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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * MapObj data. Map Objects or mobjs are actors, entities,
31 * thinker, take-your-pick... anything that moves, acts, or
32 * suffers state changes of more or less violent nature.
33 *
34 *-----------------------------------------------------------------------------*/
35
36#ifndef __D_THINK__
37#define __D_THINK__
38
39#ifdef __GNUG__
40#pragma interface
41#endif
42
43/*
44 * Experimental stuff.
45 * To compile this as "ANSI C with classes"
46 * we will need to handle the various
47 * action functions cleanly.
48 */
49// killough 11/98: convert back to C instead of C++
50typedef void (*actionf_t)();
51//typedef void (*actionf_v)();
52//typedef void (*actionf_p1)( void* );
53//typedef void (*actionf_p2)( void*, void* );
54
55/* Note: In d_deh.c you will find references to these
56 * wherever code pointers and function handlers exist
57 */
58/*
59typedef union
60{
61 actionf_p1 acp1;
62 actionf_v acv;
63 actionf_p2 acp2;
64
65} actionf_t;
66*/
67
68/* Historically, "think_t" is yet another
69 * function pointer to a routine to handle
70 * an actor.
71 */
72typedef actionf_t think_t;
73
74
75/* Doubly linked list of actors. */
76typedef struct thinker_s
77{
78 struct thinker_s* prev;
79 struct thinker_s* next;
80 think_t function;
81
82 /* killough 8/29/98: we maintain thinkers in several equivalence classes,
83 * according to various criteria, so as to allow quicker searches.
84 */
85
86 struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
87
88 /* killough 11/98: count of how many other objects reference
89 * this one using pointers. Used for garbage collection.
90 */
91 unsigned references;
92} thinker_t;
93
94#endif