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Diffstat (limited to 'src/f_finale.c')
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * Game completion, final screen animation. | ||
31 | * | ||
32 | *----------------------------------------------------------------------------- | ||
33 | */ | ||
34 | |||
35 | #include "doomstat.h" | ||
36 | #include "d_event.h" | ||
37 | #include "v_video.h" | ||
38 | #include "w_wad.h" | ||
39 | #include "s_sound.h" | ||
40 | #include "sounds.h" | ||
41 | #include "d_deh.h" // Ty 03/22/98 - externalizations | ||
42 | #include "f_finale.h" // CPhipps - hmm... | ||
43 | |||
44 | // Stage of animation: | ||
45 | // 0 = text, 1 = art screen, 2 = character cast | ||
46 | static int finalestage; // cph - | ||
47 | static int finalecount; // made static | ||
48 | static const char* finaletext; // cph - | ||
49 | static const char* finaleflat; // made static const | ||
50 | |||
51 | // defines for the end mission display text // phares | ||
52 | |||
53 | #define TEXTSPEED 3 // original value // phares | ||
54 | #define TEXTWAIT 250 // original value // phares | ||
55 | #define NEWTEXTSPEED 0.01f // new value // phares | ||
56 | #define NEWTEXTWAIT 1000 // new value // phares | ||
57 | |||
58 | // CPhipps - removed the old finale screen text message strings; | ||
59 | // they were commented out for ages already | ||
60 | // Ty 03/22/98 - ... the new s_WHATEVER extern variables are used | ||
61 | // in the code below instead. | ||
62 | |||
63 | void F_StartCast (void); | ||
64 | void F_CastTicker (void); | ||
65 | boolean F_CastResponder (event_t *ev); | ||
66 | void F_CastDrawer (void); | ||
67 | |||
68 | void WI_checkForAccelerate(void); // killough 3/28/98: used to | ||
69 | extern int acceleratestage; // accelerate intermission screens | ||
70 | static int midstage; // whether we're in "mid-stage" | ||
71 | |||
72 | // | ||
73 | // F_StartFinale | ||
74 | // | ||
75 | void F_StartFinale (void) | ||
76 | { | ||
77 | gameaction = ga_nothing; | ||
78 | gamestate = GS_FINALE; | ||
79 | automapmode &= ~am_active; | ||
80 | |||
81 | // killough 3/28/98: clear accelerative text flags | ||
82 | acceleratestage = midstage = 0; | ||
83 | |||
84 | // Okay - IWAD dependend stuff. | ||
85 | // This has been changed severly, and | ||
86 | // some stuff might have changed in the process. | ||
87 | switch ( gamemode ) | ||
88 | { | ||
89 | // DOOM 1 - E1, E3 or E4, but each nine missions | ||
90 | case shareware: | ||
91 | case registered: | ||
92 | case retail: | ||
93 | { | ||
94 | S_ChangeMusic(mus_victor, true); | ||
95 | |||
96 | switch (gameepisode) | ||
97 | { | ||
98 | case 1: | ||
99 | finaleflat = bgflatE1; // Ty 03/30/98 - new externalized bg flats | ||
100 | finaletext = s_E1TEXT; // Ty 03/23/98 - Was e1text variable. | ||
101 | break; | ||
102 | case 2: | ||
103 | finaleflat = bgflatE2; | ||
104 | finaletext = s_E2TEXT; // Ty 03/23/98 - Same stuff for each | ||
105 | break; | ||
106 | case 3: | ||
107 | finaleflat = bgflatE3; | ||
108 | finaletext = s_E3TEXT; | ||
109 | break; | ||
110 | case 4: | ||
111 | finaleflat = bgflatE4; | ||
112 | finaletext = s_E4TEXT; | ||
113 | break; | ||
114 | default: | ||
115 | // Ouch. | ||
116 | break; | ||
117 | } | ||
118 | break; | ||
119 | } | ||
120 | |||
121 | // DOOM II and missions packs with E1, M34 | ||
122 | case commercial: | ||
123 | { | ||
124 | S_ChangeMusic(mus_read_m, true); | ||
