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1# Makefile.in generated by automake 1.10 from Makefile.am.
2# @configure_input@
3
4# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
5# 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
6# This Makefile.in is free software; the Free Software Foundation
7# gives unlimited permission to copy and/or distribute it,
8# with or without modifications, as long as this notice is preserved.
9
10# This program is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
12# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
13# PARTICULAR PURPOSE.
14
15@SET_MAKE@
16
17#
18# automake Makefile.am for the PrBoom source directory
19#
20#
21# Process this file with automake to produce Makefile.in
22#
23#
24
25VPATH = @srcdir@
26pkgdatadir = $(datadir)/@PACKAGE@
27pkglibdir = $(libdir)/@PACKAGE@
28pkgincludedir = $(includedir)/@PACKAGE@
29am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
30install_sh_DATA = $(install_sh) -c -m 644
31install_sh_PROGRAM = $(install_sh) -c
32install_sh_SCRIPT = $(install_sh) -c
33INSTALL_HEADER = $(INSTALL_DATA)
34transform = $(program_transform_name)
35NORMAL_INSTALL = :
36PRE_INSTALL = :
37POST_INSTALL = :
38NORMAL_UNINSTALL = :
39PRE_UNINSTALL = :
40POST_UNINSTALL = :
41build_triplet = @build@
42host_triplet = @host@
43target_triplet = @target@
44games_PROGRAMS = prboom$(EXEEXT) prboom-game-server$(EXEEXT)
45subdir = src
46DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
47ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
48am__aclocal_m4_deps = $(top_srcdir)/autotools/ac_c_compile_flags.m4 \
49 $(top_srcdir)/autotools/ac_cpu_optimisations.m4 \
50 $(top_srcdir)/configure.ac
51am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
52 $(ACLOCAL_M4)
53mkinstalldirs = $(install_sh) -d
54CONFIG_HEADER = $(top_builddir)/config.h
55CONFIG_CLEAN_FILES =
56am__installdirs = "$(DESTDIR)$(gamesdir)"
57gamesPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
58PROGRAMS = $(games_PROGRAMS)
59am__prboom_SOURCES_DIST = mmus2mid.c mmus2mid.h am_map.c g_game.c \
60 p_maputl.h r_plane.h am_map.h g_game.h p_mobj.c r_demo.c \
61 r_segs.c hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
62 hu_lib.h lprintf.h p_plats.c r_sky.c d_deh.c hu_stuff.c \
63 m_argv.c p_pspr.c r_sky.h d_deh.h hu_stuff.h m_argv.h p_pspr.h \
64 r_state.h d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
65 d_event.h m_bbox.h p_saveg.h r_things.h d_items.c i_network.h \
66 m_cheat.c p_setup.c s_sound.c d_items.h i_sound.h m_cheat.h \
67 p_setup.h s_sound.h d_main.c i_system.h m_fixed.h p_sight.c \
68 sounds.c d_main.h i_video.h m_menu.c p_spec.c sounds.h info.c \
69 m_menu.h p_spec.h st_lib.c d_net.h info.h m_misc.c p_switch.c \
70 st_lib.h d_player.h m_misc.h p_telept.c st_stuff.c m_random.c \
71 p_tick.c st_stuff.h i_main.h d_think.h m_random.h p_tick.h \
72 tables.c d_ticcmd.h m_swap.h p_user.c tables.h doomdata.h \
73 p_ceilng.c p_user.h v_video.c doomdef.c p_doors.c protocol.h \
74 v_video.h doomdef.h p_enemy.c r_bsp.c version.c doomstat.c \
75 p_enemy.h r_bsp.h version.h doomstat.h p_floor.c r_data.c \
76 w_wad.c doomtype.h p_genlin.c r_data.h w_wad.h dstrings.c \
77 p_inter.c r_defs.h wi_stuff.c dstrings.h p_inter.h r_draw.c \
78 wi_stuff.h f_finale.c p_lights.c r_draw.h z_bmalloc.c \
79 f_finale.h p_map.c r_main.c z_bmalloc.h f_wipe.c p_map.h \
80 r_main.h z_zone.c f_wipe.h p_maputl.c r_plane.c z_zone.h md5.c \
81 md5.h p_checksum.h p_checksum.c r_patch.c r_patch.h r_fps.c \
82 r_fps.h r_filter.c r_filter.h d_client.c gl_intern.h gl_main.c \
