diff options
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 1495 |
1 files changed, 1495 insertions, 0 deletions
@@ -0,0 +1,1495 @@ | |||
1 | Entrys marked by a * are fixed. | ||
2 | |||
3 | -------------------------------------------------------------------------- | ||
4 | 33. (2000/12/24) Single key quit | ||
5 | |||
6 | Colin: opulent wants the old 'q quits demo recording' feature back. | ||
7 | I suggest making it a configurable key setting, not bound to any | ||
8 | key by default. | ||
9 | Proff: For 2.2.4? | ||
10 | |||
11 | -------------------------------------------------------------------------- | ||
12 | 34. (2002/07/28) Fix documentation | ||
13 | |||
14 | Proff: | ||
15 | - add mp3 stuff | ||
16 | - add new opengl options | ||
17 | - update FAQ? | ||
18 | |||
19 | -------------------------------------------------------------------------- | ||
20 | *35. (2002/07/28) Fix OpenGL segfault on Linux | ||
21 | |||
22 | Proff: | ||
23 | Possibly caused by using gluImageScale when paletted textures used. | ||
24 | Either write my own scaling functions, which would allow mipmapping | ||
25 | for paletted textures, or just kick the scaling. I'm for the first | ||
26 | if I get the time. Small fix would be disabling gluImageScale when | ||
27 | paletted textures used. | ||
28 | Proff: Will hopefully be fixed in 2.3.x | ||
29 | |||
30 | -------------------------------------------------------------------------- | ||
31 | *36. (2002/07/28) Add option to move backward with second mousebutton | ||
32 | |||
33 | Proff: like it was in my old prboom version | ||
34 | Proff: 2.3.x | ||
35 | |||
36 | -------------------------------------------------------------------------- | ||
37 | |||
38 | List of revisions from PrBoom 2.3: | ||
39 | |||
40 | [!] - cph needs to check | ||
41 | [+] - already merged | ||
42 | [ ] - empty or not wanted | ||
43 | [-] - interesting but not merged yet | ||
44 | |||
45 | + r597 | Add player number to spawn as a parameter to P_SpawnPlayer, repl | ||
46 | + r598 | Improved P_InterceptVector that isn't subject to overflows Remov | ||
47 | + r599 | Check whether usleep(3) is supported, and fall back on select(2) | ||
48 | + r602 | Changed long long to int_64_t. | ||
49 | - r603 | Added chasecam patch and fixed long long problems. Worked withou | ||
50 | Chasecam | ||
51 | - r604 | Added p_chase.* | ||
52 | Chasecam | ||
53 | r605 | Support saving games at all compat levels - this will be necessa | ||
54 | + r606 | Linux byteorder.h macros are unsigned, so we must force them to | ||
55 | r607 | Linux byteorder.h macros are unsigned, so we must force them to | ||
56 | - r608 | Nice catch Quasar` - fix sprite clipping for cameras in underwat | ||
57 | Chasecam | ||
58 | r609 | Minor fix | ||
59 | r610 | General cleanup of EV_BuildStairs Fix scanning for multiple stai | ||
60 | r611 | Separate demo sync stuff into its own section Add Final Doom tel | ||
61 | r612 | Fix dropoff flag for Boom demos | ||
62 | r613 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f | ||
63 | + r614 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f | ||
64 | r615 | Bump version number | ||
65 | r616 | Merge rewritten R_DrawSpan from the dev tree | ||
66 | r617 | Final demo support refinements, inc. -complevel (which was docum | ||
67 | r618 | Include spec file in the tarball, and build RPM with -ta | ||
68 | r619 | From the 2.3.x tree: Cleaned up sound code. I_StartSound gets ch | ||
69 | r620 | Bump version number. | ||
70 | r621 | Various things for 2.2.2 | ||
71 | r622 | Update with WAD generated from the dev tree, no v1.2 compat save | ||
72 | r623 | Imported doublebuffering and fullscreen toggle from dev tree. | ||
73 | r624 | Put samplerate a little bit down, because when timidity is used | ||
74 | r625 | Update boom.cfg.5 with new video options, from Proff Man page fi | ||
75 | r626 | This commit was manufactured by cvs2svn to create tag 'prboom_2_ | ||
76 | r627 | Released 2.2.2 | ||
77 | + r628 | comp_stairs fix and EV_BuildStairs cleanup from stable branch | ||
78 | + r629 | Boom dropoff compat fix, from stable branch | ||
79 | + r630 | *** empty log message *** | ||
80 | + r631 | Merge newer version from stable branch Switch to %configure and | ||
81 | + r632 | Very minor spacing fixes | ||
82 | + r633 | Must distribute prboom.txt so the make can pass prboom.wad | ||
83 | r634 | Distros have caught up with us and are shipping SDL 1.2 now Clea | ||
84 | r635 | Fix typo | ||
85 | + r636 | Rationalise the light level calcs for sprites and walls - new fu | ||
86 | + r637 | SDL video corectness fix - use SDL_MUSTLOCK to determine if we h | ||
87 | + r638 | We need malloc wrappers to do error handling etc; just go back t | ||
88 | + r639 | New I_Read wrapper for read(2) - partial read handling - error h | ||
89 | + r640 | Clear curline after use, so preventing R_ColourMap applying it t | ||
90 | r641 | New savegame format revision, save compat level in saves so we c | ||
91 | + r642 | Get rid of the SIGPIPE handler - it's been unused since we switc | ||
92 | + r643 | Merge in Proff's port of the BEX extensions from Eternity for mu | ||
93 | + r644 | Fix some d_deh.c compile warnings Make lots of internal processi | ||
94 | + r645 | Eliminate another static buffer in favour of doom_printf | ||
95 | + r646 | Doom v1.2 did not animate 2s middle textures (cf levels/d-f/dmsp | ||
96 | r647 | We always compile with SDL_mixer these days, so drop all the ho | ||
97 | (will break Mac) | ||
98 | + r648 | Clean up POSIX build process - remove obsolete stuff about no-ne | ||
99 | + r649 | Clarify the base[xy]scale logic a bit, use correct global variab | ||
100 | + r650 | Eliminate some redundant variables and calculations in R_StoreWa | ||
101 | + r651 | Remove sprite{width,offset,topoffset}, these were just caches of | ||
102 | r652 | Fixed latest changes for Visual C++. | ||
103 | (not necessary) | ||
104 | r653 | Added the new menu code from SMMU. | ||
105 | (we don't want the new menu code) | ||
106 | r654 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b | ||
107 | r655 | Fix typo causing keypad 5 to map to PAD0 | ||
108 | + r656 | Fix keypad 5 Use SDL_SetPalette (SDL1.2 feature which allows us | ||
109 | r657 | Update POSIX Makefile for new menu system files Remove obsoleted | ||
110 | (the useful stuff is already in) | ||
111 | r658 | Fix running with no existing config file (but the currently comm | ||
112 | (g_bind is not used) | ||
113 | r659 | Removed unused I_ConTextAttr. | ||
114 | r660 | I'm stupid or somewhat, I_ConTextAttr IS used. I should check th | ||
115 | + r661 | For consistency, keep all linked thinkers on a class list - have | ||
116 | + r662 | Remove duplicate extern for thinkercap from doomstat.h Move comm | ||
117 | + r663 | Remove old Linux joystick code | ||
118 | r667 | Move config file stuff to g_config.c Split out code for specific | ||
119 | (g_config) | ||
120 | r668 | Added g_config to VisualC project files. | ||
121 | (g_config) | ||
122 | r669 | Added g_config.h. | ||
123 | (g_config) | ||
124 | + r670 | Minor cleanup | ||
125 | r671 | Makefile change for g_config.[ch], which I forgot to commit yest | ||
126 | (g_config) | ||
127 | r672 | This commit was manufactured by cvs2svn to create branch 'axes_s | ||
128 | r673 | Robert Sherwood's axes patch | ||
129 | r674 | G_SaveDefaults callback set up only after G_LoadDefaults done Ad | ||
130 | + r675 | Removed Dreamcast stuff which doesn't belong here. | ||
131 | r676 | Updated Dreamcast stuff (some bugs left). | ||
132 | (Dreamcast) | ||
133 | r677 | Updated/cleaned up Dreamcast stuff (some bugs left). Fixed some | ||
134 | (Dreamcast) | ||
135 | r678 | Updated/cleaned up Dreamcast stuff. Works now, the bugs weren't | ||
136 | (Dreamcast) | ||
137 | r679 | Added sound to Dreamcast version. | ||
138 | (Dreamcast) | ||
139 | r680 | Fixed tolower(*s++) bug. | ||
140 | (Binding/Console) | ||
141 | r681 | Fixed D_DoomExeDir for Dreamcast. | ||
142 | (Dreamcast) | ||
143 | r682 | Added keyboard support for Dreamcast. | ||
144 | (Dreamcast) | ||
145 | r683 | From rsherwood: Axes now scale against the appropriate values (i | ||
146 | r684 | Added "Installation From CVS" (Steven Elliott). | ||
147 | + r685 | Added "Installation From CVS" (Steven Elliott). | ||
148 | (was already merged) | ||
149 | r686 | P_SpawnPlayer must only be called with mthing_t's from the playe | ||
150 | + r687 | On the right branch this time, merge the fix for my player start | ||
151 | (was already merged) | ||
152 | 688-707 | ||
153 | r708 | Updated. | ||
154 | (TODO) | ||
155 | + r709 | Intermission screen demo sync bug fixed Also fix a possible time | ||
156 | (was already merged) | ||
157 | r710 | Added additional check for extensions. | ||
158 | r711 | Fix for compiling prboom_server on windows. | ||
159 | + r712 | Fixed some z_zone related problems. | ||
160 | (was already merged) | ||
161 | + r713 | Fix WAD bugs that can cause crashes even in demo compatibility m | ||
162 | (was already merged) | ||
163 | r714 | New config file name prboom.config for both GL and non-GL versio | ||
164 | (new config format) | ||
165 | + r715 | Pull forward fixes from stable tree: Fix numeric keypad. Kill th | ||
166 | (was already merged) | ||
167 | + r716 | Another fix fromt he stable branch: Fix fastparm and respawnparm | ||
168 | (was already merged) | ||
169 | r717 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b | ||
170 | r718 | Crop some old bits Update on progress Add comp_sound idea | ||
171 | r719 | Update some email addresses | ||
172 | r720 | *** empty log message *** | ||
173 | r721 | Correct compatibility levels comment | ||
174 | r722 | Import items from 2.2.2 and 2.2.3 | ||
175 | r723 | pedantic html fix | ||
176 | r724 | Add super shotgun/A_CheckReload fix. | ||
177 | + r725 | Fix file handle leak in R_InitTranMap when called before WADs lo | ||
178 | + r726 | Make A_CheckReload actually work. Compatibility optioned for old | ||
179 | (was already merged) | ||
180 | r727 | Fix typo. | ||
181 | + r728 | Some patches from selliot to improve handling of missing monster | ||
182 | + r729 | Make M_ReadFile return -1 on error, so we can distniguish an emp | ||
183 | (parts were missing) | ||
184 | + r730 | LOL, backslash escaping, what was I thinking, the windows users | ||
185 | (was already merged) | ||
186 | - r731 | Initialise gamestate so it's not GS_LEVEL. This stops a SEGV if | ||
187 | (Chasecam) | ||
188 | - r732 | Merged in the axes stuff. It's a more general replacement of the | ||
189 | (Generalise axes handling for input devices) | ||
190 | + r733 | Clear player mobj's at level end - they're allocated PU_LEVEL so | ||
191 | + r734 | Add back in horrible kludge used in 2.2.x to stop desyncs in the | ||
192 | (was already merged) | ||
