HUlib_initIText | ||
664 | ( | ||
665 | &w_chat, | ||
666 | HU_INPUTX, | ||
667 | HU_INPUTY, | ||
668 | hu_font, | ||
669 | HU_FONTSTART, | ||
670 | hudcolor_chat, | ||
671 | &chat_on | ||
672 | ); | ||
673 | |||
674 | // create the inputbuffer widgets, one per player | ||
675 | for (i=0 ; i<MAXPLAYERS ; i++) | ||
676 | HUlib_initIText | ||
677 | ( | ||
678 | &w_inputbuffer[i], | ||
679 | 0, | ||
680 | 0, | ||
681 | 0, | ||
682 | 0, | ||
683 | hudcolor_chat, | ||
684 | &always_off | ||
685 | ); | ||
686 | |||
687 | // now allow the heads-up display to run | ||
688 | headsupactive = true; | ||
689 | } | ||
690 | |||
691 | // | ||
692 | // HU_MoveHud() | ||
693 | // | ||
694 | // Move the HUD display from distributed to compact mode or vice-versa | ||
695 | // | ||
696 | // Passed nothing, returns nothing | ||
697 | // | ||
698 | //jff 3/9/98 create this externally callable to avoid glitch | ||
699 | // when menu scatter's HUD due to delay in change of position | ||
700 | // | ||
701 | void HU_MoveHud(void) | ||
702 | { | ||
703 | static int ohud_distributed=-1; | ||
704 | |||
705 | //jff 3/4/98 move displays around on F5 changing hud_distributed | ||
706 | if (hud_distributed!=ohud_distributed) | ||
707 | { | ||
708 | w_ammo.x = hud_distributed? HU_AMMOX_D : HU_AMMOX; | ||
709 | w_ammo.y = hud_distributed? HU_AMMOY_D : HU_AMMOY; | ||
710 | w_weapon.x = hud_distributed? HU_WEAPX_D : HU_WEAPX; | ||
711 | w_weapon.y = hud_distributed? HU_WEAPY_D : HU_WEAPY; | ||
712 | w_keys.x = hud_distributed? HU_KEYSX_D : HU_KEYSX; | ||
713 | w_keys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY; | ||
714 | w_gkeys.x = hud_distributed? HU_KEYSGX_D : HU_KEYSGX; | ||
715 | w_gkeys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY; | ||
716 | w_monsec.x = hud_distributed? HU_MONSECX_D : HU_MONSECX; | ||
717 | w_monsec.y = hud_distributed? HU_MONSECY_D : HU_MONSECY; | ||
718 | w_health.x = hud_distributed? HU_HEALTHX_D : HU_HEALTHX; | ||
719 | w_health.y = hud_distributed? HU_HEALTHY_D : HU_HEALTHY; | ||
720 | w_armor.x = hud_distributed? HU_ARMORX_D : HU_ARMORX; | ||
721 | w_armor.y = hud_distributed? HU_ARMORY_D : HU_ARMORY; | ||
722 | } | ||
723 | ohud_distributed = hud_distributed; | ||
724 | } | ||
725 | |||
726 | // | ||
727 | // HU_Drawer() | ||
728 | // | ||
729 | // Draw all the pieces of the heads-up display | ||
730 | // | ||
731 | // Passed nothing, returns nothing | ||
732 | // | ||
733 | void HU_Drawer(void) | ||
734 | { | ||
735 | char *s; | ||
736 | player_t *plr; | ||
737 | char ammostr[80]; //jff 3/8/98 allow plenty room for dehacked mods | ||
738 | char healthstr[80];//jff | ||
739 | char armorstr[80]; //jff | ||
740 | int i,doit; | ||
741 | |||
742 | plr = &players[displayplayer]; // killough 3/7/98 | ||
743 | // draw the automap widgets if automap is displayed | ||
744 | if (automapmode & am_active) | ||
745 | { | ||
746 | // map title | ||
747 | HUlib_drawTextLine(&w_title, false); | ||
748 | |||
749 | //jff 2/16/98 output new coord display | ||
750 | // x-coord | ||
751 | if (map_point_coordinates) | ||
752 | { | ||
753 | sprintf(hud_coordstrx,"X: %-5d", (plr->mo->x)>>FRACBITS); | ||
754 | HUlib_clearTextLine(&w_coordx); | ||
755 | s = hud_coordstrx; | ||
756 | while (*s) | ||
757 | HUlib_addCharToTextLine(&w_coordx, *(s++)); | ||
758 | HUlib_drawTextLine(&w_coordx, false); | ||
759 | |||
760 | //jff 3/3/98 split coord display into x,y,z lines | ||
761 | // y-coord | ||
762 | sprintf(hud_coordstry,"Y: %-5d", (plr->mo->y)>>FRACBITS); | ||
763 | HUlib_clearTextLine(&w_coordy); | ||
764 | s = hud_coordstry; | ||
765 | while (*s) | ||
766 | HUlib_addCharToTextLine(&w_coordy, *(s++)); | ||
767 | HUlib_drawTextLine(&w_coordy, false); | ||
768 | |||
769 | //jff 3/3/98 split coord display into x,y,z lines | ||
770 | //jff 2/22/98 added z | ||
771 | // z-coord | ||
772 | sprintf(hud_coordstrz,"Z: %-5d", (plr->mo->z)>>FRACBITS); | ||
773 | HUlib_clearTextLine(&w_coordz); | ||
774 | s = hud_coordstrz; | ||