83 gl_struct.h gl_texture.c w_memcache.c w_mmap.c
84am__objects_1 = am_map.$(OBJEXT) g_game.$(OBJEXT) p_mobj.$(OBJEXT) \
85 r_demo.$(OBJEXT) r_segs.$(OBJEXT) hu_lib.$(OBJEXT) \
86 lprintf.$(OBJEXT) p_plats.$(OBJEXT) r_sky.$(OBJEXT) \
87 d_deh.$(OBJEXT) hu_stuff.$(OBJEXT) m_argv.$(OBJEXT) \
88 p_pspr.$(OBJEXT) m_bbox.$(OBJEXT) p_saveg.$(OBJEXT) \
89 r_things.$(OBJEXT) d_items.$(OBJEXT) m_cheat.$(OBJEXT) \
90 p_setup.$(OBJEXT) s_sound.$(OBJEXT) d_main.$(OBJEXT) \
91 p_sight.$(OBJEXT) sounds.$(OBJEXT) m_menu.$(OBJEXT) \
92 p_spec.$(OBJEXT) info.$(OBJEXT) st_lib.$(OBJEXT) \
93 m_misc.$(OBJEXT) p_switch.$(OBJEXT) p_telept.$(OBJEXT) \
94 st_stuff.$(OBJEXT) m_random.$(OBJEXT) p_tick.$(OBJEXT) \
95 tables.$(OBJEXT) p_user.$(OBJEXT) p_ceilng.$(OBJEXT) \
96 v_video.$(OBJEXT) doomdef.$(OBJEXT) p_doors.$(OBJEXT) \
97 p_enemy.$(OBJEXT) r_bsp.$(OBJEXT) version.$(OBJEXT) \
98 doomstat.$(OBJEXT) p_floor.$(OBJEXT) r_data.$(OBJEXT) \
99 w_wad.$(OBJEXT) p_genlin.$(OBJEXT) dstrings.$(OBJEXT) \
100 p_inter.$(OBJEXT) wi_stuff.$(OBJEXT) r_draw.$(OBJEXT) \
101 f_finale.$(OBJEXT) p_lights.$(OBJEXT) z_bmalloc.$(OBJEXT) \
102 p_map.$(OBJEXT) r_main.$(OBJEXT) f_wipe.$(OBJEXT) \
103 z_zone.$(OBJEXT) p_maputl.$(OBJEXT) r_plane.$(OBJEXT) \
104 md5.$(OBJEXT) p_checksum.$(OBJEXT) r_patch.$(OBJEXT) \
105 r_fps.$(OBJEXT) r_filter.$(OBJEXT)
106am__objects_2 = d_client.$(OBJEXT)
107@BUILD_GL_TRUE@am__objects_3 = gl_main.$(OBJEXT) gl_texture.$(OBJEXT)
108@WAD_MMAP_FALSE@am__objects_4 = w_memcache.$(OBJEXT)
109@WAD_MMAP_TRUE@am__objects_4 = w_mmap.$(OBJEXT)
110am_prboom_OBJECTS = mmus2mid.$(OBJEXT) $(am__objects_1) \
111 $(am__objects_2) $(am__objects_3) $(am__objects_4)
112prboom_OBJECTS = $(am_prboom_OBJECTS)
113prboom_DEPENDENCIES = SDL/libsdldoom.a
114am_prboom_game_server_OBJECTS = d_server.$(OBJEXT)
115prboom_game_server_OBJECTS = $(am_prboom_game_server_OBJECTS)
116prboom_game_server_DEPENDENCIES = POSIX/libposixdoom.a SDL/i_network.o
117DEFAULT_INCLUDES = -I. -I$(top_builddir)@am__isrc@
118depcomp = $(SHELL) $(top_srcdir)/autotools/depcomp
119am__depfiles_maybe = depfiles
120COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
121 $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
122CCLD = $(CC)
123LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
124SOURCES = $(prboom_SOURCES) $(prboom_game_server_SOURCES)
125DIST_SOURCES = $(am__prboom_SOURCES_DIST) \
126 $(prboom_game_server_SOURCES)
127RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
128 html-recursive info-recursive install-data-recursive \
129 install-dvi-recursive install-exec-recursive \
130 install-html-recursive install-info-recursive \
131 install-pdf-recursive install-ps-recursive install-recursive \
132 installcheck-recursive installdirs-recursive pdf-recursive \
133 ps-recursive uninstall-recursive
134RECURSIVE_CLEAN_TARGETS = mostlyclean-recursive clean-recursive \
135 distclean-recursive maintainer-clean-recursive
136ETAGS = etags
137CTAGS = ctags
138DIST_SUBDIRS = $(SUBDIRS)
139DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
140ACLOCAL = @ACLOCAL@
141AMTAR = @AMTAR@
142AUTOCONF = @AUTOCONF@
143AUTOHEADER = @AUTOHEADER@
144AUTOMAKE = @AUTOMAKE@
145AWK = @AWK@
146CC = @CC@
147CCDEPMODE = @CCDEPMODE@
148CFLAGS = @CFLAGS@ @SDL_CFLAGS@
149CPP = @CPP@
150CPPFLAGS = @CPPFLAGS@
151CYGPATH_W = @CYGPATH_W@
152DEFS = @DEFS@
153DEPDIR = @DEPDIR@
154DOOMWADDIR = @DOOMWADDIR@
155ECHO_C = @ECHO_C@
156ECHO_N = @ECHO_N@
157ECHO_T = @ECHO_T@
158EGREP = @EGREP@
159EXEEXT = @EXEEXT@
160GL_LIBS = @GL_LIBS@
161GREP = @GREP@
162INSTALL = @INSTALL@