193 | r735 | i_joy.c is gone | ||
194 | + r736 | Removed now unused X11 and OSS. | ||
195 | + r737 | New comp_sound compatibility option: - player only ever hears th | ||
196 | (was already merged) | ||
197 | r738 | *** empty log message *** | ||
198 | r739 | Updated. | ||
199 | + r740 | Moved D_DoomExeDir and FindWADFile to i_system. Renamed to I_Doo | ||
200 | (cleaned up) | ||
201 | + r741 | -forceoldbsp is valid for non-GL builds | ||
202 | (was already merged) | ||
203 | + r742 | Fix comp_skymap. Looks like I just overlooked this one when I di | ||
204 | (was already merged) | ||
205 | + r743 | Added the MP3 loading. MP3 will only be loaded if the music lump | ||
206 | (was already merged) | ||
207 | r744 | Load default config from a wad if config file not found. | ||
208 | (new config format) | ||
209 | r745 | Strings in menuitem_t will be const | ||
210 | r746 | Add the latest new compatibility levels. | ||
211 | (console) | ||
212 | r747 | Enable gamma correction with new config system. | ||
213 | (console) | ||
214 | r748 | Extension usage from 2.2.x. | ||
215 | (from 2.2) | ||
216 | - r749 | Save sensitivity settings. | ||
217 | (axes) | ||
218 | r750 | Small fix for keybinding names. | ||
219 | (binding) | ||
220 | r751 | Credits. | ||
221 | (new menu stuff) | ||
222 | r752 | Fix version strings. | ||
223 | r753 | Updated. | ||
224 | r754 | Hopefully fix some Linux/NVidia problems. | ||
225 | r755 | *** empty log message *** | ||
226 | r756 | Minor corrections | ||
227 | r757 | More corrections | ||
228 | r758 | Another HTML fix. | ||
229 | r759 | Move ssg fix to the right section. | ||
230 | r760 | Add DivlineSide coord-swapping bug. Add more info on p_sight.c d | ||
231 | + r761 | Fix swapped coord in LOS calcs involving east-west walls (this | ||
232 | (from 2.2) | ||
233 | + r762 | Auto-fix WAD bug where 1S line uses negative sidedef number othe | ||
234 | r763 | Add back screenshot capability. | ||
235 | (menu) | ||
236 | r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod | ||
237 | + r765 | Remove tmflags, redundant. Preserve tmx & tmy over calls to P_Cr | ||
238 | (was already merged) | ||
239 | r766 | Revised P_CreateSecNodeList details. | ||
240 | + r767 | Added fix for 800x600 bug by John Popplewell, but currently put | ||
241 | r768 | Enabled fix for 800x600 bug by John Popplewell. Finetuned the va | ||
242 | (skipped, related to previous) | ||
243 | r769 | Removed debug hack. | ||
244 | r770 | Added statusbar console variables. Worked a little bit on the me | ||
245 | (menu, console) | ||
246 | r771 | Added hud and cheat console variables. Worked a little bit on th | ||
247 | + r772 | Better invulnerability drawing for normal OpenGL (not paletted). | ||
248 | (2.2) | ||
249 | - r773 | Added better dynamic OpenGL loader (Linux makefiles need updates | ||
250 | (Dynamic OpenGL) | ||
251 | - r774 | Tried fixing release bug in tesselator. Not sucessful yet. | ||
252 | (Tesselator) | ||
253 | r775 | Sorting config file output (Lucas Pope). | ||
254 | (config) | ||
255 | r776 | Small bugfix for VC7. isprint doesn't like anything above 255 (L | ||
256 | (binding) | ||
257 | r777 | Disabling gluTesselator till it's fixed. | ||
258 | (Tesselator) | ||
259 | - r778 | New and unified software rendering by Lucas Pope. This adds 16 a | ||
260 | (renderer) | ||
261 | r779 | Accidently added this in the last update. This is the new sound | ||
262 | - r780 | Added fix for 800x600 bug by John Popplewell which wasn't in the | ||
263 | (renderer) | ||
264 | - r781 | Unified patch rendering (filtering etc) (Lucas Pope). | ||
265 | (renderer) | ||
266 | r782 | Added more console commands. | ||
267 | (console) | ||
268 | r783 | Added more console commands. Fixed OpenGL mode. | ||
269 | (console) | ||
270 | - r784 | Implemented on the fly video mode changing (8,16,32 bit). | ||
271 | (renderer) | ||
272 | r785 | updated | ||
273 | r786 | added s_samplerate console var | ||
274 | (console) | ||
275 | r787 | enclosed the signal handlers with #ifndef _DEBUG | ||
276 | r788 | small comment change | ||
277 | (binding) | ||
278 | - r789 | added the RDRAW_FILTER_ROUNDED filter method that combines the s | ||
279 | (renderer) | ||
280 | - r790 | added RDRAW_FILTER_ROUNDED support | ||
281 | (renderer) | ||
282 | r791 | Reverted back to old sound code, due to some problems. | ||
283 | - r792 | fixed V_PlotPatch clipping, still not perfect, but better. also | ||
284 | (renderer) | ||
285 | - r793 | added bufferWidth/Height and convertToBGRA parameters for the V_ | ||
286 | (renderer) | ||
287 | - r794 | Fixed some bugs in the V_GetPlotted* function family. | ||
288 | (renderer) | ||
289 | - r795 | just some small little fixes | ||
290 | (renderer) | ||
291 | - r796 | Using new V_GetPlotted functions for the OpenGL texture generati | ||
292 | (renderer) | ||
293 | - r797 | Fix include filename case for compilation on Linux | ||
294 | (renderer) | ||
295 | - r798 | __cdecl presumably only needed on Win32; not available with gcc | ||
296 | (renderer) | ||
297 | - r799 | Case sensitive filename fixes | ||
298 | (renderer) | ||
299 | - r800 | Removed __cdecl. | ||
300 | (renderer) | ||
301 | r801 | showMessages now defaults to on. | ||
302 | (console) | ||
303 | - r802 | Fixed OpenGL/Software clash. | ||
304 | (renderer) | ||
305 | - r803 | Made OpenGL library name configurable. Added dynamic screen reso | ||
306 | (renderer) | ||
307 | - r804 | Removed test code. | ||
308 | (renderer) | ||
309 | - r805 | Moved DrawLine from am_map to v_video. Added all wrappers for Op | ||
310 | (renderer) | ||
311 | - r806 | Fixed resizing in windowed mode. | ||
312 | (renderer) | ||
313 | - r807 | Fixed warnings about different const modifier. Added small check | ||
314 | (renderer) | ||
315 | - r808 | Fixed some bugs (release version now works). Touched the memory | ||
316 | (renderer) | ||
317 | r809 | String const fix | ||
318 | (console) | ||
319 | r810 | Minor fixes | ||
320 | (menu) | ||
321 | - r811 | Removed all references to V_DrawMemPatch. | ||
322 | (renderer) | ||
323 | r812 | More const fixes. | ||
324 | (console) | ||
325 | - r813 | Screenshot is now a video system function. | ||
326 | (renderer) | ||
327 | - r814 | Removed GL_DOOM. | ||
328 | (renderer) | ||
329 | - r815 | Removed all remaining GL_DOOMs before full unification. | ||
330 | (renderer) | ||
331 | - r816 | Unified software and OpenGL into one executable. Nothing changed | ||
332 | (renderer) | ||
333 | + r817 | cleaned up the PAUSE patch rendering | ||
334 | + r818 | fixed a major bug that caused any deh patch that modified a mons | ||
335 | (was already merged) | ||
336 | r819 | Made slowturntics variable. | ||
337 | (console) | ||
338 | r820 | Merge "time" portability fix fom dev branch (wi_stuff.c:1.6->1.7 | ||
339 | r821 | Bump version numbers Add link to HP-UX compilation instructions | ||
340 | - r822 | Fix inlining, min/max macros for gcc | ||
341 | (renderer) | ||
342 | r823 | Add gl_dyn.c, r_filter.h | ||
343 | - r824 | new TPatch format, VIDD integration, many fixed video issues | ||
344 | (renderer) | ||
345 | - r825 | new TPatch format, VIDD integration | ||
346 | (renderer) | ||
347 | - r826 | Fixed OpenGL calls to the new patch functions. Updated VisualC++ | ||
348 | (renderer) | ||
349 | - r827 | Newlines at EOF to passify gcc. | ||
350 | (renderer) | ||
351 | + r828 | Remove duplicate BuildBEXTables (well spotted, Quasar`). | ||
352 | (was already merged) | ||
353 | - r829 | Add r_patch.c. | ||
354 | (renderer) | ||
355 | r830 | BEX-equivalent strings output should have spaces around the = ( | ||
356 | + r831 | BEX-equivalent strings output should have spaces around the = ( | ||
357 | (was already merged) | ||
358 | - r832 | Removed debug code. | ||
359 | (renderer) | ||
360 | - r833 | More error checking. | ||
361 | (renderer) | ||
362 | - r834 | Some code reorganisation. Added infinitePerspective which replac | ||
363 | (renderer) | ||
364 | r835 | Some code reorganisation. | ||
365 | r836 | Don't use paletted textures as default. | ||
366 | r837 | backported from 2.3.x: fixed a major bug that caused any deh pat | ||
367 | - r838 | Removed glu tesselation code, as it doesn't work properly and is | ||
368 | (renderer) | ||
369 | r839 | Don't use paletted textures as default. | ||
370 | r840 | Backported better invulnerability drawing for normal OpenGL (not | ||
371 | r841 | Removed glu tesselation code, as it doesn't work properly and is | ||
372 | r842 | Updated. | ||
373 | r843 | Bumped version number. | ||
374 | r844 | Commit Mead's/my countable item automap highlighting. | ||
375 | r845 | Fix SEGV on failed lookup for BEX codepointer. | ||
376 | r846 | Always rangecheck patch drawing to the framebuffer, we have no g | ||
377 | r847 | Respawn frame bug "reported" on DW forums by Graf Zahl. | ||
378 | r848 | Don't treat linedef types in the 0x8000-0xffff range as generali | ||
379 | r849 | Fix DEH_MOBJINFOMAX. | ||
380 | r850 | Removed need for far clipping plane. | ||
381 | r851 | Updated and added some details. | ||
382 | r852 | Added some stuff from 2.2.x. | ||
383 | r853 | Update and cleanup. | ||
384 | r854 | Clean up some code indenting. | ||
385 | r855 | Split visplane duplication into new function. Fix sky-over-sky H | ||
386 | + r856 | From prboom_stable_2_2: Split visplane duplication into new func | ||
387 | (2.2) | ||
388 | r857 | Updated. | ||
389 | r858 | Fix erroneous extra shot noise when chaingun runs out of ammFix | ||
390 | + r859 | Fix chaingun bullet-noise-after-last-bullet bug. | ||
391 | (was already merged) | ||
392 | r860 | Compatibility option the chaingun sound fix (Bahdko made me, hon | ||
393 | r861 | Add chaingun extra shot sound fix. HTML cleanups. Obscure email | ||
394 | r862 | Obscure email addresses against spam harvesting. | ||
395 | r863 | Another email link obscured. | ||
396 | r864 | Fix for crash when trying to load empty slot. | ||
397 | (menu) | ||
398 | r865 | Removed $Id: $ lines. This is for the future switch to subversio | ||
399 | r866 | Removed $Id: $ lines. This is for the future switch to subversio | ||
400 | r867 | Wow, I totally messed up the last checkin. At all places where a | ||
401 | r868 | Wow, I totally messed up the last checkin. At all places where a | ||
402 | r869 | Fixed compiling of prboom_server. | ||
403 | r870 | Wow, I totally messed up the last checkin. At all places where a | ||
404 | - r871 | Fixed double dcvars.translation mapping in 16 and 32 bit. | ||
405 | (renderer) | ||
406 | - r872 | Fixed tranlation mapping for rounding filter in 8 bit. | ||
407 | (renderer) | ||
408 | r873 | Added r_patchfilter and r_patchslope console variables. | ||
409 | (console) | ||
410 | - r874 | Patch drawing defaults to point filter and square borders as thi | ||
411 | (renderer) | ||