125 | |||
126 | // Ty 08/27/98 - added the gamemission logic | ||
127 | switch (gamemap) | ||
128 | { | ||
129 | case 6: | ||
130 | finaleflat = bgflat06; | ||
131 | finaletext = (gamemission==pack_tnt) ? s_T1TEXT : | ||
132 | (gamemission==pack_plut) ? s_P1TEXT : s_C1TEXT; | ||
133 | break; | ||
134 | case 11: | ||
135 | finaleflat = bgflat11; | ||
136 | finaletext = (gamemission==pack_tnt) ? s_T2TEXT : | ||
137 | (gamemission==pack_plut) ? s_P2TEXT : s_C2TEXT; | ||
138 | break; | ||
139 | case 20: | ||
140 | finaleflat = bgflat20; | ||
141 | finaletext = (gamemission==pack_tnt) ? s_T3TEXT : | ||
142 | (gamemission==pack_plut) ? s_P3TEXT : s_C3TEXT; | ||
143 | break; | ||
144 | case 30: | ||
145 | finaleflat = bgflat30; | ||
146 | finaletext = (gamemission==pack_tnt) ? s_T4TEXT : | ||
147 | (gamemission==pack_plut) ? s_P4TEXT : s_C4TEXT; | ||
148 | break; | ||
149 | case 15: | ||
150 | finaleflat = bgflat15; | ||
151 | finaletext = (gamemission==pack_tnt) ? s_T5TEXT : | ||
152 | (gamemission==pack_plut) ? s_P5TEXT : s_C5TEXT; | ||
153 | break; | ||
154 | case 31: | ||
155 | finaleflat = bgflat31; | ||
156 | finaletext = (gamemission==pack_tnt) ? s_T6TEXT : | ||
157 | (gamemission==pack_plut) ? s_P6TEXT : s_C6TEXT; | ||
158 | break; | ||
159 | default: | ||
160 | // Ouch. | ||
161 | break; | ||
162 | } | ||
163 | break; | ||
164 | // Ty 08/27/98 - end gamemission logic | ||
165 | } | ||
166 | |||
167 | // Indeterminate. | ||
168 | default: // Ty 03/30/98 - not externalized | ||
169 | S_ChangeMusic(mus_read_m, true); | ||
170 | finaleflat = "F_SKY1"; // Not used anywhere else. | ||
171 | finaletext = s_C1TEXT; // FIXME - other text, music? | ||
172 | break; | ||
173 | } | ||
174 | |||
175 | finalestage = 0; | ||
176 | finalecount = 0; | ||
177 | } | ||
178 | |||
179 | |||
180 | |||
181 | boolean F_Responder (event_t *event) | ||
182 | { | ||
183 | if (finalestage == 2) | ||
184 | return F_CastResponder (event); | ||
185 | |||
186 | return false; | ||
187 | } | ||
188 | |||
189 | // Get_TextSpeed() returns the value of the text display speed // phares | ||
190 | // Rewritten to allow user-directed acceleration -- killough 3/28/98 | ||
191 | |||
192 | static float Get_TextSpeed(void) | ||
193 | { | ||
194 | return midstage ? NEWTEXTSPEED : (midstage=acceleratestage) ? | ||
195 | acceleratestage=0, NEWTEXTSPEED : TEXTSPEED; | ||
196 | } | ||
197 | |||
198 | |||
199 | // | ||
200 | // F_Ticker | ||
201 | // | ||
202 | // killough 3/28/98: almost totally rewritten, to use | ||
203 | // player-directed acceleration instead of constant delays. | ||
204 | // Now the player can accelerate the text display by using | ||
205 | // the fire/use keys while it is being printed. The delay | ||
206 | // automatically responds to the user, and gives enough | ||
207 | // time to read. | ||
208 | // | ||
209 | // killough 5/10/98: add back v1.9 demo compatibility | ||
210 | // | ||
211 | |||
212 | void F_Ticker(void) | ||
213 | { | ||
214 | int i; | ||
215 | if (!demo_compatibility) | ||
216 | WI_checkForAccelerate(); // killough 3/28/98: check for acceleration | ||
217 | else | ||
218 | if (gamemode == commercial && finalecount > 50) // check for skipping | ||
219 | for (i=0; i<MAXPLAYERS; i++) | ||
220 | if (players[i].cmd.buttons) | ||
221 | goto next_level; // go on to the next level | ||
222 | |||
223 | // advance animation | ||
224 | finalecount++; | ||
225 | |||
