aboutsummaryrefslogtreecommitdiff
path: root/src/doomdef.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/doomdef.c')
-rw-r--r--src/doomdef.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/doomdef.c b/src/doomdef.c
new file mode 100644
index 0000000..c99c113
--- /dev/null
+++ b/src/doomdef.c
@@ -0,0 +1,48 @@
1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * DoomDef - basic defines for DOOM, e.g. Version, game mode
31 * and skill level, and display parameters.
32 *
33 *-----------------------------------------------------------------------------
34 */
35
36#ifdef __GNUG__
37#pragma implementation "doomdef.h"
38#endif
39
40#include "doomdef.h"
41
42// Location for any defines turned variables.
43// None.
44
45// proff 08/17/98: Changed for high-res
46int SCREENWIDTH=320;
47int SCREENHEIGHT=200;
48int SCREENPITCH=320;