163INSTALL_DATA = @INSTALL_DATA@
164INSTALL_PROGRAM = @INSTALL_PROGRAM@
165INSTALL_SCRIPT = @INSTALL_SCRIPT@
166INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
167LDFLAGS = @LDFLAGS@
168LIBOBJS = @LIBOBJS@
169LIBS = @LIBS@
170LN_S = @LN_S@
171LTLIBOBJS = @LTLIBOBJS@
172MAKEINFO = @MAKEINFO@
173MATH_LIB = @MATH_LIB@
174MIXER_CFLAGS = @MIXER_CFLAGS@
175MIXER_LIBS = @MIXER_LIBS@
176MKDIR_P = @MKDIR_P@
177NET_CFLAGS = @NET_CFLAGS@
178NET_LIBS = @NET_LIBS@
179OBJEXT = @OBJEXT@
180PACKAGE = @PACKAGE@
181PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
182PACKAGE_NAME = @PACKAGE_NAME@
183PACKAGE_STRING = @PACKAGE_STRING@
184PACKAGE_TARNAME = @PACKAGE_TARNAME@
185PACKAGE_VERSION = @PACKAGE_VERSION@
186PATH_SEPARATOR = @PATH_SEPARATOR@
187RANLIB = @RANLIB@
188SDL_CFLAGS = @SDL_CFLAGS@
189SDL_CONFIG = @SDL_CONFIG@
190SDL_LIBS = @SDL_LIBS@
191SET_MAKE = @SET_MAKE@
192SHELL = @SHELL@
193STRIP = @STRIP@
194VERSION = @VERSION@
195abs_builddir = @abs_builddir@
196abs_srcdir = @abs_srcdir@
197abs_top_builddir = @abs_top_builddir@
198abs_top_srcdir = @abs_top_srcdir@
199ac_ct_CC = @ac_ct_CC@
200am__include = @am__include@
201am__leading_dot = @am__leading_dot@
202am__quote = @am__quote@
203am__tar = @am__tar@
204am__untar = @am__untar@
205bindir = @bindir@
206build = @build@
207build_alias = @build_alias@
208build_cpu = @build_cpu@
209build_os = @build_os@
210build_vendor = @build_vendor@
211builddir = @builddir@
212datadir = @datadir@
213datarootdir = @datarootdir@
214docdir = @docdir@
215dvidir = @dvidir@
216exec_prefix = @exec_prefix@
217host = @host@
218host_alias = @host_alias@
219host_cpu = @host_cpu@
220host_os = @host_os@
221host_vendor = @host_vendor@
222htmldir = @htmldir@
223includedir = @includedir@
224infodir = @infodir@
225install_sh = @install_sh@
226libdir = @libdir@
227libexecdir = @libexecdir@
228localedir = @localedir@
229localstatedir = @localstatedir@
230mandir = @mandir@
231mkdir_p = @mkdir_p@
232oldincludedir = @oldincludedir@
233pdfdir = @pdfdir@
234prefix = @prefix@
235program_transform_name = @program_transform_name@
236psdir = @psdir@
237sbindir = @sbindir@
238sharedstatedir = @sharedstatedir@
239srcdir = @srcdir@
240sysconfdir = @sysconfdir@
241target = @target@
242target_alias = @target_alias@
243target_cpu = @target_cpu@
244target_os = @target_os@
245target_vendor = @target_vendor@
246top_builddir = @top_builddir@
247top_srcdir = @top_srcdir@
248SUBDIRS = SDL POSIX MAC
249gamesdir = $(prefix)/games
250prboom_game_server_SOURCES = d_server.c protocol.h
251prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o @NET_LIBS@ @SDL_LIBS@
252COMMON_SRC = \
253 am_map.c g_game.c p_maputl.h r_plane.h \
254 am_map.h g_game.h p_mobj.c r_demo.c r_segs.c \
255 hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
256 hu_lib.h lprintf.h p_plats.c r_sky.c \
257 d_deh.c hu_stuff.c m_argv.c p_pspr.c r_sky.h \
258 d_deh.h hu_stuff.h m_argv.h p_pspr.h r_state.h \
259 d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
260 d_event.h m_bbox.h p_saveg.h r_things.h \
261 d_items.c i_network.h m_cheat.c p_setup.c s_sound.c \
262 d_items.h i_sound.h m_cheat.h p_setup.h s_sound.h \
263 d_main.c i_system.h m_fixed.h p_sight.c sounds.c \
264 d_main.h i_video.h m_menu.c p_spec.c sounds.h \
265 info.c m_menu.h p_spec.h st_lib.c \
266 d_net.h info.h m_misc.c p_switch.c st_lib.h \
267 d_player.h m_misc.h p_telept.c st_stuff.c \
268 m_random.c p_tick.c st_stuff.h i_main.h \
269 d_think.h m_random.h p_tick.h tables.c \
270 d_ticcmd.h m_swap.h p_user.c tables.h \
271 doomdata.h p_ceilng.c p_user.h v_video.c \