412 | r875 | Fix crash when doing timedemo from the menu. | ||
413 | (menu) | ||
414 | - r876 | Added translucent patch drawing (used in video settings menu). | ||
415 | (renderer) | ||
416 | - r877 | Added more menu graphics from smmu. | ||
417 | (menu graphics) | ||
418 | r878 | Added r_homflash console command. | ||
419 | (console) | ||
420 | r879 | Use smaller slider graphics from smmu. Boolean values are switch | ||
421 | (menu) | ||
422 | r880 | Output of lprintf now also goes to console. | ||
423 | (console) | ||
424 | r881 | Added names for keypad keys. | ||
425 | (binding) | ||
426 | - r882 | Renamed r_videomode to r_rendermode. The r_width, r_height and r | ||
427 | (rendering) | ||
428 | r883 | Video settings menu is much more complete (OpenGL stuff missing) | ||
429 | (menu) | ||
430 | r884 | Updated. | ||
431 | + r885 | Made I_SoundInit callable more that once. | ||
432 | r886 | The snd_samplerate command is toggleable and only allows values | ||
433 | (console) | ||
434 | r887 | Fixed sound menu. | ||
435 | (menu) | ||
436 | r888 | Added use_mouse console variable. | ||
437 | (console) | ||
438 | r889 | Fixed compilation warning related to defdemoname. Made G_Compati | ||
439 | (console) | ||
440 | r890 | Moved default_compatibility_level and compatibility_level consol | ||
441 | (console) | ||
442 | r891 | Some small changes. Split up compatibility into two pages. | ||
443 | (menu) | ||
444 | r892 | Added p_cmd.c and made small related changes. This adds monster | ||
445 | (console) | ||
446 | r893 | Removed cvs log. | ||
447 | r894 | Removed non OpenGL versions. | ||
448 | - r895 | Added OpenGL console commands. Added OpenGL settings to video me | ||
449 | (renderer) | ||
450 | - r896 | Added ViddSys. Added viddsys project for VisualC6. Enabled vidd | ||
451 | (VIDD) | ||
452 | r897 | Added some stuff. | ||
453 | r898 | Removed unused stuff. | ||
454 | (console) | ||
455 | r899 | Reworked the menus a bit. Disabled some non working stuff for no | ||
456 | (menu) | ||
457 | r900 | Moved demo stuff from g_game to g_demo. | ||
458 | (g_demo) | ||
459 | - r901 | Implemented iwad console command for on the fly iwad switching. | ||
460 | (IWAD switching) | ||
461 | - r902 | Documentation for vidd. | ||
462 | (VIDD) | ||
463 | r903 | Fix drawing when console is fullscreen. | ||
464 | (console) | ||
465 | r904 | Added C_RunTextCmdf. Added c_addcommand_stats console command wh | ||
466 | (console) | ||
467 | r905 | Changed to use C_RunTextCmdf. | ||
468 | (menu) | ||
469 | r906 | Added iwad selection in "features->load wad". | ||
470 | (menu) | ||
471 | - r907 | Changed iwad from console command to console string and prevent | ||
472 | (IWAD switching) | ||
473 | r908 | Using g_iwad (from iwad console string) for default iwad when no | ||
474 | (IWAD switching, menu) | ||
475 | - r909 | Sound functions take const mobj_t * instead of void * for locati | ||
476 | (VIDD) | ||
477 | r910 | Moved includes bacuase of some changes in the header files. | ||
478 | - r911 | Sound functions take const mobj_t * instead of void * for locati | ||
479 | (IWAD switching) | ||
480 | r912 | Added c_net from smmu. | ||
481 | (net from smmu) | ||
482 | r913 | Added fraggle script files from smmu, but didn't integrate it in | ||
483 | (fraggle script) | ||
484 | - r914 | Made wall and floor filters seperatly selectable (to allow round | ||
485 | (renderer) | ||
486 | - r915 | Added Lucas Pope to credits. | ||
487 | (renderer) | ||
488 | r916 | Several small changes to let fraggle script stuff compile. Added | ||
489 | (fraggle script) | ||
490 | r917 | Added fraggle script files. Moved some files into project subfol | ||
491 | (fraggle script) | ||
492 | - r918 | Three font graphics from SMMU added. | ||
493 | (font graphics) | ||
494 | - r919 | Merging more stuff from SMMU: v_misc added and moved font handli | ||
495 | (font handling - better get it from Eternity) | ||
496 | - r920 | Using the new V_Text* functions here instead of implementing ess | ||
497 | (font handling) | ||
498 | r921 | Removed unused externs. | ||
499 | r922 | Some cleanup. Using V_IsPrint to check if char is printable. Add | ||
500 | (console) | ||
501 | - r923 | Initialize the font in v_misc. | ||
502 | (font handling) | ||
503 | r924 | For iwad switching: Initialize patches (R_Init) before any call | ||
504 | r925 | Definitions for silentmove sector flags. | ||
505 | r926 | Added totalfrags in preparation for the coming smmu hud code. | ||
506 | (smmu hud) | ||
507 | r927 | Added lightlevel_t. Added prototypes for new functions from smmu | ||
508 | (fraggle script) | ||
509 | r928 | Fixed type cast compiler warnings. | ||
510 | (fraggle script) | ||
511 | r929 | Using the recently added V_DrawBox function. | ||
512 | (menu) | ||
513 | r930 | Prevent adding a command twice, as this causes an endless loop l | ||
514 | (console) | ||
515 | - r931 | Typecast to prevent warning. | ||
516 | (renderer) | ||
517 | r932 | Added linedefs for scripting from smmu. | ||
518 | (fraggle script) | ||
519 | r933 | Last log entry is wrong. This added silentmove. | ||
520 | (fraggle script) | ||
521 | - r934 | Adding silentmove and using plat_up, plat_stop and palt_down con | ||
522 | (some constants) | ||
523 | - r935 | Added T_LightFade and P_FadeLight from smmu. | ||
524 | (P_FadeLight) | ||
525 | r936 | Enabled T_AddCommands and V_AddCommands. Some moving around of * | ||
526 | (console) | ||
527 | r937 | New hud from smmu with some small related changes. The fullscree | ||
528 | (HUD) | ||
529 | r938 | Removed cvs log. | ||
530 | - r939 | Removed message from player_t, use doom_printf or player_printf | ||
531 | (Removed message from player_t, use doom_printf or player_printf instead) | ||
532 | - r940 | Fix chasecam when teleporting. | ||
533 | (chasecam) | ||
534 | - r941 | Added r_blockmap. | ||
535 | (blockmap) | ||
536 | - r942 | Some code cleanups and documentation fixes. Very small changes f | ||
537 | (several changes) | ||
538 | - r943 | Enabled V_FPSDrawer: | ||
539 | (FPS drawer) | ||
540 | r944 | Added and enabled more smmu stuff. | ||
541 | (smmu) | ||
542 | - r945 | Fixed V_WriteTextXYGapFont call from using v_font to supplied fo | ||
543 | (font) | ||
544 | r946 | Small cleanups and added some variables from smmu. | ||
545 | - r947 | prboom.wad now loaded together with iwad. Using IndentifyVersion | ||
546 | (IWAD switching) | ||
547 | r948 | Added deh_loaded variable from smmu. | ||
548 | (console) | ||
549 | r949 | gravity is now a variable. | ||
550 | (gravity variable) | ||
551 | r950 | Renamed G_DeferedInitNew to G_DeferedInitNewNum and G_InitNew to | ||
552 | (hubs) | ||
553 | r951 | Moved G_Ticker to the end of the file. | ||
554 | r952 | Added p_info and p_hubs from smmu. | ||
555 | (hubs) | ||
556 | r953 | Some definitions (intermission camera related) and the barest mi | ||
557 | (intermission camera) | ||
558 | r954 | Check if soundfx is enabled in S_StopSounds to fix crash. | ||
559 | r955 | Moved "extern int screenblocks;" to r_main.h | ||
560 | r956 | Removed now unused extern int key_* definitions. Added G_Scrambl | ||
561 | - r957 | Print errors to console instead of calling I_Error. | ||
562 | (renderer) | ||
563 | r958 | Put code from g_game (G_DoLoadLevel) to init the sky texture nam | ||
564 | (smmu) | ||
565 | r959 | More things from smmu in P_SetupLevel. | ||
566 | (smmu) | ||
567 | r960 | Removed unused key_* definitions. Moved key_map_* definitions to | ||
568 | - r961 | Z_PrintStats is Z_DrawStats now and called from HU_Drawer. It's | ||
569 | (font) | ||
570 | r962 | MAXLOADWADS now 2 again, cause prboom is implicitely loaded. | ||
571 | - r963 | bodyqueue fix from mbf. | ||
572 | (bodyqueue) | ||
573 | r964 | New sound code from smmu. | ||
574 | (smmu - sound) | ||
575 | r965 | Reenabled quit sounds. Added i_endoom_delay to change delay when | ||
576 | - r966 | Small changes and additions from smmu. | ||
577 | (chasecam) | ||
578 | r967 | P_SetupLevel and G_InitNew take a levelname instead of gameepiso | ||
579 | (smmu) | ||
580 | r968 | Added death messages from smmu. | ||
581 | (smmu) | ||
582 | r969 | Bump version number for autoconf. | ||
583 | r970 | Sprite offsets must be flipped for flipped sprites. Thanks to fr | ||
584 | r971 | Further improve the P_CreateSecNodeList global variable cleanups | ||
585 | r972 | Fix endianness issues in tic field of network packets. Should be | ||
586 | r973 | cf http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=174541 Remov | ||
587 | r974 | Get line lengths right in README.command-line | ||
588 | r975 | Added more intermission code from smmu. Made some functions stat | ||
589 | (smmu) | ||
590 | r976 | Added use_startmap and startlevel. Added functions for dynamic w | ||
591 | (smmu) | ||
592 | r977 | Enabled some smmu stuff which didn't work before. | ||
593 | (smmu) | ||
594 | r978 | Removed ChangeLog as it's generated. | ||
595 | r979 | Reintroduce -nomouse option; essential for debugging. | ||
596 | r980 | Add comp_sound stuff, backported from the development version. | ||
597 | r981 | Set compatiility options correctly in netgames in old compatibil | ||
598 | r982 | Add support to network game server for reading config files. It | ||
599 | r983 | Added explanation for AM_PATH_SDL problem to compile from cvs se | ||
600 | r984 | Added explanation for AM_PATH_SDL problem to compile from cvs se | ||
601 | r985 | Added correct eol property. | ||
602 | r986 | Added correct eol property. | ||
603 | r987 | Fixed Makefile.am. Small posix related fixes. | ||
604 | r988 | Added Visual Studio .NET project files. | ||
605 | r989 | Added tab before each line of files. | ||
606 | r990 | More Makefile and posix fixes. | ||
607 | r991 | Posix fixes for OpenGL. Now always compiled in, as there are no | ||
608 | r992 | Makefiles are weird. Replaced tabs with spaces in file list. | ||
609 | r993 | Added VISUALCNET to distribution. | ||
610 | r994 | Added inl and vidd directorys to makefiles. | ||
611 | r995 | Fix end of line. | ||
612 | r996 | Fix case. | ||
613 | r997 | Fix case. | ||
614 | r998 | Added src/inl/Makefile and src/vidd/Makefile. | ||
615 | r999 | Fix end of line. | ||
616 | r1000 | Removed trailing slashes in I_DoomExeDir. | ||
617 | r1001 | Moved includes from gl_intern.h to gl_main.c and gl_texture.c. P | ||
618 | r1002 | Remove ChangeLog from distribution tarball - we don't have one. | ||
619 | r1003 | Remove readme.txt from distribution, as it is not in the reposit | ||
620 | r1004 | Sanity checking for netcmd numbers. Add more entries to netcmd e | ||
621 | (console, net) | ||
622 | - r1005 | Endian fixes. | ||
623 | (renderer) | ||
624 | r1006 | Removed PFNGLCOLORTABLEEXTPROC definition and added FAQ entry. | ||
625 | r1007 | Added GL_DOOM define. | ||
626 | - r1008 | More endian fixes. | ||