775 | while (*s) | ||
776 | HUlib_addCharToTextLine(&w_coordz, *(s++)); | ||
777 | HUlib_drawTextLine(&w_coordz, false); | ||
778 | } | ||
779 | } | ||
780 | |||
781 | // draw the weapon/health/ammo/armor/kills/keys displays if optioned | ||
782 | //jff 2/17/98 allow new hud stuff to be turned off | ||
783 | // killough 2/21/98: really allow new hud stuff to be turned off COMPLETELY | ||
784 | if | ||
785 | ( | ||
786 | hud_active>0 && // hud optioned on | ||
787 | hud_displayed && // hud on from fullscreen key | ||
788 | viewheight==SCREENHEIGHT && // fullscreen mode is active | ||
789 | !(automapmode & am_active) // automap is not active | ||
790 | ) | ||
791 | { | ||
792 | doit = !(gametic&1); //jff 3/4/98 speed update up for slow systems | ||
793 | if (doit) //jff 8/7/98 update every time, avoid lag in update | ||
794 | { | ||
795 | HU_MoveHud(); // insure HUD display coords are correct | ||
796 | |||
797 | // do the hud ammo display | ||
798 | // clear the widgets internal line | ||
799 | HUlib_clearTextLine(&w_ammo); | ||
800 | strcpy(hud_ammostr,"AMM "); | ||
801 | if (weaponinfo[plr->readyweapon].ammo == am_noammo) | ||
802 | { // special case for weapon with no ammo selected - blank bargraph + N/A | ||
803 | strcat(hud_ammostr,"\x7f\x7f\x7f\x7f\x7f\x7f\x7f N/A"); | ||
804 | w_ammo.cm = CR_GRAY; | ||
805 | } | ||
806 | else | ||
807 | { | ||
808 | int ammo = plr->ammo[weaponinfo[plr->readyweapon].ammo]; | ||
809 | int fullammo = plr->maxammo[weaponinfo[plr->readyweapon].ammo]; | ||
810 | int ammopct = (100*ammo)/fullammo; | ||
811 | int ammobars = ammopct/4; | ||
812 | |||
813 | // build the numeric amount init string | ||
814 | sprintf(ammostr,"%d/%d",ammo,fullammo); | ||
815 | // build the bargraph string | ||
816 | // full bargraph chars | ||
817 | for (i=4;i<4+ammobars/4;) | ||
818 | hud_ammostr[i++] = 123; | ||
819 | // plus one last character with 0,1,2,3 bars | ||
820 | switch(ammobars%4) | ||
821 | { | ||
822 | case 0: | ||
823 | break; | ||
824 | case 1: | ||
825 | hud_ammostr[i++] = 126; | ||
826 | break; | ||
827 | case 2: | ||
828 | hud_ammostr[i++] = 125; | ||
829 | break; | ||
830 | case 3: | ||
831 | hud_ammostr[i++] = 124; | ||
832 | break; | ||
833 | } | ||
834 | // pad string with blank bar characters | ||
835 | while(i<4+7) | ||
836 | hud_ammostr[i++] = 127; | ||
837 | hud_ammostr[i] = '\0'; | ||
838 | strcat(hud_ammostr,ammostr); | ||
839 | |||
840 | // set the display color from the percentage of total ammo held | ||
841 | if (ammopct<ammo_red) | ||
842 | w_ammo.cm = CR_RED; | ||
843 | else if (ammopct<ammo_yellow) | ||
844 | w_ammo.cm = CR_GOLD; | ||
845 | else | ||
846 | w_ammo.cm = CR_GREEN; | ||
847 | } | ||
848 | // transfer the init string to the widget | ||
849 | s = hud_ammostr; | ||
850 | while (*s) | ||
851 | HUlib_addCharToTextLine(&w_ammo, *(s++)); | ||
852 | } | ||
853 | // display the ammo widget every frame | ||
854 | HUlib_drawTextLine(&w_ammo, false); | ||
855 | |||
856 | // do the hud health display | ||
857 | if (doit) | ||
858 | { | ||
859 | int health = plr->health; | ||
860 | int healthbars = health>100? 25 : health/4; | ||
861 | |||
862 | // clear the widgets internal line | ||
863 | HUlib_clearTextLine(&w_health); | ||
864 | |||
865 | // build the numeric amount init string | ||
866 | sprintf(healthstr,"%3d",health); | ||
867 | // build the bargraph string | ||
868 | // full bargraph chars | ||
869 | for (i=4;i<4+healthbars/4;) | ||
870 | hud_healthstr[i++] = 123; | ||
871 | // plus one last character with 0,1,2,3 bars | ||
872 | switch(healthbars%4) | ||
873 | { | ||
874 | case 0: | ||
875 | break; | ||
876 | case 1: | ||
877 | hud_healthstr[i++] = 126; | ||
878 | break; | ||
879 | case 2: | ||
880 | hud_healthstr[i++] = 125; | ||
881 | break; | ||
882 | case 3: | ||
883 | hud_healthstr[i++] = 124; | ||
884 | break; | ||
885 | } | ||
886 | // pad string with blank bar characters | ||
887 | while(i<4+7) | ||
888 | hud_healthstr[i++] = 127; | ||