226 | if (finalestage == 2) | ||
227 | F_CastTicker(); | ||
228 | |||
229 | if (!finalestage) | ||
230 | { | ||
231 | float speed = demo_compatibility ? TEXTSPEED : Get_TextSpeed(); | ||
232 | /* killough 2/28/98: changed to allow acceleration */ | ||
233 | if (finalecount > strlen(finaletext)*speed + | ||
234 | (midstage ? NEWTEXTWAIT : TEXTWAIT) || | ||
235 | (midstage && acceleratestage)) { | ||
236 | if (gamemode != commercial) // Doom 1 / Ultimate Doom episode end | ||
237 | { // with enough time, it's automatic | ||
238 | finalecount = 0; | ||
239 | finalestage = 1; | ||
240 | wipegamestate = -1; // force a wipe | ||
241 | if (gameepisode == 3) | ||
242 | S_StartMusic(mus_bunny); | ||
243 | } | ||
244 | else // you must press a button to continue in Doom 2 | ||
245 | if (!demo_compatibility && midstage) | ||
246 | { | ||
247 | next_level: | ||
248 | if (gamemap == 30) | ||
249 | F_StartCast(); // cast of Doom 2 characters | ||
250 | else | ||
251 | gameaction = ga_worlddone; // next level, e.g. MAP07 | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | |||
257 | // | ||
258 | // F_TextWrite | ||
259 | // | ||
260 | // This program displays the background and text at end-mission // phares | ||
261 | // text time. It draws both repeatedly so that other displays, // | | ||
262 | // like the main menu, can be drawn over it dynamically and // V | ||
263 | // erased dynamically. The TEXTSPEED constant is changed into | ||
264 | // the Get_TextSpeed function so that the speed of writing the // ^ | ||
265 | // text can be increased, and there's still time to read what's // | | ||
266 | // written. // phares | ||
267 | // CPhipps - reformatted | ||
268 | |||
269 | #include "hu_stuff.h" | ||
270 | extern patchnum_t hu_font[HU_FONTSIZE]; | ||
271 | |||
272 | |||
273 | static void F_TextWrite (void) | ||
274 | { | ||
275 | V_DrawBackground(finaleflat, 0); | ||
276 | { // draw some of the text onto the screen | ||
277 | int cx = 10; | ||
278 | int cy = 10; | ||
279 | const char* ch = finaletext; // CPhipps - const | ||
280 | int count = (int)((float)(finalecount - 10)/Get_TextSpeed()); // phares | ||
281 | int w; | ||
282 | |||
283 | if (count < 0) | ||
284 | count = 0; | ||
285 | |||
286 | for ( ; count ; count-- ) { | ||
287 | int c = *ch++; | ||
288 | |||
289 | if (!c) | ||
290 | break; | ||
291 | if (c == '\n') { | ||
292 | cx = 10; | ||
293 | cy += 11; | ||
294 | continue; | ||
295 | } | ||
296 | |||
297 | c = toupper(c) - HU_FONTSTART; | ||
298 | if (c < 0 || c> HU_FONTSIZE) { | ||
299 | cx += 4; | ||
300 | continue; | ||
301 | } | ||
302 | |||
303 | w = hu_font[c].width; | ||
304 | if (cx+w > SCREENWIDTH) | ||
305 | break; | ||
306 | // CPhipps - patch drawing updated | ||
307 | V_DrawNumPatch(cx, cy, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
308 | cx+=w; | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | |||
313 | // | ||
314 | // Final DOOM 2 animation | ||
315 | // Casting by id Software. | ||
316 | // in order of appearance | ||
317 | // | ||
318 | typedef struct | ||
319 | { | ||
320 | const char **name; // CPhipps - const** | ||
321 | mobjtype_t type; | ||
322 | } castinfo_t; | ||
323 | |||
324 | #define MAX_CASTORDER 18 /* Ty - hard coded for now */ | ||
325 | static const castinfo_t castorder[] = { // CPhipps - static const, initialised here | ||
326 | { &s_CC_ZOMBIE, MT_POSSESSED }, | ||
327 | { &s_CC_SHOTGUN, MT_SHOTGUY }, | ||
