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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * Event information structures. | ||
31 | * | ||
32 | *-----------------------------------------------------------------------------*/ | ||
33 | |||
34 | |||
35 | #ifndef __D_EVENT__ | ||
36 | #define __D_EVENT__ | ||
37 | |||
38 | |||
39 | #include "doomtype.h" | ||
40 | |||
41 | |||
42 | // | ||
43 | // Event handling. | ||
44 | // | ||
45 | |||
46 | // Input event types. | ||
47 | typedef enum | ||
48 | { | ||
49 | ev_keydown, | ||
50 | ev_keyup, | ||
51 | ev_mouse, | ||
52 | ev_joystick | ||
53 | } evtype_t; | ||
54 | |||
55 | // Event structure. | ||
56 | typedef struct | ||
57 | { | ||
58 | evtype_t type; | ||
59 | int data1; // keys / mouse/joystick buttons | ||
60 | int data2; // mouse/joystick x move | ||
61 | int data3; // mouse/joystick y move | ||
62 | } event_t; | ||
63 | |||
64 | |||
65 | typedef enum | ||
66 | { | ||
67 | ga_nothing, | ||
68 | ga_loadlevel, | ||
69 | ga_newgame, | ||
70 | ga_loadgame, | ||
71 | ga_savegame, | ||
72 | ga_playdemo, | ||
73 | ga_completed, | ||
74 | ga_victory, | ||
75 | ga_worlddone, | ||
76 | } gameaction_t; | ||
77 | |||
78 | |||
79 | |||
80 | // | ||
81 | // Button/action code definitions. | ||
82 | // | ||
83 | typedef enum | ||
84 | { | ||
85 | // Press "Fire". | ||
86 | BT_ATTACK = 1, | ||
87 | |||
88 | // Use button, to open doors, activate switches. | ||
89 | BT_USE = 2, | ||
90 | |||
91 | // Flag: game events, not really buttons. | ||
92 | BT_SPECIAL = 128, | ||
93 | BT_SPECIALMASK = 3, | ||
94 | |||
95 | // Flag, weapon change pending. | ||
96 | // If true, the next 4 bits hold weapon num. | ||
97 | BT_CHANGE = 4, | ||
98 | |||
99 | // The 4bit weapon mask and shift, convenience. | ||
100 | //BT_WEAPONMASK = (8+16+32), | ||
101 | BT_WEAPONMASK = (8+16+32+64), // extended to pick up SSG // phares | ||
102 | BT_WEAPONSHIFT = 3, | ||
103 | |||
104 | // Special events | ||
105 | BTS_LOADGAME = 0, // Loads a game | ||
106 | // Pause the game. | ||
107 | BTS_PAUSE = 1, | ||
108 | // Save the game at each console. | ||
109 | BTS_SAVEGAME = 2, | ||
110 | BTS_RESTARTLEVEL= 3, // Restarts the current level | ||
111 | |||
112 | // Savegame slot numbers occupy the second byte of buttons. | ||
113 | BTS_SAVEMASK = (4+8+16), | ||
114 | BTS_SAVESHIFT = 2, | ||
115 | |||
116 | } buttoncode_t; | ||
117 | |||
118 | |||
119 | // | ||
120 | // GLOBAL VARIABLES | ||
121 | // | ||
122 | |||
123 | extern gameaction_t gameaction; | ||
124 | |||
125 | #endif | ||