889 | hud_healthstr[i] = '\0'; | ||
890 | strcat(hud_healthstr,healthstr); | ||
891 | |||
892 | // set the display color from the amount of health posessed | ||
893 | if (health<health_red) | ||
894 | w_health.cm = CR_RED; | ||
895 | else if (health<health_yellow) | ||
896 | w_health.cm = CR_GOLD; | ||
897 | else if (health<=health_green) | ||
898 | w_health.cm = CR_GREEN; | ||
899 | else | ||
900 | w_health.cm = CR_BLUE; | ||
901 | |||
902 | // transfer the init string to the widget | ||
903 | s = hud_healthstr; | ||
904 | while (*s) | ||
905 | HUlib_addCharToTextLine(&w_health, *(s++)); | ||
906 | } | ||
907 | // display the health widget every frame | ||
908 | HUlib_drawTextLine(&w_health, false); | ||
909 | |||
910 | // do the hud armor display | ||
911 | if (doit) | ||
912 | { | ||
913 | int armor = plr->armorpoints; | ||
914 | int armorbars = armor>100? 25 : armor/4; | ||
915 | |||
916 | // clear the widgets internal line | ||
917 | HUlib_clearTextLine(&w_armor); | ||
918 | // build the numeric amount init string | ||
919 | sprintf(armorstr,"%3d",armor); | ||
920 | // build the bargraph string | ||
921 | // full bargraph chars | ||
922 | for (i=4;i<4+armorbars/4;) | ||
923 | hud_armorstr[i++] = 123; | ||
924 | // plus one last character with 0,1,2,3 bars | ||
925 | switch(armorbars%4) | ||
926 | { | ||
927 | case 0: | ||
928 | break; | ||
929 | case 1: | ||
930 | hud_armorstr[i++] = 126; | ||
931 | break; | ||
932 | case 2: | ||
933 | hud_armorstr[i++] = 125; | ||
934 | break; | ||
935 | case 3: | ||
936 | hud_armorstr[i++] = 124; | ||
937 | break; | ||
938 | } | ||
939 | // pad string with blank bar characters | ||
940 | while(i<4+7) | ||
941 | hud_armorstr[i++] = 127; | ||
942 | hud_armorstr[i] = '\0'; | ||
943 | strcat(hud_armorstr,armorstr); | ||
944 | |||
945 | // set the display color from the amount of armor posessed | ||
946 | if (armor<armor_red) | ||
947 | w_armor.cm = CR_RED; | ||
948 | else if (armor<armor_yellow) | ||
949 | w_armor.cm = CR_GOLD; | ||
950 | else if (armor<=armor_green) | ||
951 | w_armor.cm = CR_GREEN; | ||
952 | else | ||
953 | w_armor.cm = CR_BLUE; | ||
954 | |||
955 | // transfer the init string to the widget | ||
956 | s = hud_armorstr; | ||
957 | while (*s) | ||
958 | HUlib_addCharToTextLine(&w_armor, *(s++)); | ||
959 | } | ||
960 | // display the armor widget every frame | ||
961 | HUlib_drawTextLine(&w_armor, false); | ||
962 | |||
963 | // do the hud weapon display | ||
964 | if (doit) | ||
965 | { | ||
966 | int w; | ||
967 | int ammo,fullammo,ammopct; | ||
968 | |||
969 | // clear the widgets internal line | ||
970 | HUlib_clearTextLine(&w_weapon); | ||
971 | i=4; hud_weapstr[i] = '\0'; //jff 3/7/98 make sure ammo goes away | ||
972 | |||
973 | // do each weapon that exists in current gamemode | ||
974 | for (w=0;w<=wp_supershotgun;w++) //jff 3/4/98 show fists too, why not? | ||
975 | { | ||
976 | int ok=1; | ||
977 | //jff avoid executing for weapons that do not exist | ||
978 | switch (gamemode) | ||
979 | { | ||
980 | case shareware: | ||
981 | if (w>=wp_plasma && w!=wp_chainsaw) | ||
982 | ok=0; | ||
983 | break; | ||
984 | case retail: | ||
985 | case registered: | ||
986 | if (w>=wp_supershotgun) | ||
987 | ok=0; | ||
988 | break; | ||
989 | default: | ||
990 | case commercial: | ||
991 | break; | ||
992 | } | ||
993 | if (!ok) continue; | ||
994 | |||
995 | ammo = plr->ammo[weaponinfo[w].ammo]; | ||
996 | fullammo = plr->maxammo[weaponinfo[w].ammo]; | ||
997 | ammopct=0; | ||
998 | |||
999 | // skip weapons not currently posessed | ||
1000 | if (!plr->weaponowned[w]) | ||
1001 | continue; | ||
1002 | |||
1003 | ammopct = fullammo? (100*ammo)/fullammo : 100; | ||
1004 | |||
1005 | // display each weapon number in a color related to the ammo for it | ||
1006 | hud_weapstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1007 | if (weaponinfo[w].ammo==am_noammo) //jff 3/14/98 show berserk on HUD | ||
1008 | hud_weapstr[i++] = plr->powers[pw_strength]? '0'+CR_GREEN : '0'+CR_GRAY; | ||