328 | { &s_CC_HEAVY, MT_CHAINGUY }, | ||
329 | { &s_CC_IMP, MT_TROOP }, | ||
330 | { &s_CC_DEMON, MT_SERGEANT }, | ||
331 | { &s_CC_LOST, MT_SKULL }, | ||
332 | { &s_CC_CACO, MT_HEAD }, | ||
333 | { &s_CC_HELL, MT_KNIGHT }, | ||
334 | { &s_CC_BARON, MT_BRUISER }, | ||
335 | { &s_CC_ARACH, MT_BABY }, | ||
336 | { &s_CC_PAIN, MT_PAIN }, | ||
337 | { &s_CC_REVEN, MT_UNDEAD }, | ||
338 | { &s_CC_MANCU, MT_FATSO }, | ||
339 | { &s_CC_ARCH, MT_VILE }, | ||
340 | { &s_CC_SPIDER, MT_SPIDER }, | ||
341 | { &s_CC_CYBER, MT_CYBORG }, | ||
342 | { &s_CC_HERO, MT_PLAYER }, | ||
343 | { NULL, 0} | ||
344 | }; | ||
345 | |||
346 | int castnum; | ||
347 | int casttics; | ||
348 | state_t* caststate; | ||
349 | boolean castdeath; | ||
350 | int castframes; | ||
351 | int castonmelee; | ||
352 | boolean castattacking; | ||
353 | |||
354 | |||
355 | // | ||
356 | // F_StartCast | ||
357 | // | ||
358 | |||
359 | void F_StartCast (void) | ||
360 | { | ||
361 | wipegamestate = -1; // force a screen wipe | ||
362 | castnum = 0; | ||
363 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
364 | casttics = caststate->tics; | ||
365 | castdeath = false; | ||
366 | finalestage = 2; | ||
367 | castframes = 0; | ||
368 | castonmelee = 0; | ||
369 | castattacking = false; | ||
370 | S_ChangeMusic(mus_evil, true); | ||
371 | } | ||
372 | |||
373 | |||
374 | // | ||
375 | // F_CastTicker | ||
376 | // | ||
377 | void F_CastTicker (void) | ||
378 | { | ||
379 | int st; | ||
380 | int sfx; | ||
381 | |||
382 | if (--casttics > 0) | ||
383 | return; // not time to change state yet | ||
384 | |||
385 | if (caststate->tics == -1 || caststate->nextstate == S_NULL) | ||
386 | { | ||
387 | // switch from deathstate to next monster | ||
388 | castnum++; | ||
389 | castdeath = false; | ||
390 | if (castorder[castnum].name == NULL) | ||
391 | castnum = 0; | ||
392 | if (mobjinfo[castorder[castnum].type].seesound) | ||
393 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound); | ||
394 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
395 | castframes = 0; | ||
396 | } | ||
397 | else | ||
398 | { | ||
399 | // just advance to next state in animation | ||
400 | if (caststate == &states[S_PLAY_ATK1]) | ||
401 | goto stopattack; // Oh, gross hack! | ||
402 | st = caststate->nextstate; | ||
403 | caststate = &states[st]; | ||
404 | castframes++; | ||
405 | |||
406 | // sound hacks.... | ||
407 | switch (st) | ||
408 | { | ||
409 | case S_PLAY_ATK1: sfx = sfx_dshtgn; break; | ||
410 | case S_POSS_ATK2: sfx = sfx_pistol; break; | ||
411 | case S_SPOS_ATK2: sfx = sfx_shotgn; break; | ||
412 | case S_VILE_ATK2: sfx = sfx_vilatk; break; | ||
413 | case S_SKEL_FIST2: sfx = sfx_skeswg; break; | ||
414 | case S_SKEL_FIST4: sfx = sfx_skepch; break; | ||
415 | case S_SKEL_MISS2: sfx = sfx_skeatk; break; | ||
416 | case S_FATT_ATK8: | ||
417 | case S_FATT_ATK5: | ||
418 | case S_FATT_ATK2: sfx = sfx_firsht; break; | ||
419 | case S_CPOS_ATK2: | ||
420 | case S_CPOS_ATK3: | ||
421 | case S_CPOS_ATK4: sfx = sfx_shotgn; break; | ||
422 | case S_TROO_ATK3: sfx = sfx_claw; break; | ||
423 | case S_SARG_ATK2: sfx = sfx_sgtatk; break; | ||
424 | case S_BOSS_ATK2: | ||
425 | case S_BOS2_ATK2: | ||
426 | case S_HEAD_ATK2: sfx = sfx_firsht; break; | ||
427 | case S_SKULL_ATK2: sfx = sfx_sklatk; break; | ||
428 | case S_SPID_ATK2: | ||
429 | case S_SPID_ATK3: sfx = sfx_shotgn; break; | ||
430 | case S_BSPI_ATK2: sfx = sfx_plasma; break; | ||