272 doomdef.c p_doors.c protocol.h v_video.h \
273 doomdef.h p_enemy.c r_bsp.c version.c \
274 doomstat.c p_enemy.h r_bsp.h version.h \
275 doomstat.h p_floor.c r_data.c w_wad.c \
276 doomtype.h p_genlin.c r_data.h w_wad.h \
277 dstrings.c p_inter.c r_defs.h wi_stuff.c \
278 dstrings.h p_inter.h r_draw.c wi_stuff.h \
279 f_finale.c p_lights.c r_draw.h z_bmalloc.c \
280 f_finale.h p_map.c r_main.c z_bmalloc.h \
281 f_wipe.c p_map.h r_main.h z_zone.c \
282 f_wipe.h p_maputl.c r_plane.c z_zone.h \
283 md5.c md5.h p_checksum.h p_checksum.c \
284 r_patch.c r_patch.h r_fps.c r_fps.h \
285 r_filter.c r_filter.h
286
287NET_CLIENT_SRC = d_client.c
288@BUILD_GL_FALSE@USE_GL_SRC =
289@BUILD_GL_TRUE@USE_GL_SRC = gl_intern.h gl_main.c gl_struct.h gl_texture.c
290@WAD_MMAP_FALSE@WAD_SRC = w_memcache.c
291@WAD_MMAP_TRUE@WAD_SRC = w_mmap.c
292prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(USE_GL_SRC) $(WAD_SRC)
293prboom_LDADD = SDL/libsdldoom.a @MIXER_LIBS@ @NET_LIBS@ @SDL_LIBS@ @GL_LIBS@ @MATH_LIB@
294EXTRA_DIST = \
295 r_drawcolumn.inl r_drawflush.inl r_drawspan.inl r_drawcolpipeline.inl
296
297all: all-recursive
298
299.SUFFIXES:
300.SUFFIXES: .c .o .obj
301$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
302 @for dep in $?; do \
303 case '$(am__configure_deps)' in \
304 *$$dep*) \
305 cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
306 && exit 0; \
307 exit 1;; \
308 esac; \
309 done; \
310 echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign src/Makefile'; \
311 cd $(top_srcdir) && \
312 $(AUTOMAKE) --foreign src/Makefile
313.PRECIOUS: Makefile
314Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
315 @case '$?' in \
316 *config.status*) \
317 cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
318 *) \
319 echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
320 cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
321 esac;
322
323$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
324 cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
325
326$(top_srcdir)/configure: $(am__configure_deps)
327 cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
328$(ACLOCAL_M4): $(am__aclocal_m4_deps)
329 cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
330install-gamesPROGRAMS: $(games_PROGRAMS)
331 @$(NORMAL_INSTALL)
332 test -z "$(gamesdir)" || $(MKDIR_P) "$(DESTDIR)$(gamesdir)"
333 @list='$(games_PROGRAMS)'; for p in $$list; do \
334 p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
335 if test -f $$p \
336 ; then \
337 f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
338 echo " $(INSTALL_PROGRAM_ENV) $(gamesPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(gamesdir)/$$f'"; \
339 $(INSTALL_PROGRAM_ENV) $(gamesPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(gamesdir)/$$f" || exit 1; \
340 else :; fi; \
341 done
342
343uninstall-gamesPROGRAMS:
344 @$(NORMAL_UNINSTALL)
345 @list='$(games_PROGRAMS)'; for p in $$list; do \
346 f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
347 echo " rm -f '$(DESTDIR)$(gamesdir)/$$f'"; \
348 rm -f "$(DESTDIR)$(gamesdir)/$$f"; \
349 done
350
351clean-gamesPROGRAMS:
352 -test -z "$(games_PROGRAMS)" || rm -f $(games_PROGRAMS)
353prboom$(EXEEXT): $(prboom_OBJECTS) $(prboom_DEPENDENCIES)
354 @rm -f prboom$(EXEEXT)
355 $(LINK) $(prboom_OBJECTS) $(prboom_LDADD) $(LIBS)
356prboom-game-server$(EXEEXT): $(prboom_game_server_OBJECTS) $(prboom_game_server_DEPENDENCIES)
357 @rm -f prboom-game-server$(EXEEXT)
358 $(LINK) $(prboom_game_server_OBJECTS) $(prboom_game_server_LDADD) $(LIBS)
359