1009 | else if (ammopct<ammo_red) | ||
1010 | hud_weapstr[i++] = '0'+CR_RED; | ||
1011 | else if (ammopct<ammo_yellow) | ||
1012 | hud_weapstr[i++] = '0'+CR_GOLD; | ||
1013 | else | ||
1014 | hud_weapstr[i++] = '0'+CR_GREEN; | ||
1015 | hud_weapstr[i++] = '0'+w+1; | ||
1016 | hud_weapstr[i++] = ' '; | ||
1017 | hud_weapstr[i] = '\0'; | ||
1018 | } | ||
1019 | |||
1020 | // transfer the init string to the widget | ||
1021 | s = hud_weapstr; | ||
1022 | while (*s) | ||
1023 | HUlib_addCharToTextLine(&w_weapon, *(s++)); | ||
1024 | } | ||
1025 | // display the weapon widget every frame | ||
1026 | HUlib_drawTextLine(&w_weapon, false); | ||
1027 | |||
1028 | if (doit && hud_active>1) | ||
1029 | { | ||
1030 | int k; | ||
1031 | |||
1032 | hud_keysstr[4] = '\0'; //jff 3/7/98 make sure deleted keys go away | ||
1033 | //jff add case for graphic key display | ||
1034 | if (!deathmatch && hud_graph_keys) | ||
1035 | { | ||
1036 | i=0; | ||
1037 | hud_gkeysstr[i] = '\0'; //jff 3/7/98 init graphic keys widget string | ||
1038 | // build text string whose characters call out graphic keys from fontk | ||
1039 | for (k=0;k<6;k++) | ||
1040 | { | ||
1041 | // skip keys not possessed | ||
1042 | if (!plr->cards[k]) | ||
1043 | continue; | ||
1044 | |||
1045 | hud_gkeysstr[i++] = '!'+k; // key number plus '!' is char for key | ||
1046 | hud_gkeysstr[i++] = ' '; // spacing | ||
1047 | hud_gkeysstr[i++] = ' '; | ||
1048 | } | ||
1049 | hud_gkeysstr[i]='\0'; | ||
1050 | } | ||
1051 | else // not possible in current code, unless deathmatching, | ||
1052 | { | ||
1053 | i=4; | ||
1054 | hud_keysstr[i] = '\0'; //jff 3/7/98 make sure deleted keys go away | ||
1055 | |||
1056 | // if deathmatch, build string showing top four frag counts | ||
1057 | if (deathmatch) //jff 3/17/98 show frags, not keys, in deathmatch | ||
1058 | { | ||
1059 | int top1=-999,top2=-999,top3=-999,top4=-999; | ||
1060 | int idx1=-1,idx2=-1,idx3=-1,idx4=-1; | ||
1061 | int fragcount,m; | ||
1062 | char numbuf[32]; | ||
1063 | |||
1064 | // scan thru players | ||
1065 | for (k=0;k<MAXPLAYERS;k++) | ||
1066 | { | ||
1067 | // skip players not in game | ||
1068 | if (!playeringame[k]) | ||
1069 | continue; | ||
1070 | |||
1071 | fragcount = 0; | ||
1072 | // compute number of times they've fragged each player | ||
1073 | // minus number of times they've been fragged by them | ||
1074 | for (m=0;m<MAXPLAYERS;m++) | ||
1075 | { | ||
1076 | if (!playeringame[m]) continue; | ||
1077 | fragcount += (m!=k)? players[k].frags[m] : -players[k].frags[m]; | ||
1078 | } | ||
1079 | |||
1080 | // very primitive sort of frags to find top four | ||
1081 | if (fragcount>top1) | ||
1082 | { | ||
1083 | top4=top3; top3=top2; top2 = top1; top1=fragcount; | ||
1084 | idx4=idx3; idx3=idx2; idx2 = idx1; idx1=k; | ||
1085 | } | ||
1086 | else if (fragcount>top2) | ||
1087 | { | ||
1088 | top4=top3; top3=top2; top2=fragcount; | ||
1089 | idx4=idx3; idx3=idx2; idx2=k; | ||
1090 | } | ||
1091 | else if (fragcount>top3) | ||
1092 | { | ||
1093 | top4=top3; top3=fragcount; | ||
1094 | idx4=idx3; idx3=k; | ||
1095 | } | ||
1096 | else if (fragcount>top4) | ||
1097 | { | ||
1098 | top4=fragcount; | ||
1099 | idx4=k; | ||
1100 | } | ||
1101 | } | ||
1102 | // if the biggest number exists, put it in the init string | ||
1103 | if (idx1>-1) | ||
1104 | { | ||
1105 | sprintf(numbuf,"%5d",top1); | ||
1106 | // make frag count in player's color via escape code | ||
1107 | hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1108 | hud_keysstr[i++] = '0'+plyrcoltran[idx1&3]; | ||
1109 | s = numbuf; | ||
1110 | while (*s) | ||
1111 | hud_keysstr[i++] = *(s++); | ||
1112 | } | ||
1113 | // if the second biggest number exists, put it in the init string | ||
1114 | if (idx2>-1) | ||
1115 | { | ||
1116 | sprintf(numbuf,"%5d",top2); | ||
1117 | // make frag count in player's color via escape code | ||