627 | (renderer) | ||
628 | r1009 | Reorder comp_sound to match 2.2.4. | ||
629 | + r1010 | Import fixes from stable tree, revisions 823,825,827: - Respawn | ||
630 | (2.2) | ||
631 | + r1011 | Port forward fraggle's sprite offset flipping fix. Clean up and | ||
632 | (sprite clipping fix) | ||
633 | + r1012 | Port forward the fix for global variable overwriting (tmbbox) in | ||
634 | (2.2) | ||
635 | r1013 | New address for Barry Mead. | ||
636 | r1014 | Fix non-GL_Doom compilation. | ||
637 | r1015 | Allow s_sound.c to specify volume with greater precision. This a | ||
638 | r1016 | Work around defect in SDLNet_UDP_Bind channel support. | ||
639 | r1017 | Add a feedback mechanism to keep clients more accurately synchro | ||
640 | r1018 | Upadte email address and download address. | ||
641 | r1019 | Remove direct smpeg dependency - it should be pulled in automati | ||
642 | r1020 | Remove debugging accidentally committed yesterday, and update NE | ||
643 | r1021 | Add weapon pickup sounds, sprite flipping, and updated p_map.c f | ||
644 | r1022 | Protect another email address. | ||
645 | r1023 | Hide another email. | ||
646 | r1024 | Update for 2.2.4 release. | ||
647 | + r1025 | Bring forward generalised line range fix from 2.2.x branch. | ||
648 | (2.2) | ||
649 | r1026 | Fix xtratics - it was generating negative tic #s and the server | ||
650 | r1027 | Added Makefile.am for extra files in generated tar. | ||
651 | r1028 | Tag the 2.2.4 release. | ||
652 | r1029 | Added more missing files to the Makefiles. | ||
653 | r1030 | Added missing GenEnd. | ||
654 | + r1031 | Updates to spec file (from 2.2.4). | ||
655 | (2.2) | ||
656 | + r1032 | Do not link smpeg (ported from 2.2.4). | ||
657 | (2.2) | ||
658 | + r1033 | From 2.2.4, less strict automake checks. | ||
659 | (2.2) | ||
660 | + r1034 | Port back-off support from 2.2.4. Port endianness fixes from 2.2 | ||
661 | (2.2) | ||
662 | + r1035 | As in 2.2.4, removed ChangeLog. | ||
663 | (2.2) | ||
664 | + r1036 | Improve accuracy of sound calculations (sound range fix ported f | ||
665 | (2.2) | ||
666 | + r1037 | Update NEWS with final 2.2.4 list. | ||
667 | (2.2) | ||
668 | r1038 | Tagging PrBoom 2.3.0 | ||
669 | r1039 | PrBoom 2.3.0 released. | ||
670 | r1040 | Explain a bit that this is a rough'n'ready beta release. Solicit | ||
671 | r1041 | Windows release was bad. | ||
672 | r1042 | Some feedback. | ||
673 | r1043 | Updated. | ||
674 | r1044 | Correct the off-screen checking in HUlib_drawTextLine. This stop | ||
675 | r1045 | Bumped version number. | ||
676 | r1046 | Fix config.h for Windows. All references to "../config.h" were r | ||
677 | r1047 | Fix eol. | ||
678 | r1048 | Report error if port bind failed. Sanity checking on player numb | ||
679 | r1049 | Load OpenGL libraries only when needed. | ||
680 | - r1050 | I think this description of the networking is worth saving. | ||
681 | (network explanation) | ||
682 | r1051 | Take screenshot - f12 Quit - f10 Gama correction - f11 | ||
683 | (config) | ||
684 | r1052 | Added autorun to menu. Updated todo. | ||
685 | (menu) | ||
686 | r1053 | Moved and added stuff for redesign. | ||
687 | r1054 | Forgot to rename. | ||
688 | r1055 | Mostly working like the old pages. I have to fix the tool first. | ||
689 | r1056 | With SimpleTAL 3.5, a small hack in pubtal and some small fixes | ||
690 | r1057 | Add navigation and reordered some things. | ||
691 | r1058 | Added hover effect for links. | ||
692 | r1059 | Added missing template. | ||
693 | r1060 | A very small readme on how to build the website. | ||
694 | r1061 | Nicer rollover effect. | ||
695 | r1062 | Fix eol. I finally found the option to prevent my editor from me | ||
696 | r1063 | Fix eol. I finally found the option to prevent my editor from me | ||
697 | - r1064 | More endian fixes. Now it works on big endian systems as far as | ||
698 | (renderer) | ||
699 | r1065 | Fixed ignore-filter. | ||
700 | r1066 | Not needed anymore. | ||
701 | + r1067 | Obvious bug in my attempts to fix the T_VerticalDoor corruption | ||
702 | (2.2) | ||
703 | r1068 | Fix overzealous safety check added in last update. | ||
704 | r1069 | If server is closed before game start, exit the client too. | ||
705 | r1070 | We should call D_QuitNetGame for any client exit after the serve | ||
706 | r1071 | Better management of players joining and quitting during startup | ||
707 | r1072 | Demo players are after this: total live monsters count in the HU | ||
708 | r1073 | Set savegame root. | ||
709 | r1074 | fake_contrast should be on by default (used to be on but configu | ||
710 | r1075 | Bump version number. | ||
711 | r1076 | Marked hub and script related stuff with ifdefs. | ||
712 | (hub) | ||
713 | - r1077 | Fixed textcolours array, this caused segfaults. | ||
714 | (font) | ||
715 | - r1078 | Fix prboom.wad not found [Patch 949349]. | ||
716 | (IWAD switching) | ||
717 | - r1079 | Fix texture pegging for upper textures [Patch 897801] [Bug 59999 | ||
718 | (renderer) | ||
719 | r1080 | Set svn:eol-style property. | ||
720 | r1081 | Set svn:eol-style property. | ||
721 | r1082 | Make line_t junk static in A_LineEffect. | ||
722 | + r1083 | Make line_t junk static in A_LineEffect [Bug 946686]. | ||
723 | (2.2) | ||
724 | r1084 | Fix for new GCC warnings. | ||
725 | - r1085 | Wrap extremely long lines. | ||
726 | (renderer) | ||
727 | r1086 | Fix Bug #845129. Filenames with dots didn't work properly (and s | ||
728 | - r1087 | Fixed Bug #929248. Buffer overflow in F_TextWrite. | ||
729 | (font) | ||
730 | r1088 | Added SDLK_CARET as console key. | ||
731 | r1089 | Fix compilation. | ||
732 | - r1090 | (Partly) fix bug #851055. (Re)implemented multipatch textures. D | ||
733 | (renderer) | ||
734 | - r1091 | Fix bug #810700. It was some rounding error introduced with the | ||
735 | (renderer) | ||
736 | - r1092 | Limit the posts of a patch to the limits of the texture. As a si | ||
737 | (renderer) | ||
738 | - r1093 | Removed some unused code. I think this got obsolete with the new | ||
739 | (renderer) | ||
740 | r1094 | Added an ifdef USE_ULL_SUFFIX. This should be added with a test | ||
741 | r1095 | Fix bug #826682. Unavailable IWADs get disabled. | ||
742 | (menu, iwad switching) | ||
743 | r1096 | Fix savegames (Bug #896092). | ||
744 | (smmu savegames) | ||
745 | - r1097 | Fix multiple-patches-on-one-column textures (Bug #851055). | ||
746 | (renderer) | ||
747 | r1098 | Bump version number. | ||
748 | r1099 | Load OpenGL library only once. | ||
749 | r1100 | Fix bug #926548 and enhance widgets with the possibility to choo | ||
750 | (hud) | ||
751 | r1101 | Fix bug #810562. Bounded keys weren't checked when playing demo. | ||
752 | (binding) | ||
753 | r1102 | Tried to achive savegame compatibility with 2.2.x, but failed. T | ||
754 | (smmu savegame) | ||
755 | r1103 | Update email address. | ||
756 | r1104 | Use SDL_MUSTLOCK to determine whether si render direct to buffer | ||
757 | r1105 | Bump version number. | ||
758 | r1106 | A few minor fixes so far. | ||
759 | r1107 | Fix --enable-dogs | ||
760 | r1108 | Cheatcodes didn't work anymore and this change wasn't necessary | ||
761 | (binding) | ||
762 | r1109 | Updated. | ||
763 | - r1110 | Removed W_UnlockLump* calls made obsolte by the new renderer. | ||
764 | (renderer) | ||
765 | r1111 | Added a sanity check to prevent problems. | ||
766 | r1112 | Prevent compiler warning. | ||
767 | r1113 | Fix position of automap text widgets when using high-res. | ||
768 | (hud) | ||
769 | r1114 | Added devparm as console command. | ||
770 | (console) | ||
771 | - r1115 | Made R_GetTextureColumn simpler by using the new R_GetTextureCom | ||
772 | (renderer) | ||
773 | - r1116 | Added missing R_GetTextureColumn call for dcvars.prevcolumn. | ||
774 | (renderer) | ||
775 | - r1117 | Use user pointer on Z_Malloc. | ||
776 | (renderer) | ||
777 | - r1118 | Use normal malloc instead of Z_Malloc. | ||
778 | (renderer) | ||
779 | r1119 | Fix compiler warnings and a weird compiler error in Visual Studi | ||
780 | (VIDD) | ||
781 | r1120 | Updated to Visual Studio .NET 2003. | ||
782 | r1121 | Added test for ULL number suffix. | ||
783 | r1122 | Import r418 from trunk: Simplify event handling, logic is all in | ||
784 | r1123 | Update for new dmalloc API. | ||
785 | r1124 | Import r1115 from trunk, fixing dmalloc support. More consistent | ||
786 | r1125 | Merge r941 from trunk (plus Lee's comments from MBF): bodyqueue | ||
787 | r1126 | Import r707 from trunk, for bug #592350: Use M_ReadFile for Find | ||
788 | r1127 | Import r417 from trunk: No need for screenshot to be a gameactio | ||
789 | - r1128 | Fix texture offset when using linear filter in software mode. | ||
790 | (renderer) | ||
791 | - r1129 | Fixed bug #834202. Translucency setting wasn't saved. Patches ar | ||
792 | (renderer) | ||
793 | r1130 | Fixed several compiler warnings. | ||
794 | r1131 | Import r514 from trunk: Better inline asm from Eternity. | ||
795 | r1132 | Fast forward to given map # in demo playback. | ||
796 | r1133 | Fix desync caused by timing differences in intermission screen w | ||
797 | + r1134 | Intermission screen desync on secrets counter. for e.g. 30cn3519 | ||
798 | (2.2) | ||
799 | r1135 | Another demo sync fix for Boom. | ||
800 | r1136 | monkeys, traditional_menu, sts_always_red and weapon_recoil set | ||
801 | r1137 | Import r712 from trunk (needed to complement r418 imported yeste | ||
802 | - r1138 | Imported new colour translation code from SMMU/Eternity. | ||
803 | (renderer) | ||
804 | r1139 | Fixed a few warnings. Let z_zone.c compile on windows. Add defau | ||
805 | r1140 | Import r708 from trunk, needed to complement r707 imported yeste | ||
806 | r1141 | Ripped out tranmap caching. | ||
807 | - r1142 | Don't initialise sound before I_Init(). | ||
808 | (init sound) | ||
809 | r1143 | Import 2.3.x prboom.wad. | ||
810 | r1144 | Blazing door hitting an obstacle should make a blazing door soun | ||
811 | - r1145 | Blazing door closing and hitting something should make a blazing | ||
812 | (blazing door sound) | ||
813 | + r1146 | Live monster counter for HUD, imported from stable_2.2 r1064. | ||
814 | (2.2) | ||
815 | r1147 | Another blazing door noise bug. | ||
816 | + r1148 | The new simplified z_zone implementation. It's just a wrapper ar | ||
817 | (z_zone) | ||
818 | r1149 | #include "z_zone.h", for malloc. | ||
819 | + r1150 | Clear tmthing after each tic - could be referencing a freed obje | ||
820 | (z_zone) | ||
821 | + r1151 | Demo fast forward to given map #, from stable_2.2. | ||
822 | (2.2) | ||
823 | r1152 | Fix autoconf warning. | ||
824 | + r1153 | Live monster counter now worksa with archville resurrections. | ||
825 | (2.2) | ||
826 | r1154 | Live monster counter now counts archville resurrections. | ||
