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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Networking stuff.
31 *
32 *-----------------------------------------------------------------------------*/
33
34
35#ifndef __D_NET__
36#define __D_NET__
37
38#include "d_player.h"
39
40
41#ifdef __GNUG__
42#pragma interface
43#endif
44
45
46//
47// Network play related stuff.
48// There is a data struct that stores network
49// communication related stuff, and another
50// one that defines the actual packets to
51// be transmitted.
52//
53
54#define DOOMCOM_ID 0x12345678l
55
56// Max computers/players in a game.
57#define MAXNETNODES 8
58
59
60typedef enum
61{
62 CMD_SEND = 1,
63 CMD_GET = 2
64
65} command_t;
66
67
68//
69// Network packet data.
70//
71typedef struct
72{
73 // High bit is retransmit request.
74 unsigned checksum;
75 // Only valid if NCMD_RETRANSMIT.
76 byte retransmitfrom;
77
78 byte starttic;
79 byte player;
80 byte numtics;
81 ticcmd_t cmds[BACKUPTICS];
82
83} doomdata_t;
84
85//
86// Startup packet difference
87// SG: 4/12/98
88// Added so we can send more startup data to synch things like
89// bobbing, recoil, etc.
90// this is just mapped over the ticcmd_t array when setup packet is sent
91//
92// Note: the original code takes care of startskill, deathmatch, nomonsters
93// respawn, startepisode, startmap
94// Note: for phase 1 we need to add monsters_remember, variable_friction,
95// weapon_recoil, allow_pushers, over_under, player_bobbing,
96// fastparm, demo_insurance, and the rngseed
97//Stick all options into bytes so we don't need to mess with bitfields
98//WARNING: make sure this doesn't exceed the size of the ticcmds area!
99//sizeof(ticcmd_t)*BACKUPTICS
100//This is the current length of our extra stuff
101//
102//killough 5/2/98: this should all be replaced by calls to G_WriteOptions()
103//and G_ReadOptions(), which were specifically designed to set up packets.
104//By creating a separate struct and functions to read/write the options,
105//you now have two functions and data to maintain instead of just one.
106//If the array in g_game.c which G_WriteOptions()/G_ReadOptions() operates
107//on, is too large (more than sizeof(ticcmd_t)*BACKUPTICS), it can
108//either be shortened, or the net code needs to divide it up
109//automatically into packets. The STARTUPLEN below is non-portable.
110//There's a portable way to do it without having to know the sizes.
111
112#define STARTUPLEN 12
113typedef struct
114{
115 byte monsters_remember;
116 byte variable_friction;
117 byte weapon_recoil;
118 byte allow_pushers;
119 byte over_under;
120 byte player_bobbing;
121 byte fastparm;
122 byte demo_insurance;
123 unsigned long rngseed;
124 char filler[sizeof(ticcmd_t)*BACKUPTICS-STARTUPLEN];
125} startup_t;
126
127typedef enum {
128 // Leave space, so low values corresponding to normal netgame setup packets can be ignored
129 nm_plcolour = 3,
130 nm_savegamename = 4,
131} netmisctype_t;
132
133typedef struct
134{
135 netmisctype_t type;
136 size_t len;
137 byte value[sizeof(ticcmd_t)*BACKUPTICS - sizeof(netmisctype_t) - sizeof(size_t)];
138} netmisc_t;
139
140typedef struct
141{
142 // Supposed to be DOOMCOM_ID?
143 long id;
144
145 // DOOM executes an int to execute commands.
146 short intnum;
147 // Communication between DOOM and the driver.
148 // Is CMD_SEND or CMD_GET.
149 short command;
150 // Is dest for send, set by get (-1 = no packet).
151 short remotenode;
152
153 // Number of bytes in doomdata to be sent
154 short datalength;
155
156 // Info common to all nodes.
157 // Console is allways node 0.
158 short numnodes;
159 // Flag: 1 = no duplication, 2-5 = dup for slow nets.
160 short ticdup;
161 // Flag: 1 = send a backup tic in every packet.
162 short extratics;
163 // Flag: 1 = deathmatch.
164 short deathmatch;
165 // Flag: -1 = new game, 0-5 = load savegame
166 short savegame;
167 short episode; // 1-3
168 short map; // 1-9
169 short skill; // 1-5
170
171 // Info specific to this node.
172 short consoleplayer;
173 short numplayers;
174
175 // These are related to the 3-display mode,
176 // in which two drones looking left and right
177 // were used to render two additional views
178 // on two additional computers.
179 // Probably not operational anymore.
180 // 1 = left, 0 = center, -1 = right
181 short angleoffset;
182 // 1 = drone
183 short drone;
184
185 // The packet data to be sent.
186 doomdata_t data;
187
188} doomcom_t;
189
190// Create any new ticcmds and broadcast to other players.
191#ifdef HAVE_NET
192void NetUpdate (void);
193#else
194void D_BuildNewTiccmds(void);
195#endif
196
197//? how many ticks to run?
198void TryRunTics (void);
199
200// CPhipps - move to header file
201void D_InitNetGame (void); // This does the setup
202void D_CheckNetGame(void); // This waits for game start
203
204// CPhipps - misc info broadcast
205void D_NetSendMisc(netmisctype_t type, size_t len, void* data);
206
207// CPhipps - ask server for a wad file we need
208boolean D_NetGetWad(const char* name);
209
210// Netgame stuff (buffers and pointers, i.e. indices).
211extern doomcom_t *doomcom;
212extern doomdata_t *netbuffer; // This points inside doomcom.
213
214#endif