1118 | hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1119 | hud_keysstr[i++] = '0'+plyrcoltran[idx2&3]; | ||
1120 | s = numbuf; | ||
1121 | while (*s) | ||
1122 | hud_keysstr[i++] = *(s++); | ||
1123 | } | ||
1124 | // if the third biggest number exists, put it in the init string | ||
1125 | if (idx3>-1) | ||
1126 | { | ||
1127 | sprintf(numbuf,"%5d",top3); | ||
1128 | // make frag count in player's color via escape code | ||
1129 | hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1130 | hud_keysstr[i++] = '0'+plyrcoltran[idx3&3]; | ||
1131 | s = numbuf; | ||
1132 | while (*s) | ||
1133 | hud_keysstr[i++] = *(s++); | ||
1134 | } | ||
1135 | // if the fourth biggest number exists, put it in the init string | ||
1136 | if (idx4>-1) | ||
1137 | { | ||
1138 | sprintf(numbuf,"%5d",top4); | ||
1139 | // make frag count in player's color via escape code | ||
1140 | hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1141 | hud_keysstr[i++] = '0'+plyrcoltran[idx4&3]; | ||
1142 | s = numbuf; | ||
1143 | while (*s) | ||
1144 | hud_keysstr[i++] = *(s++); | ||
1145 | } | ||
1146 | hud_keysstr[i] = '\0'; | ||
1147 | } //jff 3/17/98 end of deathmatch clause | ||
1148 | else // build alphabetical key display (not used currently) | ||
1149 | { | ||
1150 | // scan the keys | ||
1151 | for (k=0;k<6;k++) | ||
1152 | { | ||
1153 | // skip any not possessed by the displayed player's stats | ||
1154 | if (!plr->cards[k]) | ||
1155 | continue; | ||
1156 | |||
1157 | // use color escapes to make text in key's color | ||
1158 | hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths | ||
1159 | switch(k) | ||
1160 | { | ||
1161 | case 0: | ||
1162 | hud_keysstr[i++] = '0'+CR_BLUE; | ||
1163 | hud_keysstr[i++] = 'B'; | ||
1164 | hud_keysstr[i++] = 'C'; | ||
1165 | hud_keysstr[i++] = ' '; | ||
1166 | break; | ||
1167 | case 1: | ||
1168 | hud_keysstr[i++] = '0'+CR_GOLD; | ||
1169 | hud_keysstr[i++] = 'Y'; | ||
1170 | hud_keysstr[i++] = 'C'; | ||
1171 | hud_keysstr[i++] = ' '; | ||
1172 | break; | ||
1173 | case 2: | ||
1174 | hud_keysstr[i++] = '0'+CR_RED; | ||
1175 | hud_keysstr[i++] = 'R'; | ||
1176 | hud_keysstr[i++] = 'C'; | ||
1177 | hud_keysstr[i++] = ' '; | ||
1178 | break; | ||
1179 | case 3: | ||
1180 | hud_keysstr[i++] = '0'+CR_BLUE; | ||
1181 | hud_keysstr[i++] = 'B'; | ||
1182 | hud_keysstr[i++] = 'S'; | ||
1183 | hud_keysstr[i++] = ' '; | ||
1184 | break; | ||
1185 | case 4: | ||
1186 | hud_keysstr[i++] = '0'+CR_GOLD; | ||
1187 | hud_keysstr[i++] = 'Y'; | ||
1188 | hud_keysstr[i++] = 'S'; | ||
1189 | hud_keysstr[i++] = ' '; | ||
1190 | break; | ||
1191 | case 5: | ||
1192 | hud_keysstr[i++] = '0'+CR_RED; | ||
1193 | hud_keysstr[i++] = 'R'; | ||
1194 | hud_keysstr[i++] = 'S'; | ||
1195 | hud_keysstr[i++] = ' '; | ||
1196 | break; | ||
1197 | } | ||
1198 | hud_keysstr[i]='\0'; | ||
1199 | } | ||
1200 | } | ||
1201 | } | ||
1202 | } | ||
1203 | // display the keys/frags line each frame | ||
1204 | if (hud_active>1) | ||
1205 | { | ||
1206 | HUlib_clearTextLine(&w_keys); // clear the widget strings | ||
1207 | HUlib_clearTextLine(&w_gkeys); | ||
1208 | |||
1209 | // transfer the built string (frags or key title) to the widget | ||
1210 | s = hud_keysstr; //jff 3/7/98 display key titles/key text or frags | ||
1211 | while (*s) | ||
1212 | HUlib_addCharToTextLine(&w_keys, *(s++)); | ||
1213 | HUlib_drawTextLine(&w_keys, false); | ||
1214 | |||
1215 | //jff 3/17/98 show graphic keys in non-DM only | ||
1216 | if (!deathmatch) //jff 3/7/98 display graphic keys | ||
1217 | { | ||
1218 | // transfer the graphic key text to the widget | ||
1219 | s = hud_gkeysstr; | ||
1220 | while (*s) | ||
1221 | HUlib_addCharToTextLine(&w_gkeys, *(s++)); | ||
1222 | // display the widget | ||
1223 | HUlib_drawTextLine(&w_gkeys, false); | ||
1224 | } | ||
1225 | } | ||
1226 | |||
1227 | // display the hud kills/items/secret display if optioned | ||
1228 | if (!hud_nosecrets) | ||
1229 | { | ||
1230 | if (hud_active>1 && doit) | ||
1231 | { | ||
1232 | // clear the internal widget text buffer | ||