827 | + r1155 | Fix r1142: need p_map.h for P_Map*. | ||
828 | (z_zone) | ||
829 | r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if | ||
830 | - r1157 | Made patches and texture composites of the new software renderer | ||
831 | (renderer) | ||
832 | + r1158 | Added memory_size variable, which is the threshold at which purg | ||
833 | (z_zone) | ||
834 | + r1159 | Fixed long standing backspace printing bug on windows. | ||
835 | (was already merged) | ||
836 | r1160 | Fixed long standing backspace printing bug on windows. | ||
837 | + r1161 | Fixed missing 0 at end of string. | ||
838 | (was already merged) | ||
839 | r1162 | Fixed missing 0 at end of string. | ||
840 | r1163 | Add \n when printing HUD messages to console. | ||
841 | (console) | ||
842 | + r1164 | Fixed rather big memory leak. | ||
843 | (was already merged) | ||
844 | r1165 | Fixed rather big memory leak. | ||
845 | - r1166 | Set edgeSloping when combining posts. | ||
846 | (renderer) | ||
847 | r1167 | Fixed config for new PubTal. Changed CSS a little bit. | ||
848 | r1168 | Generalised doors now make sounds appropriate to their speed. Th | ||
849 | - r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i | ||
850 | (sounds) | ||
851 | - r1170 | More original Doom like default settings. | ||
852 | (default settings) | ||
853 | r1171 | Padding for short REJECT lumps (fixes rq22-318.lmp and probably | ||
854 | r1172 | Make it possible to abort network checking on windows. | ||
855 | - r1173 | Make it possible to abort network checking on windows. | ||
856 | (networking on windows) | ||
857 | - r1174 | Completely removed G_ChangedPlayerColour. | ||
858 | (G_ChangedPlayerColor) | ||
859 | - r1175 | Added portable snprintf. Compile with warnings as errors on wind | ||
860 | (psnprintf) | ||
861 | - r1176 | Made some buffers bigger, so they will not overrun. | ||
862 | (buffers) | ||
863 | - r1177 | Small enhancements and bugfixes from Eternity. Fix indentation. | ||
864 | (renderer) | ||
865 | r1178 | Removed limit on aliases (from Eternity). Small enhancements and | ||
866 | (console) | ||
867 | - r1179 | Unify V_WriteText* and V_StringWidth* functions. | ||
868 | (font) | ||
869 | r1180 | Small enhancements and bugfixes from Eternity. Fix indentation. | ||
870 | (console) | ||
871 | r1181 | Fix compilation with gcc 3.4.x - inconsistency between header an | ||
872 | r1182 | Add calls to SMMU/Eternity net code. | ||
873 | (net) | ||
874 | r1183 | Fix dist target for newer autoconf. | ||
875 | r1184 | Enhanced Edition v1.9 demo support. | ||
876 | r1185 | Fix compilation of server. | ||
877 | (net) | ||
878 | r1186 | Implemented printing of tabs. | ||
879 | + r1187 | Implemented printing of tabs. | ||
880 | (was already merged) | ||
881 | r1188 | Fix crash when player respawns in multiplayer due to new P_MapSt | ||
882 | r1189 | Small fix from Eternity. Small code cleanups. Fix compilation of | ||
883 | (net) | ||
884 | - r1190 | Fix bug #810566. Music stops playing after sound settings change | ||
885 | (sound) | ||
886 | + r1191 | Fix player respawn crashes with new P_MapStart/End | ||
887 | (z_zone) | ||
888 | r1192 | Updated. | ||
889 | r1193 | Bug fixes from Eternity. Small code cleanups. Enabled some more | ||
890 | (smmu fixes from eternity) | ||
891 | r1194 | Bugfixes from Eternity. Small code cleanups. Enabled more stuff. | ||
892 | (smmu fixes from eternity) | ||
893 | + r1195 | Renamed namespace to li_namespace. | ||
894 | (was already merged) | ||
895 | + r1196 | Removed stealth monsters, they weren't supported in the renderer | ||
896 | + r1197 | Ripped out the remaining stealth monster bits. The flags in p_mo | ||
897 | r1198 | Added psnprntf.* and m_fcvt.*. | ||
898 | r1199 | Added pastebin. | ||
899 | r1200 | Start level code also uses P_Map* and must be wrapped (else P_Ma | ||
900 | + r1201 | Start level code also uses P_Map* and must be wrapped (else P_Ma | ||
901 | (2.2) | ||
902 | r1202 | Small changes to css. Moved passwords outside of pastebin.php. R | ||
903 | - r1203 | Don't use systems snprintf as replacement for psnprintf. | ||
904 | (psnprintf) | ||
905 | - r1204 | Use psnprintf instead of snprintf or sprintf. | ||
906 | (psnprintf) | ||
907 | r1205 | Fix for newer autoconf. | ||
908 | ! r1206 | Fix prboom_3_compatibility savegames. | ||
909 | (savegame) | ||
910 | + r1207 | Longtics/EE support ported from stable_2.2. | ||
911 | (2.2) | ||
912 | r1208 | doom2.exe only used the first 10 deathmatch starts. | ||
913 | + r1209 | doom2.exe only used the first 10 deathmatch starts. | ||
914 | (was already merged) | ||
915 | r1210 | Transmit data for tic 0. This probably caused the first-tic desy | ||
916 | r1211 | Experimental proxy server between ipxsetup.exe's IPX networking | ||
917 | r1212 | Works now - fixed packet sizes and tic wrapping calcs. | ||
918 | r1213 | Make the backoff stronger, needed to need down the lag with doom | ||
919 | r1214 | Pack and pad the packet header struct, and ensure that the paddi | ||
920 | r1215 | Make demo noise a bit less intrusive. | ||
921 | r1216 | Prevent SEGV if server incorrectly give a bad consoleplayer numb | ||
922 | r1217 | Extra confirmation phase, to deal with clients that quit or lose | ||
923 | r1218 | MF_BLOCKMAP missing from Doom -> PrBoom flags conversion, and th | ||
924 | r1219 | non-SDL_net net code is gone. Remove makefile conditionals, as t | ||
925 | r1220 | Move GL_DOOM and COMPILE_VIDD from project settings to config.h. | ||
926 | - r1221 | Avoid crash when prboom.wad is not found. | ||
927 | (IWAD switching) | ||
928 | - r1222 | Avoid crash when the opengl extension string is too long. | ||
929 | (renderer) | ||
930 | - r1223 | Fix printing of opengl extension. The length was calculated inco | ||
931 | (renderer) | ||
932 | + r1224 | Another fix for tabulators in the windows console window. | ||
933 | (was already merged) | ||
934 | r1225 | Backport of the fix for printing opengl extensions and the tabul | ||
935 | r1226 | Fix up .NET project files. | ||
936 | r1227 | updated. | ||
937 | - r1228 | Fix compilation of prboom_server. | ||
938 | (psnprintf) | ||
939 | r1229 | Fix compilation of prboom_server. | ||
940 | r1230 | EE got called v1.91 | ||
941 | r1231 | EE got called v1.91 | ||
942 | + r1232 | Fix dehacked mobj bits conversion, cf r1218 from stable branch a | ||
943 | (was already merged) | ||
944 | r1233 | monster_backing off by default too. | ||
945 | r1234 | Fix my email address. | ||
946 | r1235 | Bring my email addresses up to date. | ||
947 | r1236 | PrBoom 2.2.5. | ||
948 | r1237 | PrBoom 2.3.0. | ||
949 | r1238 | Small fix to prevent unwanted newlines. | ||
950 | r1239 | Created tag for PrBoom 2.2.5. | ||
951 | r1240 | Bump version number. | ||
952 | r1241 | autoconf and rpm disagree about the use of an explicit platform | ||
953 | r1242 | Created tag for PrBoom 2.3.1. | ||
954 | r1243 | Bumped version number. | ||
955 | r1244 | Fix intermission screen splat/YaH code, which was crashing due t | ||
956 | + r1245 | Fix off-screen you-are-here's on Inferno intermission screens. | ||
957 | (was already merged) | ||
958 | - r1246 | Don't play music when volume is 0. | ||
959 | (music volume 0) | ||
960 | + r1247 | Fix fuzz drawing for hi-re. | ||
961 | (was already merged) | ||
962 | r1248 | Fix fuzz drawing for hi-re. | ||
963 | - r1249 | Fixed patch drawing with VPT_FLIP. | ||
964 | (renderer) | ||
965 | r1250 | updated. | ||
966 | r1251 | Fix hang when one network client exits. | ||
967 | r1252 | Update default server parameters to match the client. | ||
968 | r1253 | Fix some serious memory leaks. | ||
969 | r1254 | and news for the mem leak. | ||
970 | r1255 | Nicer diagnostics of player states. | ||
971 | r1256 | Fix NOSECTOR and NOBLOCKMAP effects in old dehacked patches. | ||
972 | + r1257 | Fix nosector/noblockmap mixup. | ||
973 | (was already merged) | ||
974 | r1258 | and the NEWS item for the deh fix. | ||
975 | - r1259 | Set default netgame options the same as the default prboom.confi | ||
976 | (defaults) | ||
977 | r1260 | Fixed player spawn sound. | ||
978 | + r1261 | Fixed player spawn sound. | ||
979 | (was already merged) | ||
980 | r1262 | Player reborn TFOG bug. | ||
981 | - r1263 | No oof sound on open 2S lines when comp_sound. | ||
982 | (sounds) | ||
983 | + r1264 | Quick hack to enable network client to ride over temporary loss | ||
984 | (was already merged) | ||
985 | r1265 | Use g_game.h instead of redefining stuff. Backspace repeat. | ||
986 | + r1266 | Bring into line with intended protocol, from stable branch. | ||
987 | (2.2) | ||
988 | + r1267 | Bring slightly more into line with my work from 2.2.x. r1048+r10 | ||
989 | (was already merged) | ||
990 | r1268 | Created bundle folder remotely. | ||
991 | r1269 | Created bundle for prboom2. | ||
992 | + r1270 | Make I_WaitForPacket more useful, have a timeout. | ||
993 | (2.2) | ||
994 | r1271 | Repeat init packet - it might get lost or server is slow startin | ||
995 | + r1272 | fix last commit. | ||
996 | (was already merged) | ||
997 | + r1273 | Return time to next tick. | ||
998 | (2.2) | ||
999 | - r1274 | Enable key repeat. | ||
1000 | (key repeat) | ||
1001 | r1275 | Remove unused consdata in ticcmd. | ||
1002 | (console) | ||
1003 | r1276 | Treat warnings as errors. | ||
1004 | r1277 | Fix some warnings. | ||
1005 | r1278 | Don't what I mean, not what I say :-). Don't call SDL_GetTicks t | ||
1006 | r1279 | More intelligent timing in TryRunTics. | ||
1007 | r1280 | Smarter delays in TryRunTics. Also, listen for network packets w | ||
1008 | r1281 | Use packet_set for PKT_TICC. | ||
1009 | r1282 | Shorter delay while waiting on packet, so windows users have the | ||
1010 | r1283 | Fix tntem cheat. | ||
1011 | - r1284 | Fix HOM detection drawing. | ||
1012 | (renderer) | ||
1013 | - r1309 | Fix bug [1046368] and patch [1199312]. | ||
1014 | () | ||
1015 | DONE! | ||
1016 | |||
1017 | -------------------------------------------------------------------------- | ||
1018 | |||
1019 | PrBoom-plus revisions since "Stuff to port from prboom-plus" | ||
1020 | <http://sourceforge.net/mailarchive/message.php?msg_name=BE37299E-8C02-48FA-924B-6E9F8C5CCDC8%40gmx.net> | ||
1021 | |||
1022 | unexamined | ||
1023 | + done | ||
1024 | % partially done | ||
1025 | - of interest | ||
1026 | ? not sure | ||
1027 | x not of interest | ||
1028 | ! needs attention | ||
1029 | |||
1030 | + r2312 | fix of hanging decoration disappearing in Batman Doom MAP02 | ||
1031 | ? r2313 | comp[comp_oofsound] - done | ||
1032 | + r2319 | the global variable r_NoInterpolate is not necessary any more (s | ||
1033 | + r2320 | don't thrash cpu during pausing (should be applied to prboom) | ||
1034 | + r2321 | do nothing if a pause has been pressed during playback. pausing | ||
1035 | x r2322 | "-auto" for autoloading of wads according to the lmp file-name | ||