360mostlyclean-compile:
361 -rm -f *.$(OBJEXT)
362
363distclean-compile:
364 -rm -f *.tab.c
365
366@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/am_map.Po@am__quote@
367@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/d_client.Po@am__quote@
368@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/d_deh.Po@am__quote@
369@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/d_items.Po@am__quote@
370@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/d_main.Po@am__quote@
371@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/d_server.Po@am__quote@
372@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/doomdef.Po@am__quote@
373@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/doomstat.Po@am__quote@
374@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/dstrings.Po@am__quote@
375@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/f_finale.Po@am__quote@
376@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/f_wipe.Po@am__quote@
377@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/g_game.Po@am__quote@
378@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gl_main.Po@am__quote@
379@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gl_texture.Po@am__quote@
380@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/hu_lib.Po@am__quote@
381@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/hu_stuff.Po@am__quote@
382@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/info.Po@am__quote@
383@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/lprintf.Po@am__quote@
384@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_argv.Po@am__quote@
385@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_bbox.Po@am__quote@
386@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_cheat.Po@am__quote@
387@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_menu.Po@am__quote@
388@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_misc.Po@am__quote@
389@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/m_random.Po@am__quote@
390@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/md5.Po@am__quote@
391@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/mmus2mid.Po@am__quote@
392@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_ceilng.Po@am__quote@
393@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_checksum.Po@am__quote@
394@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_doors.Po@am__quote@
395@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_enemy.Po@am__quote@
396@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_floor.Po@am__quote@
397@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_genlin.Po@am__quote@
398@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_inter.Po@am__quote@
399@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_lights.Po@am__quote@
400@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_map.Po@am__quote@
401@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_maputl.Po@am__quote@
402@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_mobj.Po@am__quote@
403@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/p_plats.Po@am__quote@
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453# This directory's subdirectories are mostly independent; you can cd
454# into them and run `make' without going through this Makefile.
455# To change the values of `make' variables: instead of editing Makefiles,
456# (1) if the variable is set in `config.status', edit `config.status'
457# (which will cause the Makefiles to be regenerated when you run `make');
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