1233 | HUlib_clearTextLine(&w_monsec); | ||
1234 | //jff 3/26/98 use ESC not '\' for paths | ||
1235 | // build the init string with fixed colors | ||
1236 | sprintf | ||
1237 | ( | ||
1238 | hud_monsecstr, | ||
1239 | "STS \x1b\x36K \x1b\x33%d \x1b\x36M \x1b\x33%d \x1b\x37I \x1b\x33%d/%d \x1b\x35S \x1b\x33%d/%d", | ||
1240 | plr->killcount,totallive, | ||
1241 | plr->itemcount,totalitems, | ||
1242 | plr->secretcount,totalsecret | ||
1243 | ); | ||
1244 | // transfer the init string to the widget | ||
1245 | s = hud_monsecstr; | ||
1246 | while (*s) | ||
1247 | HUlib_addCharToTextLine(&w_monsec, *(s++)); | ||
1248 | } | ||
1249 | // display the kills/items/secrets each frame, if optioned | ||
1250 | if (hud_active>1) | ||
1251 | HUlib_drawTextLine(&w_monsec, false); | ||
1252 | } | ||
1253 | } | ||
1254 | |||
1255 | //jff 3/4/98 display last to give priority | ||
1256 | HU_Erase(); // jff 4/24/98 Erase current lines before drawing current | ||
1257 | // needed when screen not fullsize | ||
1258 | |||
1259 | //jff 4/21/98 if setup has disabled message list while active, turn it off | ||
1260 | if (hud_msg_lines<=1) | ||
1261 | message_list = false; | ||
1262 | |||
1263 | // if the message review not enabled, show the standard message widget | ||
1264 | if (!message_list) | ||
1265 | HUlib_drawSText(&w_message); | ||
1266 | |||
1267 | // if the message review is enabled show the scrolling message review | ||
1268 | if (hud_msg_lines>1 && message_list) | ||
1269 | HUlib_drawMText(&w_rtext); | ||
1270 | |||
1271 | // display the interactive buffer for chat entry | ||
1272 | HUlib_drawIText(&w_chat); | ||
1273 | } | ||
1274 | |||
1275 | // | ||
1276 | // HU_Erase() | ||
1277 | // | ||
1278 | // Erase hud display lines that can be trashed by small screen display | ||
1279 | // | ||
1280 | // Passed nothing, returns nothing | ||
1281 | // | ||
1282 | void HU_Erase(void) | ||
1283 | { | ||
1284 | // erase the message display or the message review display | ||
1285 | if (!message_list) | ||
1286 | HUlib_eraseSText(&w_message); | ||
1287 | else | ||
1288 | HUlib_eraseMText(&w_rtext); | ||
1289 | |||
1290 | // erase the interactive text buffer for chat entry | ||
1291 | HUlib_eraseIText(&w_chat); | ||
1292 | |||
1293 | // erase the automap title | ||
1294 | HUlib_eraseTextLine(&w_title); | ||
1295 | } | ||
1296 | |||
1297 | // | ||
1298 | // HU_Ticker() | ||
1299 | // | ||
1300 | // Update the hud displays once per frame | ||
1301 | // | ||
1302 | // Passed nothing, returns nothing | ||
1303 | // | ||
1304 | static boolean bsdown; // Is backspace down? | ||
1305 | static int bscounter; | ||
1306 | |||
1307 | void HU_Ticker(void) | ||
1308 | { | ||
1309 | int i, rc; | ||
1310 | char c; | ||
1311 | |||
1312 | // tick down message counter if message is up | ||
1313 | if (message_counter && !--message_counter) | ||
1314 | { | ||
1315 | message_on = false; | ||
1316 | message_nottobefuckedwith = false; | ||
1317 | } | ||
1318 | if (bsdown && bscounter++ > 9) { | ||
1319 | HUlib_keyInIText(&w_chat, (unsigned char)key_backspace); | ||
1320 | bscounter = 8; | ||
1321 | } | ||
1322 | |||
1323 | // if messages on, or "Messages Off" is being displayed | ||
1324 | // this allows the notification of turning messages off to be seen | ||
1325 | if (showMessages || message_dontfuckwithme) | ||
1326 | { | ||
1327 | // display message if necessary | ||
1328 | if ((plr->message && !message_nottobefuckedwith) | ||
1329 | || (plr->message && message_dontfuckwithme)) | ||
1330 | { | ||
1331 | //post the message to the message widget | ||
1332 | HUlib_addMessageToSText(&w_message, 0, plr->message); | ||
1333 | //jff 2/26/98 add message to refresh text widget too | ||
1334 | HUlib_addMessageToMText(&w_rtext, 0, plr->message); | ||
1335 | |||
1336 | // clear the message to avoid posting multiple times | ||
1337 | plr->message = 0; | ||
1338 | // note a message is displayed | ||
1339 | message_on = true; | ||