431 | case S_CYBER_ATK2: | ||
432 | case S_CYBER_ATK4: | ||
433 | case S_CYBER_ATK6: sfx = sfx_rlaunc; break; | ||
434 | case S_PAIN_ATK3: sfx = sfx_sklatk; break; | ||
435 | default: sfx = 0; break; | ||
436 | } | ||
437 | |||
438 | if (sfx) | ||
439 | S_StartSound (NULL, sfx); | ||
440 | } | ||
441 | |||
442 | if (castframes == 12) | ||
443 | { | ||
444 | // go into attack frame | ||
445 | castattacking = true; | ||
446 | if (castonmelee) | ||
447 | caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; | ||
448 | else | ||
449 | caststate=&states[mobjinfo[castorder[castnum].type].missilestate]; | ||
450 | castonmelee ^= 1; | ||
451 | if (caststate == &states[S_NULL]) | ||
452 | { | ||
453 | if (castonmelee) | ||
454 | caststate= | ||
455 | &states[mobjinfo[castorder[castnum].type].meleestate]; | ||
456 | else | ||
457 | caststate= | ||
458 | &states[mobjinfo[castorder[castnum].type].missilestate]; | ||
459 | } | ||
460 | } | ||
461 | |||
462 | if (castattacking) | ||
463 | { | ||
464 | if (castframes == 24 | ||
465 | || caststate == &states[mobjinfo[castorder[castnum].type].seestate] ) | ||
466 | { | ||
467 | stopattack: | ||
468 | castattacking = false; | ||
469 | castframes = 0; | ||
470 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
471 | } | ||
472 | } | ||
473 | |||
474 | casttics = caststate->tics; | ||
475 | if (casttics == -1) | ||
476 | casttics = 15; | ||
477 | } | ||
478 | |||
479 | |||
480 | // | ||
481 | // F_CastResponder | ||
482 | // | ||
483 | |||
484 | boolean F_CastResponder (event_t* ev) | ||
485 | { | ||
486 | if (ev->type != ev_keydown) | ||
487 | return false; | ||
488 | |||
489 | if (castdeath) | ||
490 | return true; // already in dying frames | ||
491 | |||
492 | // go into death frame | ||
493 | castdeath = true; | ||
494 | caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; | ||
495 | casttics = caststate->tics; | ||
496 | castframes = 0; | ||
497 | castattacking = false; | ||
498 | if (mobjinfo[castorder[castnum].type].deathsound) | ||
499 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); | ||
500 | |||
501 | return true; | ||
502 | } | ||
503 | |||
504 | |||
505 | static void F_CastPrint (const char* text) // CPhipps - static, const char* | ||
506 | { | ||
507 | const char* ch; // CPhipps - const | ||
508 | int c; | ||
509 | int cx; | ||
510 | int w; | ||
511 | int width; | ||
512 | |||
513 | // find width | ||
514 | ch = text; | ||
515 | width = 0; | ||
516 | |||
517 | while (ch) | ||
518 | { | ||
519 | c = *ch++; | ||
520 | if (!c) | ||
521 | break; | ||
522 | c = toupper(c) - HU_FONTSTART; | ||
523 | if (c < 0 || c> HU_FONTSIZE) | ||
524 | { | ||
525 | width += 4; | ||
526 | continue; | ||
527 | } | ||
528 | |||
529 | w = hu_font[c].width; | ||
530 | width += w; | ||
531 | } | ||
532 | |||
533 | // draw it | ||
534 | cx = 160-width/2; | ||
535 | ch = text; | ||
536 | while (ch) | ||
537 | { | ||
538 | c = *ch++; | ||
539 | if (!c) | ||
540 | break; | ||
541 | c = toupper(c) - HU_FONTSTART; | ||
542 | if (c < 0 || c> HU_FONTSIZE) | ||
543 | { | ||
544 | cx += 4; | ||
545 | continue; | ||
546 | } | ||
547 | |||
548 | w = hu_font[c].width; | ||
549 | // CPhipps - patch drawing updated | ||
550 | V_DrawNumPatch(cx, 180, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
551 | cx+=w; | ||
552 | } | ||
553 | } | ||
554 | |||
555 | |||
556 | // | ||
557 | // F_CastDrawer | ||
558 | // | ||
559 | |||