1036 | ?! r2323 | correction of smart items clipping code: not a fully dead corpse | ||
1037 | ?! r2324 | heh, previous commiting was unsaved version.fixed | ||
1038 | ?! r2325 | there are three modes of sprite clipping in opengl: | ||
1039 | ?! r2326 | gl_sprite_offset moved to globals; things with MF_MISSILE should | ||
1040 | ?! r2327 | some comment changed | ||
1041 | + r2328 | fixed(?) cph's bug(?) introduced in r1431 | ||
1042 | + r2329 | fix for 2328. maybe better possible | ||
1043 | x r2330 | bug with def_arr type (Z_Realloc do not fill additional region o | ||
1044 | + r2331 | comp_doorstuck should be forced for boom201 compatibility (at le | ||
1045 | x r2332 | launcher | ||
1046 | + r2333 | cph's one more bug: The current behaviour with comp_666 is that | ||
1047 | + r2334 | Check for prevention of possible collisions between level of com | ||
1048 | + r2335 | revert to r2333 | ||
1049 | + r2336 | Additional check of gameepisode in A_BossDeath is added, because | ||
1050 | ?! r2337 | small fix for opengl, sky and mouselook | ||
1051 | x r2338 | progress bar during demo playback works during skipping | ||
1052 | x r2339 | minimization of distinctions with trunk | ||
1053 | x r2341 | Merged r2304:2340 from trunk | ||
1054 | - r2342 | Optional removal of a quit sound delay (it is old Prboom-Plus's | ||
1055 | - r2344 | Improved support for Doom v1.2: | ||
1056 | x r2345 | - the progress bar did not work correctly for demos with more th | ||
1057 | x r2346 | Predefined translucency setting (comp_translucency) should not o | ||
1058 | x r2347 | Prevention of division by zero in G_DoPlayDemo() if players coun | ||
1059 | + r2348 | Handling of unrecognized demo formats | ||
1060 | + r2349 | fix for r2348 (Doom v1.2 demos) | ||
1061 | + r2350 | comments | ||
1062 | x r2351 | Files for -auto should be searched in all standard places: curre | ||
1063 | x r2352 | Sometimes the figures for kills, items, etc., stop getting updat | ||
1064 | ? r2353 | warning C4018: '==' : signed/unsigned mismatch | ||
1065 | x r2356 | to avoid conflicts prboom-plus.wad should be added with full pat | ||
1066 | x r2357 | launcher | ||
1067 | x r2358 | launcher again | ||
1068 | x r2359 | launcher again again | ||
1069 | x r2360 | added I_vWarning() function | ||
1070 | ? r2361 | I_FindFile: searching exe dir before current dir, check wfname a | ||
1071 | + r2362 | Better compatibility with boom v2.01. There are no more desync o | ||
1072 | + r2363 | fix for r2362 | ||
1073 | + r2364 | demover is global now. it's required for demos recorded in "demo | ||
1074 | + r2365 | Three separate definitions of max and min are moved in doomtype. | ||
1075 | x r2366 | Compilation fixes: | ||
1076 | + r2367 | max, min are renamed to MAX, MIN to avoid all possible warnings | ||
1077 | + r2368 | removing unnecessary code (after r2367) | ||
1078 | ?! r2369 | spriteclip code shouldn't be applied to things with MF_NOGRAVITY | ||
1079 | x r2370 | Removed files and folders with compiled pcre libs | ||
1080 | x r2371 | pcre projects are added to main solution | ||
1081 | ? r2372 | New savegame format with continuous numbering. Now it is not nec | ||
1082 | ? r2373 | missed PACKAGEVERSION in VisualC6\config.h | ||
1083 | ? r2374 | ALL_IN_ONE define for having PrBoom-Plus.wad in the exe (win32 o | ||
1084 | ? r2375 | fix compilation | ||
1085 | x r2376 | Merged r2340:2355 from trunk | ||
1086 | + r2377 | Fixed mbf_compatibility incompatibility. There is no more desync | ||
1087 | x r2378 | Demo Progress Bar during skipping will be updated not more often | ||
1088 | x r2380 | All-in-one doesn't find resource wad when using -auto | ||
1089 | + r2381 | "All boss types can trigger tag 666 at ExM8" -> "Emulate pre-Ult | ||
1090 | + r2382 | There is no more crashes on boom200 demos (wrongly header readin | ||
1091 | +! r2383 | Animated middle textures with a zero index should be forced. | ||
1092 | ?! r2384 | New mouse code without SDL lags. Win32 mouse handling was remove | ||
1093 | + r2385 | non traditional menu was removed to avoid bugs with Alien Vendet | ||
1094 | ?! r2386 | New mouse code: Sounds as nonsense, but SDL mouse lags are depen | ||
1095 | ? r2387 | do not clear events queue at the start (like vanilla) | ||
1096 | ?! r2388 | some comments about new mouse code | ||
1097 | ?! r2389 | There is no more win32 specific code in new mouse code. Now it w | ||
1098 | x r2390 | launcher: wrong strings in history combo | ||
1099 | - r2391 | sound_noquitsound is renamed to misc_fastexit | ||
1100 | ?! r2392 | missed SDL_WM_GrabInput(SDL_GRAB_OFF) | ||
1101 | + r2393 | do not process mouse input in menu because it's buggy and annoyi | ||
1102 | x r2394 | Merged r2355:2379 from trunk | ||
1103 | % r2395 | fix some compilation problems on MAC and POSIX | ||
1104 | ?! r2396 | very small improvement | ||
1105 | + r2397 | Fixed Boom incompatibilities. There are no more desyncs on Donce | ||
1106 | + r2398 | Fixed Boom incompatibilities. Original friction and bobbing code | ||
1107 | x r2399 | bump version to 2.4.8.2 | ||
1108 | x r2400 | REJECT overflow cannot be emulated if the REJECT size is not div | ||
1109 | x r2401 | Not used function (RejectOverrunAddInt) has been removed | ||
1110 | ?! r2402 | Boom's color maps are supported in OpenGL mode | ||
1111 | ?! r2403 | Boom's colormaps: some comments are added | ||
1112 | ?! r2404 | Effect of invulnerability uses a colormap instead of hard-coding | ||
1113 | ?! r2405 | comp[comp_skymap] works in OpenGL mode now; | ||
1114 | x r2406 | "Paper Items" setting is not applied to hanging things. | ||
1115 | x r2407 | always grab the mouse in camera mode when playing levels and men | ||
1116 | - r2408 | [-] PrBoom bug: %DOOMWADDIR% had no effect for PWADs. | ||
1117 | ?! r2409 | Boom's colormaps in OpenGL: fix crash in gld_Precache | ||
1118 | -! r2410 | New mus -> mid conversion code thanks to Ben Ryves <benryves@ben | ||
1119 | ?! r2411 | [-] new invulnerability/colormap handling in | ||
1120 | -! r2412 | some new files are removed before readding with corrected eol st | ||
1121 | -! r2413 | New mus2mid conversion code. All tabs are replaced with spaces. | ||
1122 | -! r2414 | Fixed eol style of files | ||
1123 | ? r2415 | fix compilation with vc2005 | ||
1124 | x r2416 | check of bounds of the matched part in autoplaydemo mode for cor | ||
1125 | x r2417 | PCRE_NOTBOL flag is removed from regexec(). Not needed. | ||
1126 | -! r2418 | A bug with the new music code: midi files (i.e. directly placed | ||
1127 | x r2421 | fix warning with vc6 | ||
1128 | x r2422 | Merged r2379:2420 from trunk | ||
1129 | + r2424 | [-] Strip of rendered graphics appears under status bar | ||
1130 | + r2425 | fix for r2424 and OpenGL | ||
1131 | x r2426 | Merged r2420:2423 from trunk | ||
1132 | + r2430 | fix for r2424 and MP: SP status bar displayed for DM | ||
1133 | ?! r2431 | Attempt to fix the bug #1653750: With OpenGL rendering, many of | ||
1134 | -! r2432 | Make it compile on Mac OS X again. Music is disabled for now. | ||
1135 | -! r2433 | Make music work again. | ||
1136 | -! r2440 | better math: there are no more strips of rendered graphics (at 6 | ||
1137 | - r2441 | Fixed incompatibility with original EXE's (complevels 0..6) on l | ||
1138 | ? r2442 | Dynamic calculation of PACKAGEVERSION | ||
1139 | x r2443 | duplicated code after old merge | ||
1140 | ? r2444 | global BETWEEN define | ||
1141 | + r2445 | In PRBoom the player's weapon is displayed much darker than in o | ||
1142 | r2446 | Boom's colormaps in OpenGL: fix for idbeholdl+idbeholdv | ||
1143 | r2449 | PrBoom-Plus bug: When radsuit ends, palette changes w/o warning | ||
1144 | r2450 | When playing back with -recordfromto, and before resuming record | ||
1145 | r2451 | Issue with lines (boxes) that appear around the elements that ch | ||
1146 | r2452 | small optimization of gld_InitGLVersion() | ||
1147 | r2453 | Post-process the texture data after the buffer has been created. | ||
1148 | r2460 | Fixes to the posix build system: | ||
1149 | r2462 | Improved support for Doom v1.2 | ||
1150 | r2463 | Reorganization of the code for looking for bex/deh patches in al | ||
1151 | r2466 | Make "Not all required files are found" more user-friendly | ||
1152 | r2467 | [-] When a file with the bex extension is used in an autoloading | ||
1153 | r2468 | Correction for DEHs which swap the values of two strings. | ||
1154 | r2469 | interpolation for weapon bobbing | ||
1155 | r2470 | Two-pass method for better usability of automap: | ||
1156 | r2471 | New command-line switch "-emulate prboom_ver" for emulation of o | ||
1157 | r2473 | Kills/Items/Secrets percentage reported wrong if too high | ||
1158 | r2474 | -emulate and -force_* command-line switches work only during dem | ||
1159 | r2475 | comp_sound has been merged with comp_oofsound and moved to the c | ||
1160 | r2476 | - "Zombie players can exit levels" | ||
1161 | r2479 | bugs if USE_VERTEX_ARRAYS not defined | ||
1162 | r2480 | Add PC speaker code from chocolate-doom | ||
1163 | r2481 | added pcsound library | ||
1164 | r2482 | Boom's colormaps in OpenGL: memory leak | ||
1165 | r2483 | Do not clear video memory after loading on same level | ||
1166 | r2484 | (f)printf => lprintf in PCSOUND files | ||
1167 | r2485 | bug introduced in r2482 - wrong indexes were used | ||
1168 | r2486 | PrBoom bug: Par times are not shown | ||
1169 | r2487 | Sometimes the pistol sounds that play while the tallies are bein | ||
1170 | r2488 | Has made compatible my correction of par times (r2486) with "-au | ||
1171 | r2489 | fix "-emulation" code | ||
1172 | r2490 | let's show the warning if savegame is from the previous version | ||
1173 | r2491 | has made dynamic changing of gamespeed more smooth | ||
1174 | r2492 | "-force_lxdoom_demo_compatibility" comman-line switch for emulat | ||
1175 | r2493 | On ExM8 of movie runs, the total time is often displayed wrong. | ||
1176 | r2494 | -force_lxdoom_demo_compatibility: there are no more desynchs on | ||
1177 | r2495 | The ultimate 'ATI sucks' fix: Some of ATIs graphics cards are so | ||
1178 | r2496 | big comment for r2473: | ||
1179 | r2497 | fix for demoprogressbar with veeeeeeery long demos on high resol | ||
1180 | r2498 | fix compilation problems | ||
1181 | r2499 | gl_render_precise variable for control of the new seamless code | ||
1182 | r2500 | Move the window to the screen center if stupid SDL create it in | ||
1183 | r2501 | Fix crash when the program wants to S_AdjustSoundParams() for pl | ||
1184 | r2502 | The local variable should be used in G_ReadDemoHeader() instead | ||
1185 | r2503 | check for overrun in G_ReadDemoHeader() | ||
1186 | r2504 | allow -recordfromto for all levels of compatibility | ||
1187 | r2505 | "-emulate prboom_ver" includes bug with direct switch to SSG in | ||