1340 | // start the message persistence counter | ||
1341 | message_counter = HU_MSGTIMEOUT; | ||
1342 | // transfer "Messages Off" exception to the "being displayed" variable | ||
1343 | message_nottobefuckedwith = message_dontfuckwithme; | ||
1344 | // clear the flag that "Messages Off" is being posted | ||
1345 | message_dontfuckwithme = 0; | ||
1346 | } | ||
1347 | } | ||
1348 | |||
1349 | // check for incoming chat characters | ||
1350 | if (netgame) | ||
1351 | { | ||
1352 | for (i=0; i<MAXPLAYERS; i++) | ||
1353 | { | ||
1354 | if (!playeringame[i]) | ||
1355 | continue; | ||
1356 | if (i != consoleplayer | ||
1357 | && (c = players[i].cmd.chatchar)) | ||
1358 | { | ||
1359 | if (c <= HU_BROADCAST) | ||
1360 | chat_dest[i] = c; | ||
1361 | else | ||
1362 | { | ||
1363 | if (c >= 'a' && c <= 'z') | ||
1364 | c = (char) shiftxform[(unsigned char) c]; | ||
1365 | rc = HUlib_keyInIText(&w_inputbuffer[i], c); | ||
1366 | if (rc && c == KEYD_ENTER) | ||
1367 | { | ||
1368 | if (w_inputbuffer[i].l.len | ||
1369 | && (chat_dest[i] == consoleplayer+1 | ||
1370 | || chat_dest[i] == HU_BROADCAST)) | ||
1371 | { | ||
1372 | HUlib_addMessageToSText(&w_message, | ||
1373 | player_names[i], | ||
1374 | w_inputbuffer[i].l.l); | ||
1375 | |||
1376 | message_nottobefuckedwith = true; | ||
1377 | message_on = true; | ||
1378 | message_counter = HU_MSGTIMEOUT; | ||
1379 | if ( gamemode == commercial ) | ||
1380 | S_StartSound(0, sfx_radio); | ||
1381 | else | ||
1382 | S_StartSound(0, sfx_tink); | ||
1383 | } | ||
1384 | HUlib_resetIText(&w_inputbuffer[i]); | ||
1385 | } | ||
1386 | } | ||
1387 | players[i].cmd.chatchar = 0; | ||
1388 | } | ||
1389 | } | ||
1390 | } | ||
1391 | } | ||
1392 | |||
1393 | #define QUEUESIZE 128 | ||
1394 | |||
1395 | static char chatchars[QUEUESIZE]; | ||
1396 | static int head = 0; | ||
1397 | static int tail = 0; | ||
1398 | |||
1399 | // | ||
1400 | // HU_queueChatChar() | ||
1401 | // | ||
1402 | // Add an incoming character to the circular chat queue | ||
1403 | // | ||
1404 | // Passed the character to queue, returns nothing | ||
1405 | // | ||
1406 | static void HU_queueChatChar(char c) | ||
1407 | { | ||
1408 | if (((head + 1) & (QUEUESIZE-1)) == tail) | ||
1409 | { | ||
1410 | plr->message = HUSTR_MSGU; | ||
1411 | } | ||
1412 | else | ||
1413 | { | ||
1414 | chatchars[head] = c; | ||
1415 | head = (head + 1) & (QUEUESIZE-1); | ||
1416 | } | ||
1417 | } | ||
1418 | |||
1419 | // | ||
1420 | // HU_dequeueChatChar() | ||
1421 | // | ||
1422 | // Remove the earliest added character from the circular chat queue | ||
1423 | // | ||
1424 | // Passed nothing, returns the character dequeued | ||
1425 | // | ||
1426 | char HU_dequeueChatChar(void) | ||
1427 | { | ||
1428 | char c; | ||
1429 | |||
1430 | if (head != tail) | ||
1431 | { | ||
1432 | c = chatchars[tail]; | ||
1433 | tail = (tail + 1) & (QUEUESIZE-1); | ||
1434 | } | ||
1435 | else | ||
1436 | { | ||
1437 | c = 0; | ||
1438 | } | ||
1439 | return c; | ||
1440 | } | ||
1441 | |||
1442 | // | ||
1443 | // HU_Responder() | ||
1444 | // | ||
1445 | // Responds to input events that affect the heads up displays | ||
1446 | // | ||
1447 | // Passed the event to respond to, returns true if the event was handled | ||
1448 | // | ||
1449 | boolean HU_Responder(event_t *ev) | ||
1450 | { | ||
1451 | |||
1452 | static char lastmessage[HU_MAXLINELENGTH+1]; | ||
1453 | const char* macromessage; // CPhipps - const char* | ||
1454 | boolean eatkey = false; | ||
1455 | static boolean shiftdown = false; | ||
1456 | static boolean altdown = false; | ||
1457 | unsigned char c; | ||
1458 | int i; | ||
1459 | int numplayers; | ||
1460 | |||
1461 | static int num_nobrainers = 0; | ||
1462 | |||
1463 | numplayers = 0; | ||
1464 | for (i=0 ; i<MAXPLAYERS ; i++) | ||
1465 | numplayers += playeringame[i]; | ||
1466 | |||
1467 | if (ev->data1 == key_shift) | ||
1468 | { | ||
1469 | shiftdown = ev->type == ev_keydown; | ||
1470 | return false; | ||