560 | void F_CastDrawer (void) | ||
561 | { | ||
562 | spritedef_t* sprdef; | ||
563 | spriteframe_t* sprframe; | ||
564 | int lump; | ||
565 | boolean flip; | ||
566 | |||
567 | // erase the entire screen to a background | ||
568 | // CPhipps - patch drawing updated | ||
569 | V_DrawNamePatch(0,0,0, bgcastcall, CR_DEFAULT, VPT_STRETCH); // Ty 03/30/98 bg texture extern | ||
570 | |||
571 | F_CastPrint (*(castorder[castnum].name)); | ||
572 | |||
573 | // draw the current frame in the middle of the screen | ||
574 | sprdef = &sprites[caststate->sprite]; | ||
575 | sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK]; | ||
576 | lump = sprframe->lump[0]; | ||
577 | flip = (boolean)sprframe->flip[0]; | ||
578 | |||
579 | // CPhipps - patch drawing updated | ||
580 | V_DrawNumPatch(160, 170, 0, lump+firstspritelump, CR_DEFAULT, | ||
581 | VPT_STRETCH | (flip ? VPT_FLIP : 0)); | ||
582 | } | ||
583 | |||
584 | // | ||
585 | // F_BunnyScroll | ||
586 | // | ||
587 | static const char pfub2[] = { "PFUB2" }; | ||
588 | static const char pfub1[] = { "PFUB1" }; | ||
589 | |||
590 | static void F_BunnyScroll (void) | ||
591 | { | ||
592 | char name[10]; | ||
593 | int stage; | ||
594 | static int laststage; | ||
595 | |||
596 | { | ||
597 | int scrolled = 320 - (finalecount-230)/2; | ||
598 | if (scrolled <= 0) { | ||
599 | V_DrawNamePatch(0, 0, 0, pfub2, CR_DEFAULT, VPT_STRETCH); | ||
600 | } else if (scrolled >= 320) { | ||
601 | V_DrawNamePatch(0, 0, 0, pfub1, CR_DEFAULT, VPT_STRETCH); | ||
602 | } else { | ||
603 | V_DrawNamePatch(320-scrolled, 0, 0, pfub1, CR_DEFAULT, VPT_STRETCH); | ||
604 | V_DrawNamePatch(-scrolled, 0, 0, pfub2, CR_DEFAULT, VPT_STRETCH); | ||
605 | } | ||
606 | } | ||
607 | |||
608 | if (finalecount < 1130) | ||
609 | return; | ||
610 | if (finalecount < 1180) | ||
611 | { | ||
612 | // CPhipps - patch drawing updated | ||
613 | V_DrawNamePatch((320-13*8)/2, (200-8*8)/2,0, "END0", CR_DEFAULT, VPT_STRETCH); | ||
614 | laststage = 0; | ||
615 | return; | ||
616 | } | ||
617 | |||
618 | stage = (finalecount-1180) / 5; | ||
619 | if (stage > 6) | ||
620 | stage = 6; | ||
621 | if (stage > laststage) | ||
622 | { | ||
623 | S_StartSound (NULL, sfx_pistol); | ||
624 | laststage = stage; | ||
625 | } | ||
626 | |||
627 | sprintf (name,"END%i",stage); | ||
628 | // CPhipps - patch drawing updated | ||
629 | V_DrawNamePatch((320-13*8)/2, (200-8*8)/2, 0, name, CR_DEFAULT, VPT_STRETCH); | ||
630 | } | ||
631 | |||
632 | |||
633 | // | ||
634 | // F_Drawer | ||
635 | // | ||
636 | void F_Drawer (void) | ||
637 | { | ||
638 | if (finalestage == 2) | ||
639 | { | ||
640 | F_CastDrawer (); | ||
641 | return; | ||
642 | } | ||
643 | |||
644 | if (!finalestage) | ||
645 | F_TextWrite (); | ||
646 | else | ||
647 | { | ||
648 | switch (gameepisode) | ||
649 | { | ||
650 | // CPhipps - patch drawing updated | ||
651 | case 1: | ||
652 | if ( gamemode == retail ) | ||
653 | V_DrawNamePatch(0, 0, 0, "CREDIT", CR_DEFAULT, VPT_STRETCH); | ||
654 | else | ||
655 | V_DrawNamePatch(0, 0, 0, "HELP2", CR_DEFAULT, VPT_STRETCH); | ||
656 | break; | ||
657 | case 2: | ||
658 | V_DrawNamePatch(0, 0, 0, "VICTORY2", CR_DEFAULT, VPT_STRETCH); | ||
659 | break; | ||
660 | case 3: | ||
661 | F_BunnyScroll (); | ||
662 | break; | ||
663 | case 4: | ||
664 | V_DrawNamePatch(0, 0, 0, "ENDPIC", CR_DEFAULT, VPT_STRETCH); | ||
665 | break; | ||
666 | } | ||
667 | } | ||
668 | } | ||