1188 | r2506 | huge speedup (up to 10x) on levels with sectors which have many | ||
1189 | r2507 | fix for r2506 | ||
1190 | r2508 | -emultae prboom-ver stuff: few new entries are added | ||
1191 | r2509 | Monsters spawned by Icon of Sin should not be countable for tota | ||
1192 | r2510 | comment for previous commit (r2509) | ||
1193 | r2511 | S_DISABLE and CR_DISABLE for disabled items in menu to avoid bug | ||
1194 | r2512 | Sound initialization was broken in r2508 if "-skipsec" command-l | ||
1195 | r2513 | Attempt to revert some old changes made in prboom+. Probably all | ||
1196 | r2514 | A lot of cleanups, speedups and bugfixes in render: | ||
1197 | r2515 | Avoid crashes at end of demos if DEMOMARKER (0x80) does not exis | ||
1198 | r2516 | fix for r2515 | ||
1199 | r2517 | fix for r2506 (huge speedup on levels with sectors which have ma | ||
1200 | r2518 | Fox for "The ultimate 'ATI sucks' fix" (r2495) | ||
1201 | r2519 | fix compilation problems | ||
1202 | r2520 | Compatibility with common mapping errors "linedefs w/o tags appl | ||
1203 | r2521 | M_DoScreenShot did not work with "-videodriver directx" on fulls | ||
1204 | r2522 | Optimization of "quality" mode of "rendering quality" setting. V | ||
1205 | r2523 | fix compilation problems | ||
1206 | r2524 | Do not use seamless code ("quality" mode) in software mode | ||
1207 | r2525 | missed M_ChangeGLRenderPrecise call | ||
1208 | r2526 | In GL mode, the IDRATE info for sprites is always displayed as 0 | ||
1209 | r2527 | Try to fix building prboom-plus under linux again. | ||
1210 | r2528 | Optimization of "quality" mode of "rendering quality" setting. F | ||
1211 | r2529 | fix r2513: statusbar were not updated in automap mode on softwar | ||
1212 | r2530 | There is no more visual glitches with sky on Icarus map14 and He | ||
1213 | r2531 | nothing. comment. | ||
1214 | r2532 | Fix of no warning (flashes between shadowed and solid) when invi | ||
1215 | r2533 | PrBoom bug: When putting -devparm in the command line, prboom-pl | ||
1216 | r2534 | Do not rebuild blockmap on the same level (after save/load) | ||
1217 | r2535 | Blinking during demoskip on fullscreen | ||
1218 | r2536 | Don't thrash cpu if the window doesnt have focus | ||
1219 | r2537 | Original P_FindNextHighestFloor() is restored for demo_compatibi | ||
1220 | r2538 | Ability to force -nomonsters and -respawn for playback of 1.2 de | ||
1221 | r2539 | 1. gl_boom_colormaps config's variable to reduce memory use | ||
1222 | r2540 | USE_GLU_IMAGESCALE is temporarily enabled to avoid some bugs | ||
1223 | r2541 | optimization: make heightlist static to avoid malloc/free pair i | ||
1224 | r2543 | DemoProgresBar continued to be displayed for in-wad demos (demo1 | ||
1225 | r2544 | There are TWO bugs in the ouch face code. Not only was the condi | ||
1226 | r2545 | Move mouse sensitivity menu upwards a little to avoid overlap wi | ||
1227 | r2546 | The bug in algorithm of splitting of a sector into the closed co | ||
1228 | r2547 | There is a new command-line switch "-shorttics". This makes it p | ||
1229 | r2548 | fix compilation problem | ||
1230 | r2549 | Fix compilation on Mac OS X. | ||
1231 | r2550 | fix sound origin for large levels | ||
1232 | r2551 | fix previous revision r2550 | ||
1233 | r2552 | Premature program exit during map26 in 4-player coop demo 29uv4p | ||
1234 | r2553 | dded two new precalculated float fields in GLTexture struct | ||
1235 | r2554 | Wrong calculation of x2 coordinate of a weapon in gld_DrawWeapon | ||
1236 | r2555 | fix for r2554 | ||
1237 | r2556 | M_ChangeFOV() and M_ChangeGLRenderPrecise() should be under cond | ||
1238 | r2557 | two video pages should be cleared in gld_Init to avoid blink dur | ||
1239 | r2558 | Remove any line which has a clone with the same vertexes and ori | ||
1240 | r2559 | "Allow Boom colormaps" setting => "Allow colormaps" | ||
1241 | r2560 | wipe screen effect in OpenGL | ||
1242 | r2561 | wipe screen effect in OpenGL: fix memory overflow | ||
1243 | r2562 | fixed slowdown during screen melt at 1024x768 on some systems | ||
1244 | r2563 | fix menu bug after r2560 (wipe screen effect in OpenGL) | ||
1245 | r2564 | Changes in algorithm of GL wipe. Now it works more quickly, requ | ||
1246 | r2565 | Add gl_wipe.c to src/Makefile.am | ||
1247 | r2566 | Transferred sky texture on scrolled wall was not scrolled if mou | ||
1248 | r2567 | merge R_CheckTextureNumForName from prboom | ||
1249 | r2568 | Fix compilation on Mac OS X: add gl_wipe.c to src/MAC/Rakefile | ||
1250 | r2569 | vertical scroll on transferred sky texture works now too (if mou | ||
1251 | r2570 | scroll stuff from the latest revisions is temporally disabled | ||
1252 | r2571 | scroll on transferred sky texture is enabled again | ||
1253 | r2572 | [-] GL wipe: white screen during final screen animation in some | ||
1254 | r2573 | sky property-transfer linedef types should be applied only for M | ||
1255 | r2574 | sky transfer under prboom_comp now | ||
1256 | r2575 | Reuse of a current palette to avoid black screen at software ful | ||
1257 | r2576 | unnecessary (duplicated) call of UpdateGrab() is removed from D_ | ||
1258 | r2577 | More adequate warning of possibility of desynch in compatibility | ||
1259 | r2578 | from chocolate-doom r958: Initialise tracksize variable before m | ||
1260 | r2580 | hires textures | ||
1261 | r2581 | hires: | ||
1262 | r2582 | hires patches | ||
1263 | r2583 | fake colormaps for hires patches | ||
1264 | r2584 | fix progress of load hires on fullscreen | ||
1265 | r2585 | hires: fix for hires patches and sts_always_red; optimization of | ||
1266 | r2586 | hires: another fix for progress bar | ||
1267 | r2587 | all gluBuild2DMipmaps entries had wrong second parameter: gl_tex | ||
1268 | r2588 | caching of non power of two hires textures. it speed up loading | ||
1269 | r2589 | Import the clipper code from gzdoom. Thanks to GrafZahl. PrBoom | ||
1270 | r2592 | new defaults | ||
1271 | r2593 | Type of useType in gl_hires.c/gld_HiresGetTextureName was unknow | ||
1272 | r2594 | HAVE_LIBSDL_IMAGE stuff: sources now are compilable even if you | ||
1273 | r2595 | configure.in: Test for SDL_image being installed. | ||
1274 | r2600 | duplicated items are removed in prboom-plus.wad | ||
1275 | r2601 | fix compilation problems with msvc2005 | ||
1276 | r2602 | another fix compilation problems with msvc2005 | ||
1277 | r2603 | definition for hires textures on MAC | ||
1278 | r2605 | plus needs SDL_image | ||
1279 | r2606 | Don't redefine M_PI when already defined; reduces compiler spew | ||
1280 | r2607 | Find hires textures on more platforms and with less case sensiti | ||
1281 | r2608 | Find hires textures in lowercase in cases of case-sensitive file | ||
1282 | r2609 | fix SEGV in HU_Start() when gamemap is not initialized | ||
1283 | r2610 | update docs | ||
1284 | r2611 | History is no longer stored on the Internet | ||
1285 | r2612 | strlwr is not portable | ||
1286 | r2613 | Update doc/Makefile.am to include prboom-plus-* documentation fi | ||
1287 | r2614 | Check for strlwr in configure.in (used in gl_hires.c) | ||
1288 | r2615 | Fixed crash in M_ResetDefaults(). | ||
1289 | r2616 | fixed bug if translucency percentage is less than 50, then all t | ||
1290 | r2618 | Disabling transparency in OpenGL for original sprites which are | ||
1291 | r2619 | typo | ||
1292 | r2620 | allowing to bind mouse buttons through in-game menu was broken i | ||
1293 | r2621 | fix bug during recording non-compatible demos (complevel >= 9) w | ||
1294 | r2622 | do not update progress of loading hires more often than 35 times | ||
1295 | r2623 | Support for DDS format of hires textures. DDSes can be loaded wi | ||
1296 | r2624 | config.h: do not link SDL_image.lib if HAVE_LIBSDL_IMAGE is not | ||
1297 | r2625 | do not update progress of hires loading if no real hires was loa | ||
1298 | r2626 | configurable level of aniso (from in-game menu Off..16x) | ||
1299 | r2627 | Better distinguish the PrBoom launcher from the PrBoom Plus one | ||
1300 | r2628 | execution time of gld_Precache() -> stdout.txt | ||
1301 | r2629 | Mouse look did not work on automap in overlay mode. | ||
1302 | r2630 | Do not try to find hires textures in non existing dirs over and | ||
1303 | r2631 | universal SNPRINTF instead of | ||
1304 | r2632 | Applying SNPRINTF for whole code | ||
1305 | r2633 | small fix for SNPRINTF (defines) | ||
1306 | r2634 | wrong index in launcher. how it worked earlier? | ||
1307 | r2635 | Technique of rendering to texture; Real black and white effect f | ||
1308 | r2636 | some compatibility stuff with new invul effect and old hardware | ||
1309 | r2637 | More 'real' invul effect without using colormaps (needs opengl 1 | ||
1310 | r2638 | More informative message if frame buffer object (FBO) has not be | ||
1311 | r2639 | GL_RGBA8 for SceneImageTextureFBO instead of gl_tex_format. Is i | ||
1312 | r2640 | Do not try to create a frame buffer if GL_EXT_framebuffer_object | ||
1313 | + r2641 | Ability to use only the allowed CPUs. For example it is necessar | ||
1314 | + r2642 | %d for GetLastError() instead of %s of course | ||
1315 | r2643 | gl_compatibility variable; all OpenGL extentions will be disable | ||
1316 | r2644 | FBO: cleanup | ||
1317 | r2645 | An alternative way of drawing the sky was added (gl_drawskys == | ||
1318 | r2646 | Solution for Visual Studio 2008. | ||
1319 | r2647 | Bump version number to 2.4.8.3 | ||
1320 | r2648 | OpenGL: Fake contrast should add/remove one light level for wall | ||
1321 | r2649 | Fix condition for bringing up the launcher if SHIFT key is press | ||
1322 | r2650 | fix Visual Studio 2008 solution | ||
1323 | r2651 | help_friends is zero by default now, because it super slow. I ha | ||
1324 | r2652 | wrong GL_TEXTURE_MAG_FILTER for detail texture | ||
1325 | r2653 | fixed bug in gl wipe | ||
1326 | r2654 | Fix bug in new clipper code. Some unnecessary lines were drawn. | ||
1327 | r2655 | Do not use FBO for all frames. Should be used only if motion blu | ||
1328 | r2656 | Never grab the mouse when window does not have focus | ||
1329 | r2657 | Check and fix wrong references to non-existent vertexes in SEGS | ||
1330 | r2658 | More informative warning for previous revision | ||
1331 | r2659 | Disable demo recording on levels with invalid nodes (see previou | ||
1332 | r2660 | fix for error quit message in r2659 | ||
1333 | r2661 | More precise rotation of sprite if render_paperitems is equal to | ||
1334 | r2662 | Additional sector light mode was added (Options\General\Sector L | ||
1335 | r2665 | Fix compilation on Mac OS X 10.5 when using 10.4u SDK. | ||
1336 | r2667 | _exit() instead of ExitProcess() for "-resetgamma" | ||
1337 | r2668 | Restore of startup gamma if window loses focus | ||