1471 | } | ||
1472 | else if (ev->data1 == key_alt) | ||
1473 | { | ||
1474 | altdown = ev->type == ev_keydown; | ||
1475 | return false; | ||
1476 | } | ||
1477 | else if (ev->data1 == key_backspace) | ||
1478 | { | ||
1479 | bsdown = ev->type == ev_keydown; | ||
1480 | bscounter = 0; | ||
1481 | } | ||
1482 | |||
1483 | if (ev->type != ev_keydown) | ||
1484 | return false; | ||
1485 | |||
1486 | if (!chat_on) | ||
1487 | { | ||
1488 | if (ev->data1 == key_enter) // phares | ||
1489 | { | ||
1490 | #ifndef INSTRUMENTED // never turn on message review if INSTRUMENTED defined | ||
1491 | if (hud_msg_lines>1) // it posts multi-line messages that will trash | ||
1492 | { | ||
1493 | if (message_list) HU_Erase(); //jff 4/28/98 erase behind messages | ||
1494 | message_list = !message_list; //jff 2/26/98 toggle list of messages | ||
1495 | } | ||
1496 | #endif | ||
1497 | if (!message_list) // if not message list, refresh message | ||
1498 | { | ||
1499 | message_on = true; | ||
1500 | message_counter = HU_MSGTIMEOUT; | ||
1501 | } | ||
1502 | eatkey = true; | ||
1503 | }//jff 2/26/98 no chat if message review is displayed | ||
1504 | // killough 10/02/98: no chat if demo playback | ||
1505 | // no chat in -solo-net mode | ||
1506 | else if (!demoplayback && !message_list && netgame && numplayers > 1) | ||
1507 | { | ||
1508 | if (ev->data1 == key_chat) | ||
1509 | { | ||
1510 | eatkey = chat_on = true; | ||
1511 | HUlib_resetIText(&w_chat); | ||
1512 | HU_queueChatChar(HU_BROADCAST); | ||
1513 | } | ||
1514 | else if (numplayers > 2) | ||
1515 | { | ||
1516 | for (i=0; i<MAXPLAYERS ; i++) | ||
1517 | { | ||
1518 | if (ev->data1 == destination_keys[i]) | ||
1519 | { | ||
1520 | if (playeringame[i] && i!=consoleplayer) | ||
1521 | { | ||
1522 | eatkey = chat_on = true; | ||
1523 | HUlib_resetIText(&w_chat); | ||
1524 | HU_queueChatChar((char)(i+1)); | ||
1525 | break; | ||
1526 | } | ||
1527 | else if (i == consoleplayer) | ||
1528 | { | ||
1529 | num_nobrainers++; | ||
1530 | if (num_nobrainers < 3) | ||
1531 | plr->message = HUSTR_TALKTOSELF1; | ||
1532 | else if (num_nobrainers < 6) | ||
1533 | plr->message = HUSTR_TALKTOSELF2; | ||
1534 | else if (num_nobrainers < 9) | ||
1535 | plr->message = HUSTR_TALKTOSELF3; | ||
1536 | else if (num_nobrainers < 32) | ||
1537 | plr->message = HUSTR_TALKTOSELF4; | ||
1538 | else | ||
1539 | plr->message = HUSTR_TALKTOSELF5; | ||
1540 | } | ||
1541 | } | ||
1542 | } | ||
1543 | } | ||
1544 | } | ||
1545 | }//jff 2/26/98 no chat functions if message review is displayed | ||
1546 | else if (!message_list) | ||
1547 | { | ||
1548 | c = ev->data1; | ||
1549 | // send a macro | ||
1550 | if (altdown) | ||
1551 | { | ||
1552 | c = c - '0'; | ||
1553 | if (c > 9) | ||
1554 | return false; | ||
1555 | macromessage = chat_macros[c]; | ||
1556 | |||
1557 | // kill last message with a '\n' | ||
1558 | HU_queueChatChar((char)key_enter); // DEBUG!!! // phares | ||
1559 | |||
1560 | // send the macro message | ||
1561 | while (*macromessage) | ||
1562 | HU_queueChatChar(*macromessage++); | ||
1563 | HU_queueChatChar((char)key_enter); // phares | ||
1564 | |||
1565 | // leave chat mode and notify that it was sent | ||
1566 | chat_on = false; | ||
1567 | strcpy(lastmessage, chat_macros[c]); | ||
1568 | plr->message = lastmessage; | ||
1569 | eatkey = true; | ||
1570 | } | ||
1571 | else | ||
1572 | { | ||
1573 | if (shiftdown || (c >= 'a' && c <= 'z')) | ||
1574 | c = shiftxform[c]; | ||
1575 | eatkey = HUlib_keyInIText(&w_chat, c); | ||
1576 | if (eatkey) | ||
1577 | HU_queueChatChar(c); | ||
1578 | |||
1579 | if (c == key_enter) // phares | ||
1580 | { | ||
1581 | chat_on = false; | ||
1582 | if (w_chat.l.len) | ||
1583 | { | ||
1584 | strcpy(lastmessage, w_chat.l.l); | ||
1585 | plr->message = lastmessage; | ||
1586 | } | ||
1587 | } | ||
1588 | else if (c == key_escape) // phares | ||
1589 | chat_on = false; | ||
1590 | } | ||
1591 | } | ||
1592 | return eatkey; | ||
1593 | } | ||