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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * System specific interface stuff.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __D_TICCMD__
35#define __D_TICCMD__
36
37#include "doomtype.h"
38
39#ifdef __GNUG__
40#pragma interface
41#endif
42
43/* The data sampled per tick (single player)
44 * and transmitted to other peers (multiplayer).
45 * Mainly movements/button commands per game tick,
46 * plus a checksum for internal state consistency.
47 * CPhipps - explicitely signed the elements, since they have to be signed to work right
48 */
49typedef struct
50{
51 signed char forwardmove; /* *2048 for move */
52 signed char sidemove; /* *2048 for move */
53 signed short angleturn; /* <<16 for angle delta */
54 short consistancy; /* checks for net game */
55 byte chatchar;
56 byte buttons;
57} ticcmd_t;
58
59#endif