1338 | r2669 | fix compilation problems | ||
1339 | r2672 | Unknown gl nodes will be ignored instead of I_Error message | ||
1340 | r2673 | Avoid zdoom's code in additional sector light mode. Now it is fr | ||
1341 | r2674 | optimization of sprite rotation | ||
1342 | r2675 | Restoring original visual behaviour for demo_compatibility. View | ||
1343 | r2676 | Ability to play wads with wrong flat names. Unknown flats will b | ||
1344 | r2677 | Make missing sounds non-fatal. Makes sense for doom.wad v1.2 for | ||
1345 | r2678 | fix bug of r2674 | ||
1346 | r2679 | Revert r2530. Icarus map14 and Hell Revialed map20 will have pro | ||
1347 | r2680 | Refactor the intercepts overrun code so that it should work prop | ||
1348 | r2681 | Launcher (win32): Now you can associate the current EXE with DOO | ||
1349 | r2682 | New logic in music detection code from chocolate-doom. | ||
1350 | r2683 | sky property-transfer linedef types will be applied for boom com | ||
1351 | r2684 | Try to fix SmoothEdges on big endian systems; fixes sprite issue | ||
1352 | r2685 | refix SmoothEdges for little endian and tabs replaced with space | ||
1353 | r2686 | Fix bug with sky in the bottom part of an imaginary skybox aroun | ||
1354 | r2687 | opengl: more correct (similar to software) drawing of skies with | ||
1355 | r2688 | Clear the screen to black in V_AllocScreen(). Makes sense for wi | ||
1356 | r2689 | there is no restriction for length of midies. fix for r2682 | ||
1357 | r2690 | process_affinity_mask is 1 by default | ||
1358 | r2691 | another try to fix problem with sky on map14 @ Icarus.wad sector | ||
1359 | r2696 | Fixed some warnings about uninitialized/unused variables and shu | ||
1360 | r2700 | Merged r2423:2699 from trunk (hicolor) | ||
1361 | r2701 | Advanced syntax for -geom command-line switch | ||
1362 | r2702 | Fix compilation. GCC doesn't like casted lvalues: (byte *)psrc - | ||
1363 | r2705 | fix for latest merge r2700 and r2440 | ||
1364 | r2707 | added description to r_screenmultiply.c.h; | ||
1365 | r2708 | Screens works now for non 8-bit modes in software (16-bit, 32-bi | ||
1366 | r2712 | dogs | ||
1367 | r2719 | Merged r2699:2718 from trunk | ||
1368 | r2723 | Speed up in R_PointToAngleEx() in software mode | ||
1369 | r2726 | Merged r2718:2725 from trunk | ||
1370 | r2727 | gl_render_precise now is known as render_precise and applies to | ||
1371 | r2728 | comment added for r2727 | ||
1372 | r2729 | better code for r2723 | ||
1373 | r2730 | lower memory usage if glcolormaps are used | ||
1374 | r2731 | Clean the memory from GL textures, etc in I_ShutdownGraphics | ||
1375 | r2732 | Simplification of the code for the previous revision r2731 | ||
1376 | r2733 | Speedup of level reloading in OpenGL mode | ||
1377 | r2735 | Fixed error in OpenGL if upper texture on the linedef with "Tran | ||
1378 | r2742 | Merged r2725:2741 from trunk | ||
1379 | r2743 | Fixed bug with GL gamma in GZDoom mode for some buggy drivers: | ||
1380 | r2744 | Use MEM_SEEK_SET for memio, not SEEK_SET (from chocolate-doom an | ||
1381 | r2755 | Fix for r2733 (Speedup of level reloading in OpenGL mode): | ||
1382 | r2756 | Remove duplicate declaration of G_ReadDemoHeader in e6y.h | ||
1383 | r2757 | Fix {m,c}alloc_IfSameLevel build failure | ||
1384 | r2758 | comperr_hangsolid: Pretend there's a fake ceiling under a body | ||
1385 | r2761 | explicit type was missed in r2733 | ||
1386 | r2762 | Removal of duplicates from cfg. | ||
1387 | r2763 | Fix for r2682: non-MUS/MIDI music (MOD, S3M, etc) was broken the | ||
1388 | r2764 | Fixed crash (Not enough storage is available to process this com | ||
1389 | r2765 | Fixed crash if numbers of wads/lmps/dehs is greater than 100. | ||
1390 | r2766 | Fix vanilla unprecise calculation (vibrations) of the texture co | ||
1391 | r2767 | Fix wrong processing of the "Blue Armor Class" string from a DEH | ||
1392 | r2768 | Fix wrong processing of the "Green Armor Class" string from a DE | ||
1393 | r2769 | comments for the previous two revisions | ||
1394 | r2770 | Ability to play demos recorded with old prbooms with wrong proce | ||
1395 | r2771 | Previous fixes for wrong processing of armor classes from a deh | ||
1396 | r2772 | Pump the event loop (SDL_PumpEvents) in I_InitInputs() before fi | ||
1397 | r2773 | New 'mixed' lighting mode for opengl. It uses gamma ramps like i | ||
1398 | r2774 | hardware gamma stuff has been moved to gl_gamma.c | ||
1399 | r2775 | Fix build failure, add new file gl_gamma.c to src/Makefile.am | ||
1400 | r2776 | Fix compilation with MSVC2008 | ||
1401 | r2777 | There is no more necessity to restart glboom after change of tex | ||
1402 | r2778 | Fix compilation problems for nongl configurations | ||
1403 | r2779 | More accurate patch drawing. Predefined arrays are used instead | ||
1404 | r2780 | fix gamma in glboom mode (introduced in r2773, r2774) | ||
1405 | r2781 | refix "Respawn frame" part of r2117 | ||
1406 | r2782 | "Flashing HOM indicator" option did nothing. Fixed. | ||
1407 | r2783 | Ability to use negative numbers with -skipsec switch. "-skipsec | ||
1408 | r2784 | Fixed crash in case if WI_drawOnLnode will try to get access to | ||
1409 | r2785 | Added demo compatibility with chex.exe | ||
1410 | r2786 | The latest column of patches was not drawn. Introduced in r2779 | ||
1411 | r2787 | The level of compatibility at which fix for comp_stairs should b | ||
1412 | r2788 | fixed stupid mistake in chex stuff (r2785) | ||
1413 | r2789 | key_setup was not saved in cfg | ||
1414 | r2790 | detection of more unsupported demo formats | ||
1415 | r2791 | Texture bug. GL only. Example in ksutra.wad map15, "COOL!" area. | ||
1416 | r2792 | videodriver name now saved in cfg | ||
1417 | r2793 | The fourth episode for pre ultimate doom complevels is not allow | ||
1418 | r2794 | More precise weapon drawing in GL: there is no more line of grap | ||
1419 | r2795 | make GL stuff from the previous revision (r2794) under GL_DOOM d | ||
1420 | r2796 | One more 'ATI sucks' revision. | ||
1421 | r2797 | fixed anisotropic filtering. 16x now is 16x instead of 4x | ||
1422 | r2798 | Prepare for release 2.4.8.3. | ||
1423 | r2799 | missed change log entries | ||
1424 | r2801 | Text mode emulation code from Chocolate-Doom | ||
1425 | r2802 | New application icon and loading it through SDL | ||
1426 | r2803 | Updated MSVC project files for using text mode emulation code | ||
1427 | r2804 | ENDOOM support using text mode emulation | ||
1428 | r2805 | missed icon.c and python script from chocolate-doom for generati | ||
1429 | r2806 | Add textscreen to autotools | ||
1430 | r2807 | Add icon.c and doomkeys.h to autotools | ||
1431 | r2808 | quick and lazy fix for memory overrun introduced in r2779 | ||
1432 | r2809 | Restore version banner output on exit | ||
1433 | r2810 | -r2766 | ||
1434 | r2811 | Separate out list of extensions to be added to music_tmp | ||
1435 | r2812 | Construct temporary filename from music_tmp with extension added | ||
1436 | r2813 | I_ShutdownMusic: delete music_tmp and all its possible extension | ||
1437 | r2814 | Minor music_tmp-related fixes | ||
1438 | r2815 | prevent recursive exits | ||
1439 | r2816 | stop music before shutdown | ||
1440 | r2817 | New algorithm for detection of fake flats and ceilings. It is mu | ||
1441 | r2818 | Fix build failure, add new file gl_missingtexture.c to src/Makef | ||
1442 | r2819 | r2817+: better handling of fake floors/ceilings for sectors with | ||
1443 | r2820 | bump version to 2.4.8.4 | ||
1444 | r2821 | Update docs and change log | ||
1445 | r2822 | Fixed compilation on Mac? | ||
1446 | r2823 | added gl_gamma to Rakefile | ||
1447 | r2824 | Shift Mac build to 10.5 target | ||
1448 | r2825 | Remove headers from mac build | ||
1449 | r2827 | bump version to 2.4.8.5 | ||
1450 | r2828 | Fixed crash when nodes used for in-wad demo playback are not equ | ||
1451 | + r2829 | Set processor affinity under non-Windows platforms using the POS | ||
1452 | + r2830 | random symbol after #endif | ||
1453 | + r2831 | I_SetAffinityMask() has moved to i_main.c from e6y.c | ||
1454 | + r2832 | Fix compilation on *nix | ||
1455 | r2833 | Eating of Alt-Tab event to prevent switching to the automap afte | ||
1456 | r2834 | Stupid bug in deh processing. Thanks Death-Destiny for the hint | ||
1457 | r2835 | Fixed old bug in searching responsefile. | ||
1458 | r2836 | fixed crash with @responsefile | ||
1459 | r2837 | change log for 2.4.8.5 | ||
1460 | r2838 | bump version to 2.4.8.6 | ||
1461 | + r2839 | For now, set a no-op I_SetAffinityMask for the Mac | ||
1462 | r2850 | Resolution limitation is removed. Memory usage has decreased as | ||
1463 | r2852 | fixed crash if screenblocks is not equal to 11 (introduced in th | ||
1464 | r2853 | fixed hi-color modes for r2850 | ||
1465 | r2863 | fixed bug with caching planes heights (introduced in r2850) | ||
1466 | r2864 | "PrBoom-Plus" -> PACKAGE_TITLE | ||
1467 | r2865 | Temporarily define PACKAGE_TITLE in configure.in and MAC/config. | ||
1468 | r2866 | launcher_enable variable now has three values: "never", "smart" | ||
1469 | r2891 | Status Bar was affected by light level of the sector on some on- | ||
1470 | + r2892 | Fixed crash with FixedDiv(-2147483648,x) | ||
1471 | + r2893 | added comment for the previous revision r2892 to know what happe | ||
1472 | + r2894 | 2892++ (more detailed comment for crash in FixedDiv) | ||
1473 | r2907 | Unused ConvertMus() is removed. There are no more compiling erro | ||
1474 | r2912 | fix for r2793: do not try to show the fourth episode in menu for | ||
1475 | r2913 | Trying to optimise screen pitch for reducing of CPU cache misses | ||
1476 | r2914 | changed formatting of stdout for the previous revision (r2913) | ||
1477 | r2915 | fixed bug in r2817? | ||
1478 | r2916 | another try of r2766: Fix vanilla unprecise calculation (vibrati | ||
1479 | r2917 | fixed wipe in software | ||
1480 | |||
1481 | -------------------------------------------------------------------------- | ||
1482 | |||
1483 | Unresolved issues mentioned in the Doomworld thread since 2.4.7 | ||
1484 | http://www.doomworld.com/vb/source-ports/23525-prboom-issues-thread/ | ||
1485 | |||
1486 | - http://www.doomworld.com/vb/post/644107 | ||
1487 | mbf options lumps (bad idea, dehacked changing cheats is annoying enough) | ||
1488 | - http://www.doomworld.com/vb/post/648619 | ||
1489 | suggestion to steal chocolate-doom's netgame code | ||
1490 | - http://www.doomworld.com/vb/post/654924 | ||
1491 | cheat codes don't work in -altdeath in single player but do in vanilla | ||
1492 | - http://www.doomworld.com/vb/post/699446 | ||
1493 | http://www.doomworld.com/vb/post/700314 | ||
1494 | http://www.doomworld.com/vb/post/712531 | ||
1495 | several different people complaining about the music | ||